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There are currently 47 users playing Freelancer on
47 servers. | May. 28, 2022 |
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Re: OpenGL Rendering |
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Hehe, no that was a good one
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Posted on: 2018/3/21 10:38
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Re: OpenGL Rendering |
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I know ! That was just to put a funny cosmic post to bring us from a tiny dimension to a far bigger one. Nothing was serious.
![]() Next time I will send you into another dimension.
Posted on: 2018/3/21 17:16
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Re: OpenGL Rendering |
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2013/9/19 20:09 From Carbondale, IL
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Watching, but busy lately. Liked the ambient noises out there in the galaxy.
Try this one: https://youtu.be/TX_X685TGtc It's got a part 2: https://youtu.be/i5GnLLZYGxw
Posted on: 2018/3/27 21:23
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Inter Arma Enem Silent Leges | ||||
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Re: OpenGL Rendering |
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On the first one Earth sounds like guinea pigs asking for some food.
On the second one Neutron star collision remind me of cartoon SFX or Dihydrogen combustion. LOL
Posted on: 2018/3/28 20:12
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Re: OpenGL Rendering |
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Just can't stay away
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I was interested if some of that stellar noise
isn't the cosmic version of Satellite Radio running down the top ten from Planet X. If that's "The Music of the Spheres" then I'll stick with good ol' Terran Rock and Roll. And what do THEY think of all the radio noise we're spewing at them?
Posted on: 2018/3/31 23:34
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Inter Arma Enem Silent Leges | ||||
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Re: OpenGL Rendering |
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Guys it's been fun, but I need to remind you that posting in my topic costs you 10€ for every off topic post. I am kind enough to grant you the ones up to now for free, but from now on it's going to be expensive
![]() Btw.: I have to turn in the thesis next Friday so I'll start working on the wrapper after that again.
Posted on: 2018/4/1 10:57
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Re: OpenGL Rendering |
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10€ ! Are you kidding ? I would pay more ! Yes I like to be wrapped in fur !
![]() I was waiting for this kind of news, I hope you will get great results. Last time to work on it. Come back to the topic. I would so much like to have the possibility to test the texture I do directly into the wrapper. Or someone has other alternative to xNormal ? Because I can't make occlusion map working.
Posted on: 2018/4/1 15:10
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Re: OpenGL Rendering |
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Just popping in
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Quote:
Try using Sketchfab, its an online model upload & viewing service. Here is one of my models: https://sketchfab.com/models/da1ffd1deff543a3a94403f54557df6b
Posted on: 2018/4/2 10:06
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Re: OpenGL Rendering |
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I have asked Skotty and he is going to help me to extract my renderer from the engine we are working on since ages to build an external model preview. It currently renders the FL models so that we have something to work with. I only need to add the normal and parallax mapping stuff, but that is needed anyway at some point (the focus was getting the rest to work, which actually is quite a lot already).
Posted on: 2018/4/2 11:46
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OK eigos but I don't have 3D modeling software strong enough to put multiple texture types on a mesh. I only use MS3D and Khed and I really don't want to spend a big amount of money and to pirate 3DS max, it's just not secured and I care about the health of my PC. I just recently removed a DNSchanger from my computer... So I'm going to wait for Schmackbolzen viewer and it will be optimized for FL.
Take your time Schmackbolzen.
Posted on: 2018/4/3 17:37
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I'm cheering for you over here, this project looks very challenging but also looks like a significant graphical upgrade.
Posted on: 2018/4/9 10:02
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Not too shy to talk
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Just catching up on this thread (took a while due to all the off topic lol!!) and wanted to say I was utterly blown away by your latest videos Schmack. Can really see the difference between these and the old ones. I just can't believe how good that looks!!!
Posted on: 2018/4/23 7:14
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Re: OpenGL Rendering |
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Thanks, that really motivates me
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Posted on: 2018/4/26 22:37
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Every video just shows massive steps forward, those last two especially. Awesome work !!
Posted on: 2018/4/27 7:05
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Re: OpenGL Rendering |
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Thanks!
It's been a while and while I did not have that much time here is what I managed to work on:
Here is a video with a light scattering effect in a nebula: http://www.flnu.net/downloads/fl1208.mp4 Shadows are currently disabled as this is the next thing which gets reworked.
Posted on: 2018/8/12 20:29
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