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September. 17, 2021

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Legacy Mesh Collection
Just can't stay away
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Hello guys.
It was long road for me since my first mesh attemps around 2009 till now. I made some progress from
the crude first ships till the most recent ones. If not for the years of depression, lack of interest,
and other reasons I would be on a highter level now, but nothing is lost, there is still time for
improvement...Anyway today I am releasing one more model pack. Including every ship I released
before and plenty of new ones to. Maybe this is my last Freelancer pack. Maybe not. Freelancer is
an old game and the community is getting smaller, mods are dying of fading away, but if there will
be interest I will make some more ships and packs...

I had some connection issues while uploading here to Starport so I uploaded it to moddb first (awaiting authoriozation when writinh this topic). I will upload the pack to The Starport ASAP.

The Pack:

http://www.moddb.com/groups/freelance ... ns/legacy-mesh-collection

-------------------

Terms of use:

- You are free to retexture, modify, or edit the models.
- Please credit me when you use the meshes in your projects, mods, etc.

Credits:

- Every mesh modelled by: Kuze (zsoca-san) (Zsolt Szentandrási).
- CX-4SV Trident textures by: Hash.
- AD-202 Mercantile textures by: Hrimthur.
- Every other textures by: Kuze (zsoca-san) (Zsolt Szentandrási).

Pack structure:

- Cockpit folder:
3 custom interior meshes.
Not hardpointed and without SURs.

- Ships folder:
Finished and textured ships primary for use in Freelancer mods and projects, but not restricted to.
Some of the ships are of older date, and of lesser quality than the most recent ones.
My intention was to release everything I had in my computer in one final pack.
I retextured and cleand up my older ships previously released in Kuze's Ship Packs 1-3. Consider those packs obsolete now.
Primary textured with vanilla and modified Freelancer textures.
The ships are not hardpointed and without SURs.

- Weapons folder:
1 Turret/gun and 4 missile models, again primary made for Freelancer.
Textured, without hardpoints and SURs.

-WIPs and Untextured folder:
Every mesh in this folder is untextured.
Some of them are high-poly and not made with use in Freelancer in mind when created.
Some of them are WIP meshes not fully finished but it would be a waste to let them rot in my PC.
7 turrets are low-poly and suitable for Freelancer.

Mesh formats:

- I decided to use to mesh formats:
Alias .fbx version 7.1.
Wavefront .obj.
Freelancer .cmp format used for the 2 cockpits and 1 bridge.



Posted on: 2016/4/12 0:05
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Re: Legacy Mesh Collection
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Posted on: 2016/4/12 0:07
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Re: Legacy Mesh Collection
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Nice!

Posted on: 2016/4/12 1:50
http://UnderVerse.us
http://FreelancerCommunity.net
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Re: Legacy Mesh Collection
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Thats some heavy library u made!
Respect!

Posted on: 2016/4/14 0:32
Of all things that are lost - brain I miss most
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Re: Legacy Mesh Collection
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Thanks guys... So I decided to make a few more ships... designs I have in my mind and maybe put together a fiw more minor packs... each one a different theme oriented like Pirate Capitals, or Civilian luxury ships etc etc....

Posted on: 2016/4/14 16:35
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Re: Legacy Mesh Collection
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The pack contains the ship you post from 3d showroom ?

Anyway thanks !

Posted on: 2016/4/14 17:13
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Re: Legacy Mesh Collection
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Indeed... and the VhF cockpit version too...

Posted on: 2016/4/15 7:48
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Re: Legacy Mesh Collection
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Kuse you rock mate
thank you for the ship pack !!

Posted on: 2016/4/15 19:03
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This is excellent news, I'm working on a personal project these days and was in need of good dev assets.

You did a great job on these models. Thanks a lot for sharing!

Posted on: 2016/4/15 21:34
Alley, DiscoveryGC Developer
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Re: Legacy Mesh Collection
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Nice job.

Posted on: 2016/4/22 15:39

Freelancer, 18 years old and still playing the game.

Is Juni here?
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Re: Legacy Mesh Collection
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Thanks guys... I hope some of the ships and weapons will be put tu use. Shame I forgot how to properly convert them to cmps... or, and it is more probable, I was too eager to release the pack.

BTW the Tyr VHF/bomber is equiped with a rotating radar/sensor suite at front... oh but It not separated it, for by doing so the mesh would have more than the 18 parts. But with some modding trick it can be to follpw the cursor and rotate..

Posted on: 2016/4/22 19:19
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Re: Legacy Mesh Collection
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Awesome work Kuze
Would love to implement some of your models into ENIGMA V.4 ATG but...to be honest... the fact that u didn´t convert them into cmp´s is a major hurdle for this to happen... since I´m not familiar with this kind of "modding-aspects" at all.

Anyways I would like to take the chance to credit your OUTSTANDING WORK during the last couple of years.
THANK YOU VERY MUCH.

You´re truly one of the MVP´s for Freelancer-Modding.


Greetings J.R.

Posted on: 2016/4/23 8:31
ENIGMA V.4 ATG HOMEPAGE/FORUM
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Re: Legacy Mesh Collection
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Converting to cmp ia not that hard only time consuming... and the cmps needs. dds format textures... The pack's size by doing so doubles... but I can give it an effort to convert the FL-oriented ships to cmp but I have no knowledge how to handle the shading groups in milkshape to be them the way they should be...

Anyway thank you... I am looking forward to see my ahips in the mod.

Posted on: 2016/4/23 20:57
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Re: Legacy Mesh Collection
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Quote:
and the cmps needs. dds format textures... The pack's size by doing so doubles...


I'm not sure I understand what you're saying there, but that doesn't sound right. Care to clarify?

Posted on: 2016/4/24 1:42
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Legacy Mesh Collection
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Ohh man after reading it again it really sound weird. I was trying to say that the. dds image formats would make the pack bigger...the cmp format works with dds not png and dds files are most of the time double the size of pngs or jpgs.

Posted on: 2016/4/26 18:14
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