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August. 16, 2022

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Creating .cmps with over 20k polygons
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Moar videos from FW:ToW

This video shows how how we got our 130,000 poly ISD, 70k poly CR90 and other such models to work in game. It doesn't show you to break up the model, it just shows how to put the .cmp model together.

Here's the video: http://www.filefront.com/14217517/CMP_Splicing_Tutorial.wmv

For more information about the .cmp file structure, Dev made a video for everyone to use: http://www.filefront.com/14045291/CMP-Tutorial.wmv/ It may be a bit over the top for some, so I recommend watching it after you watch my tutorial. It is a wonderful source of information once you understand it

(PS: That texture he uses is of me with some of his careful editing, lulz)

Credits for this discovery goes to Dev, I just simplified the instructional method.

As always, any questions or comments, post'em here.

Posted on: 2009/8/7 15:16
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Re: Creating .cmps with over 20k polygons
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Thanks to you both!

Posted on: 2009/8/7 20:05
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Re: Creating .cmps with over 20k polygons
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Not a problem. I hope it allows everyone to get any model they want into game now

Posted on: 2009/8/7 20:54
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Re: Creating .cmps with over 20k polygons
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Boy talk about confusing... ??? Vids are cool visual references, but I am a hands on learner, I need written tuts to try and figure out what you did. (and maybe a sample file I can look at in the programs)

Ok let's start off w/programs- what version of utf editor was that in sushi's vid, and what was that other amazing program?

Fus




Posted on: 2009/8/8 8:52
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Re: Creating .cmps with over 20k polygons
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i have like a 200K death star model ive always wanted in game... NOW I CAN!!! thanks guys, your work is soupar!

Posted on: 2009/8/8 9:01
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Re: Creating .cmps with over 20k polygons
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Quote:
Fusion link=topic=2018.msg18238#msg18238 date=1249717963]
Boy talk about confusing... ??? Vids are cool visual references, but I am a hands on learner, I need written tuts to try and figure out what you did. (and maybe a sample file I can look at in the programs)

Ok let's start off w/programs- what version of utf editor was that in sushi's vid, and what was that other amazing program?


Hit Replay (or Rewind / Play) about 20 times, having first watched the whole thing through each time! lol

UTF Editor 1.0.0.4, usually referred to as 1.4

Other amazing program? HardCMP?

Posted on: 2009/8/8 9:49
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Creating .cmps with over 20k polygons
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Quote:
Fusion link=topic=2018.msg18238#msg18238 date=1249717963]
Boy talk about confusing... ??? Vids are cool visual references, but I am a hands on learner, I need written tuts to try and figure out what you did. (and maybe a sample file I can look at in the programs)

Ok let's start off w/programs- what version of utf editor was that in sushi's vid, and what was that other amazing program?

Fus





Have to disagree on the written tutorials here, Fus. First of all, it would take forever to explain and probably would be even more dfficult to grasp than on the video. As I mentioned, Dev's tutorial, while extremely informative, is also a bit over the top at first. That's just the nature of the .cmp file, sadly. Secondly, videos allow you to see exactly what I am doing, unlike a written tutorial. But hey, to each their own, I guess. If you want to type out a tutorial for everyone, by all means.

As for the programs,I linked you all to them in my infinite hitbox tutorial post: http://the-starport.net/index.php?opt ... mf&Itemid=26&topic=2017.0
UTF Edit 1.4 (linked directly to TSP)
XVI 32 (linked directly to the download site)
HardCMP

Posted on: 2009/8/8 13:57
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Re: Creating .cmps with over 20k polygons
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I just watched Devs video about cmp structure and I think its wonderful. Maybe hes speaking a little too fast sometimes, but I think you get a very nice overview of how it actually all works. The only thing missing for me was how sur files link to cmp files, but I guess other hitboxing tutorials cover that.

Posted on: 2009/8/8 14:09
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Re: Creating .cmps with over 20k polygons
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Got one on how to break up the models? I got a huge poly ship in the UV that we can't make buyable cuz of the poly count.... It's got so many groups in ms3d it's not even funny...greater than the 18 caps in the cmp/sur exporters.

Fus


Posted on: 2009/8/8 20:50
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Re: Creating .cmps with over 20k polygons
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Ok I was able to follow Sushi's vid and duplicate it on one of my high poly objects, but I lost track of how or where he came up w/the cons fix file. I know it comes from a sur splicer process, but I haven't cooked one up yet.

Fus

Posted on: 2009/8/9 4:59
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Re: Creating .cmps with over 20k polygons
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Watch for the hex editing sections in the vid. With that you can go into any Fix / Rev / Pris data, export it from UTF editor, hex edit the resulting file to add or remove however many parts you have, and rename child / parents. Then just import back with UTF into the same node. It's handy to keep a couple of these handy as a template, with just one Fix section. Having that, you just copy / paste as many times as needed.
Differentiating the sections is easy once you know what to look for; in most basic models: section starts with Root and ends at the character right before the next Root. This is while looking at the right window.

Fix:
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[size=13pt]Rev:
Open in new window


Pris is the same procedure, you get the idea =)
You can use any cmp's exported data which has the type of Cmnd entry you need. Just note that Fix and Rev or Pris are different lengths, so not interchangeable -if I recall, Pris and Rev are though, since they both use the same types of values.

Posted on: 2009/8/9 6:10
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Re: Creating .cmps with over 20k polygons
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Ok, What did I do wrong? HardCMP can't open the file... ??? SS of UTF Editor: Click

Fus

Posted on: 2009/8/10 1:03
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Re: Creating .cmps with over 20k polygons
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It's hard to tell what you did wrong from the SS. Host it up and I can get it working, hopefully.

Posted on: 2009/8/10 2:17
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Re: Creating .cmps with over 20k polygons
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Link: https://rcpt.yousendit.com/723967179/4 ... 729b37ec73eb18911ffa205d0

Link will be valid for 7 days, as I am using a You send it account.

Fus

Posted on: 2009/8/10 3:27
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Re: Creating .cmps with over 20k polygons
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Are you using the "Custom controls" section of UTF editor to edit the names and such?
[Edit Fix data] [Edit Rev data] [Edit Pris data] [Play sound]
are the buttons I'm referring to.
This data cannot be modified by "interpret as string".


Edit: here's a copy of the fixed...Fix data, ready for import with UTF
The length of each section was a little off m8.

Posted on: 2009/8/10 3:42
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