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There are currently 40 users playing Freelancer on 29 servers.
July. 18, 2018

Browsing this Thread:   1 Anonymous Users



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Re: Moors
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Quote:

Thaddeus wrote:
you have to add Dock Cameras on the model .cmp for the moor mounts - then they play out like they should

You probably don't understand the question.
option:
docking_sphere = berth, HpDockMountA, 25, tr_big_dock_1
or
docking_sphere = jump, HpDockMountA, 25, tr_big_dock_1
the animation of the door opening during the docking works.
option:
docking_sphere = moor_large, HpDockMountA, 25, tr_big_dock_1
or
docking_sphere = moor_medium, HpDockMountA, 25, tr_big_dock_1
the animation of the door opening when the dock is not working.
The question is, is it possible to make the animation work?
............
P.S. The presence or absence of Dock Cameras does not affect the animation.

Posted on: 6/30 9:20
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Re: Moors
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Which animation are you referring to? If you mean on moors, there is no animation. You get a cutscene if docking cameras are added and you see the shop mooring, but that's about it

Posted on: 6/30 10:01
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Re: Moors
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@Dromedary.
Sorry for my bad english...
You repeat the obvious.
I already know what is and what is not.
You didn't see the main question: is it possible to make the animation work?
for example, with the help of a modified moors plugin.

Posted on: 6/30 10:23
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Re: Moors
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Again, what animation are you referring to? As i've already stated, there is a cutscene that shows the ship docking with the moor, if you have docking cameras enabled on the moor. Shows the ship going forwards toward the moor. With adoxas moor plugin, you undock from the moor, with cutscene if you have docking cameras enabled and your ship reverses back from the moor like it should do. All NPC ships do the same. So i'm lost when you say animation working properly, what animation?

Posted on: 6/30 11:58
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Re: Moors
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door opening animation
docking_sphere = moor_large, HpDockMountA, 25, tr_big_dock_1

https://youtu.be/gOgPgjUOwbA

Posted on: 6/30 12:13

Edited by Livsi on 2018/6/30 14:24:23
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Re: Moors
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Finally, and very nice animation as well. The topic is Moors, which is why i was confused. You're talking about a custom animation on a custom base, no relation to moors whatsoever. I see no problem with making a large ship dock with a base as in the video, depends if you want small ships docking at the same base. It's all about how you assign the ship to dock. Only make the base accept large ships

Posted on: 6/30 14:45
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Re: Moors
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This video uses a type of dock jump
Code:
docking_sphere = jump, HpDockMountA, 25, tr_big_dock_1

It has a lot of minuses:
1. Small ships prefer to dock in this dock, which is very much prevents the docking of a large ship.
2. When the ship is launched, it rotates 180 degrees and appears from the textures. (at launch I would like to have the orientation as moor_large)

Posted on: 6/30 18:05

Edited by Livsi on 2018/7/9 6:33:22
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