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There are currently 32 users playing Freelancer on
38 servers. | December. 13, 2019 |
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help with error codes |
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Quite a regular
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can any one help with client crashes ?
Code:
any leads would be great ty
Posted on: 2016/8/22 18:37
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Re: help with error codes |
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Starport Admin
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You're gonna need to give a lot more details than that. Specs, context, reproduction steps, whatever.
Posted on: 2016/8/22 18:50
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: help with error codes |
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Quite a regular
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my client is on win 7, the crash happens in space pretty much sure it is npc`s dieing.
The mod is alienworlds ![]() along with shields off line, Code:
i have moved my server from core duo to core 2 duo (7400) i have flhook2 with playercontrol, i did notice regamour plugin had stopped working ,,, i have also been using Andoxa`s shieldsofline dll, which was working ok
Posted on: 2016/8/22 22:18
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Re: help with error codes |
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Starport Admin
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For the second crash:
http://the-starport.net/modules/newbb ... t_id=45716#forumpost45716 First one I don't know.
Posted on: 2016/8/22 22:47
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: help with error codes |
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Quite a regular
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I have added the hp ids to the ships sur files, using object to sur,
for cm, mine, thrusters and weapons. Also I deleted all sur files from equipment/models on the server i still get the crash at offset 00011f29 in engbase...
Posted on: 2016/8/22 23:22
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Re: help with error codes |
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Starport Admin
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As I said, I don't know about the first one and they're unrelated. If you're still getting the second crash at 124bd, then you've not fixed all the SURs.
Posted on: 2016/8/23 0:21
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: help with error codes |
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Actually,
11F29 does look to be another GetRoot failure - it tests for NULL , but not -1 , which may be the problem. See if this helps: engbase.dll, 011F27, 74->7E .
Posted on: 2016/8/23 1:48
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Re: help with error codes |
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Quite a regular
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Thank you Adoxa i will test this out.
(edit) i got a crash pretty quickly with new offset Code:
This was triggered at the ships death.
Posted on: 2016/8/23 12:38
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Re: help with error codes |
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Home away from home
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It could be a problem with the model itself. Here's a plugin for
dacom.ini that, now that I think of it, probably won't help, since you already know the ship that is crashing, but at least it may confirm that. It will create EXE\EngBase-011F29-Bad.txt which will contain one of two things: esi = FFFFFFFF (probably), which means we'll have to track it down elsewhere (the model itself may be the problem); or examine model ... , which should be self-explanatory (a part within the model). I didn't prevent the crash, which will now come from the plugin.
Posted on: 2016/8/24 3:04
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Re: help with error codes |
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Quite a regular
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11f29 >
Code:
124bd Code:
seams like a missile or some thing i am pretty sure i could not have messed up all my ships with utf ![]() thanks for help ![]() new offset address: Code:
Posted on: 2016/8/29 0:51
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Re: help with error codes |
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This plugin will catch & log (
EXE\EngBase-bad.txt ) bad calls to 11E60 (the source of the 11F29 crash and probably 11EE8) and 11A60 (the source of the 11A6D crash). 11E60 is called from multiple places, so I hope this narrows it down; 11A60 seems to only be called from CObject::enable_collisions_r , so won't be much help. As FriendlyFire mentioned, 124BD should have been determined, unless you've come across a new cause.
Posted on: 2016/8/30 12:10
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Re: help with error codes |
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Quite a regular
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i have this
Code:
Code:
Posted on: 2016/9/3 22:24
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Re: help with error codes |
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Home away from home
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That's coming from
AnimDB::Update - does that make sense? It might be possible to get the hash of the object causing the problem.
Posted on: 2016/9/4 7:32
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Re: help with error codes |
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Quite a regular
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I recently added weapons animations,
http://the-starport.net/freelancer/fo ... t_id=61465#forumpost61465 Code:
I moved all the weapons to the root for all ships. Maybe the source is some thing like a weapon anim trying to play on destroyed object ?? edit: I am testing with sc_fire commented out /weaponequip.ini on the client. edit 2: Seams after exhaustive npc deaths the crash is from Sc_fire.
Posted on: 2016/9/4 11:51
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Re: help with error codes |
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Home away from home
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Well, here's a patch that should fix the
Update , but if it still crashes elsewhere, I'm afraid you're out of luck.Code: File: Common.dll
Posted on: 2016/9/5 2:48
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