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There are currently 79 users playing Freelancer on
40 servers. | April. 19, 2021 |
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Request: Numeric nanobots and shield batteries
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Request: Numeric nanobots and shield batteries |
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Quite a regular
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2010/11/8 16:38 Group:
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Hello,
I was wondering if it would be possible to display the number of shield batteries and nanobots a targeted ship has remaining, similar to how the Numeric Damage plugin displays the shield and hull? This would be very useful in multiplayer group battles, where players check the remaining bot/bat count of their target but currently have to open and navigate the scanner window mid-battle to do so.
Posted on: 2019/3/18 18:37
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Re: Request: Numeric nanobots and shield batteries |
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2017/5/22 3:10 From wonderlxnd
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Not sure thats a quite easy hack as far as these values shall now be constantly sent to other clients what is unlikely to be performed currently in a game. Thats not the same as hp/shield values which already were existing there.
edit: As far as i remember, using bots/bats considered unethical in fl multiplayer, and imo that has the reason as far as that mechanics actually has no sense bcuz it doesn't really bring any variative tactical momentum into battle system but just make battles longer.
Posted on: 2019/3/18 20:45
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Re: Request: Numeric nanobots and shield batteries |
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Home away from home
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2009/8/16 2:58 From Qld, Aus.
Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
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1985
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It looks like when you use a bat (and presumably bot) the server sends
FLPACKET_SERVER_USE_ITEM to every player, indicating how many were used. That probably updates the cargo list in the ship, so the information should be available. If I was to do it, it would be as an extension of Numeric Damage, adding the batteries after the shield and the nanobots after the hull. It's certainly an interesting idea, but I don't know when I would get around to it...
Posted on: 2019/3/19 2:52
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Re: Request: Numeric nanobots and shield batteries |
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2017/5/22 3:10 From wonderlxnd
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Goddamn whats wrong with you people
You can hook up something like hull pts and output weapon damage what may result a killer-feature mod with variative battle system of new level (relatively to existing) by mixing some damage modifications, upgrades and etc, but you find some mechanics that is absolutely senseless from the point of view of game design interesting?
Posted on: 2019/3/19 17:19
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Re: Request: Numeric nanobots and shield batteries |
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Quite a regular
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2010/11/8 16:38 Group:
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Posts:
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Nobody is forcing you to use nanobots and shield batteries in your mod. We are not going to remove bots and bats from Discovery based on the PVP ethics of other servers, nor when bots and bats have been a standard feature of the mod's meta for the past decade. Unless you have something to add of relevance to the feature request, please stop trying to dictate how we develop our mod.
Posted on: 2019/3/19 22:08
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Re: Request: Numeric nanobots and shield batteries |
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![]() Joined:
2017/5/22 3:10 From wonderlxnd
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Registered Users
Posts:
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What the hell are you talking about and why you take it personal? I do not care about your mod and do not tell you anything to do. I even have no idea what mod do you make.
I only noticed that community has some potential to do crazy stuff that can put FL alive, but prefer to do something strange. That was only an impersonal discourse.
Posted on: 2019/3/19 22:16
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Re: Request: Numeric nanobots and shield batteries |
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Starport Admin
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2009/2/21 21:42 Group:
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Nx, cut the crap out. That kind of negativity is neither warranted nor acceptable. If you have nothing useful to say, then say nothing.
Posted on: 2019/3/19 22:35
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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