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There are currently 37 users playing Freelancer on
40 servers. | December. 14, 2019 |
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Custom Stations |
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Just popping in
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I've been trying to create custom stations for a little while now. It seems like no matter what I've done I can't get them to show up in game. My models show up in Freelancer Mod Studio, but not in the game itself. I've been working in Blender, exporting as an OBJ, then importing the OBJ in Milkshape 3D, then exporting the CMP/MAT files from there, then using FL Sur Builder to create the SUR file.
Things I've tried so far include: changed the "LODranges" values in the solarArch file, changing the "type" value in the SolarArch to planet, using FLModelTool to resize the CMP and SUR file. I even tried importing one of the stations from the base game into Milkshape then re-exporting as a CMP, but ran into the same issue. Not sure if any problems would be on the modeling/milkshape side or elsewhere. Any help would be greatly appreciated.
Posted on: 8/28 16:03
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Re: Custom Stations |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Can you upload your files?
Posted on: 8/29 2:27
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Re: Custom Stations |
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Just popping in
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Here is the CMP file
http://s000.tinyupload.com/?file_id=00842562909119468051 Here is the MAT file http://s000.tinyupload.com/?file_id=06380221799373931620 Here is the SUR file http://s000.tinyupload.com/?file_id=87509541864835587010 Here is my SolarArch entry: [Solar] nickname = Wraith_LargeStation01 ids_name = 1 ids_info = 1 ;type = Planet type = STATION DA_archetype = SOLAR\Wraith\Wraith_LargeStation01.cmp material_library = SHIPS\Custom\DK1\Wraith_LargeStation01.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic LODranges = 0, 30000, -1 mass = 10000.000000 ;loadout = dk1station1 docking_sphere = berth, HpDockMountA, 1400.500000 docking_sphere = moor_medium, HpDockMountB, 150.000000 docking_sphere = moor_medium, HpDockMountC, 150.000000 docking_camera = 0 solar_radius = 3600 shape_name = NAV_largestation hit_pts = 999999961690316250000000000000000000.000000 destructible = false I've found out that I didn't add the "HpMount" to the CMP file which fixed the issue when I added it to my smaller (in terms of station size) CMP files, but doesn't appear to work for something like this.
Posted on: 8/29 14:41
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Re: Custom Stations |
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Turns out the I had the wrong path for the MAT file in the SolarArch. If anyone in the future has trouble with getting custom stations to appear in game for them like I did, what fixed it for me was adding "HpMount" to the CMP file.
Posted on: 8/29 14:53
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Re: Custom Stations |
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2017/3/1 17:22 From Bavaria
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FYI: Blender has a builtin ms3d exporter, which works nicely.
Posted on: 8/29 16:34
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FL Leuchtfeuer | ||||
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Re: Custom Stations |
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2010/6/13 13:38 From Russia, Penza
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Wow, that's really huge and detalized. FL can't support this amount of polygons in single 3db model.
Try to split your model to many different submodels. If you in doubt about it - you can try cut some tiny part of your model and export it to FL. Model with less count of polygons must work properly.
Posted on: 8/30 19:12
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Re: Custom Stations |
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Just can't stay away
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id worry more about creating a halfway decent sur for this shape/details
the poly count does not matter if it was exportet via milkshape then the polycount by default is lower than what would be a limit in FL and I have stuff in my mod which is very close to that limit btw. the solararch looks very familiar ![]() this line is wrong: LODranges = 0, 30000, -1 LODranges = 0, 30000 would fit better for what you try to do the -1 value is only something i use in my mod for a specific feature As a matter of fact your cmp does not contain the stuff to make that work.
Posted on: 8/31 9:28
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Re: Custom Stations |
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Thanks for the explanation. For creating my SUR file I used the "FL Sur Creator" tool. Seemed to work well for my custom ships and what not. This tool seemed to work well enough for this, do you have another way you'd recommend for creating the SUR files?
Posted on: 9/6 15:23
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Re: Custom Stations |
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2017/3/1 17:22 From Bavaria
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I would recommend Schmackbolzens tool for the surs. I used it for my mod and it is easy to use and flexible at the same time.
Posted on: 9/6 19:42
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FL Leuchtfeuer | ||||
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