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Can this be done? Start the story mode with any ship and equipment and money?
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1 Anonymous Users
Re: Can this be done? Start the story mode with any ship and equipment and money? |
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2009/9/3 7:07 Group:
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Yes. What you want is to play through the story mode with your chosen load out. Is this correct?
That being the case, there is a file in your saved game folder called Restart.fl. Whatever you have in that file is what Juni gives you. This is what is waiting for you in the equipment room. For the sandbox mode, you simply need to set your mission to at least 41 in your saved game file. That alone will put you in no story mode.
Posted on: 2015/11/24 22:45
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Re: Can this be done? Start the story mode with any ship and equipment and money? |
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2015/10/26 1:55 Group:
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Quote:
She gives you the Debug Ship?
Posted on: 2015/11/24 22:51
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Re: Can this be done? Start the story mode with any ship and equipment and money? |
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She doesn't give you the debug ship. She gives you what ever you set up in the Restart.fl file.
Posted on: 2015/11/24 23:05
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Re: Can this be done? Start the story mode with any ship and equipment and money? |
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2015/10/26 1:55 Group:
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Quote:
Well, that was the first thing I tried before making this thread. I changed everything underneath where it says "Debug Ship - gets replaced if missions active". There's no other place in the whole file to do it that I can see. If it were that easy, then I wouldn't be here. ![]()
Posted on: 2015/11/25 4:28
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Re: Can this be done? Start the story mode with any ship and equipment and money? |
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Quite a regular
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2014/5/12 18:49 Group:
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ok i guess its time for you to post your code / scripts that you edited.
This may help to pin down what is missing ![]()
Posted on: 2015/11/25 18:10
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Re: Can this be done? Start the story mode with any ship and equipment and money? |
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2015/10/26 1:55 Group:
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I did that earlier, but here:
Here's what didn't work: In m01a.ini, I changed ge_fighter to ge_fighter06: [Trigger] nickname = mrp_accept system = Li01 Cnd_MsnResponse = accept Act_SetShipAndLoadout = ge_fighter06, msn_playerloadout In loadouts.ini, I changed everything under this: [Loadout] nickname = msn_playerloadout archetype = ge_fighter ...beginning with changing ge_fighter to ge_fighter06. As instructed by someone else earlier, I changed nickname = msn_playerloadout_faux as well. This doesn't change the ship in the Equipment Room when Juni is offering the first job, and this doesn't change the ship you see when you meet King out in space - but I do see the Starflier outfitted with 3 of my weapons and some of my equipment - both in the Equipment Room and when meeting King. As soon as the fight begins, I have everything that I want, except only 2 of the 6 guns are turned on; I still have to turn on the other 4 at this point. Before coming here, this is what I was doing (and this is what I'll still be doing whenever I want to do this): Before clicking New Game, I edit the "money" line in Restart.fl to be the amount of money that I had before I decided to start a new game (which is usually in the 100s of millions, just to give you an idea of how long I play after the story mode ends). I wait until Juni offers the job, and I click Accept. As soon as I do that, I exit the game and I edit that game save so that I have everything that I worked so hard to get - my ship, weapons, equipment, cargo, etc. Everything. Then I load the game, launch to space to meet King, laugh at my temporary Starflier, and wait for the fight to begin. When the fight begins, all 6 of my guns are armed and ready to go. All I have to do is start playing. So, I'm really just trying to increase the realism that I still have everything I worked hard to obtain and Juni is just unwittingly offering it to me as though I'm really fresh off the boat and don't have a ship. ![]() Sure, once the first battle begins after the Donau is destroyed, it's no big deal. Still, it would be very fun to click New Game and not have to do anything else after that.
Posted on: 2015/11/26 0:03
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Re: Can this be done? Start the story mode with any ship and equipment and money? |
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Just can't stay away
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2008/8/18 10:10 Group:
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Hello all long time no see.
Found some code from an old mod of mine that might help here Code: <data file="data\MISSIONS\M01A\m01a.ini" method="sectionreplace" options="2:9">
Posted on: 2015/12/5 0:02
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