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There are currently 22 users playing Freelancer on 40 servers.
December. 10, 2019

Browsing this Thread:   1 Anonymous Users



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Re: Fixing errors found by FL Error Checker
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Why don't you just use Adoxas jflp patch, he was kind enough to sort all this crap out so the likes of us don't have to, the bug fixes are topped off by widescreen support as well as 8 way strafe. Make your life a lot easier.

Posted on: 2013/4/20 10:35
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Re: Fixing errors found by FL Error Checker

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Quote:

Timmy51m wrote:
...

+1

& on top of that the included txt files even explain why certain things were modified.
Some "errors" arent necessary to fix aswell.

good luck

Posted on: 2013/4/20 13:52
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Re: Fixing errors found by FL Error Checker
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Quote:


Timmy51m & DJ.DBFuz typed:

...




+1

ohh okay... thx broz... {^_^}

i just downloaded it and i see that the starblazer is still not on the jflp patchi ... ehhe...

anyone know where can i get the mod for this? the latest, best and most trusted mod for starblazer add-on... thank you

Posted on: 2013/4/21 6:08
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Re: Fixing errors found by FL Error Checker
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Been playing the new Genesis mod in OSP mode, limited internet access where i am, but that has the Starblazer and many other ships, comes with all the destructible parts working correctly.

http://www.moddb.com/mods/genesis-mod/downloads/genesis-11-osp

Posted on: 2013/4/21 8:30
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Re: Fixing errors found by FL Error Checker
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@Dromedary

thanks for the info mate... but the file is too large because it is an add-on mod which is 730MB... I just only need the starblazers properties/parameters from the files. And the worst part is that my net is too slow to handle large download files cause of random disconnection anytime... cause google doesn't have the continue/resume button.

Posted on: 2013/4/22 0:24
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Re: Fixing errors found by FL Error Checker
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I got a small problem, it's more confusing than anything else..

all of a sudden.. The checkers throwing out this..

700 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10)

714 --> ' co_be_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11)

718 --> ' co_be_ge_armored_d1-19 ' ship level (1) is lower than the previous ship ' co_be_br_freighter_d7-19 ' (7)

756 --> ' co_alg_rh_freighter_d1-19 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10)

771 --> ' co_rs_ge_lifter_d1-19 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11)

850 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10)

890 --> ' co_alg_rh_freighter_d1-19 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter5_d12-19 ' (12)

892 --> ' rh_m_ge_fighter4_d1-10 ' ship level (1) is lower than the previous ship ' co_hsp_ge_train_d11 ' (11)

895 --> ' rh_m_ge_armored_d1-19 ' ship level (1) is lower than the previous ship ' rh_m_ge_train_d12-19 ' (12)

931 --> ' co_alg_ge_transport_d3 ' ship level (3) is lower than the previous ship ' co_alg_ge_fighter4_d8 ' (

938 --> ' co_be_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' co_alg_ge_large_transport_d8 ' (

941 --> ' co_ti_ge_fighter_d1-2 ' ship level (1) is lower than the previous ship ' co_nws_br_freighter_d6-19 ' (6)

943 --> ' co_ti_ge_transport_d1-2 ' ship level (1) is lower than the previous ship ' co_ti_ge_fighter4_d9-19 ' (9)

945 --> ' co_ti_ge_lifter_d1-19 ' ship level (1) is lower than the previous ship ' co_ti_ge_large_transport_d9-19 ' (9)

1011 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10)

1025 --> ' co_hsp_li_freighter_d1 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11)

1027 --> ' co_me_ge_lifter_d1-19 ' ship level (1) is lower than the previous ship ' co_hsp_li_freighter_d2-19 ' (2)

1062 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d11 ' (11)

1067 --> ' co_hsp_ge_fighter2_d5-9 ' ship level (5) is lower than the previous ship ' co_alg_ge_train_d10 ' (10)

1070 --> ' co_hsp_li_freighter_d1 ' ship level (1) is lower than the previous ship ' co_hsp_ge_fighter5_d13-19 ' (13)

1114 --> ' co_alg_rh_freighter_d1-19 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter5_d12-19 ' (12)

1175 --> ' co_os_ge_armored_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter5_d12-19 ' (12)

1230 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10)

1244 --> ' co_be_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11)

1246 --> ' co_be_ge_armored_d1-19 ' ship level (1) is lower than the previous ship ' co_be_br_freighter_d5 ' (5)

1511 --> ' fc_j_ge_csv_smuggler_d1 ' ship level (1) is lower than the previous ship ' fc_j_ge_csv_d11-19 ' (11)

1962 --> ' fc_lr_pi_fighter_smuggler_d1 ' ship level (1) is lower than the previous ship ' fc_lr_pi_elite_d11-19 ' (11)

1973 --> ' fc_lr_pi_freighter_d1 ' ship level (1) is lower than the previous ship ' fc_lr_pi_elite_smuggler_d11-19 ' (11)

1981 --> ' fc_lr_pi_freighter_smuggler_d1 ' ship level (1) is lower than the previous ship ' fc_lr_pi_freighter_d11-19 ' (11)

2066 --> ' gd_gm_ge_large_transport_d1-8 ' ship level (1) is lower than the previous ship ' gd_gm_ge_fighter6_d17-19 ' (17)

2073 --> ' gd_gm_ge_large_train_d12 ' ship level (12) is lower than the previous ship ' gd_gm_ge_train_d13 ' (13)

2076 --> ' gd_gm_ge_armored_d1-12 ' ship level (1) is lower than the previous ship ' gd_gm_ge_large_train_d14-19 ' (14)

2078 --> ' gd_gm_ku_freighter_d1-8 ' ship level (1) is lower than the previous ship ' gd_gm_ge_armored_d13-19 ' (13)

2324 --> ' gd_im_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' gd_im_ge_fighter6_d15-19 ' (15)

2327 --> ' gd_im_ge_transport_d1-4 ' ship level (1) is lower than the previous ship ' gd_im_br_freighter_d6-19 ' (6)

2339 --> ' gd_im_ge_large_train_d12 ' ship level (12) is lower than the previous ship ' gd_im_ge_train_d13 ' (13)

2342 --> ' gd_im_ge_armored_d1-12 ' ship level (1) is lower than the previous ship ' gd_im_ge_large_train_d14-19 ' (14)

2382 --> ' gd_z_bw_freighter_d1-6 ' ship level (1) is lower than the previous ship ' gd_z_ge_fighter6_d16-19 ' (16)


Here's the problem.. i haven't touched that stuff for years, factions before line 700 and after use the exact same data with no error.. and for years the checker has never thrown this up..

I'm not about to go chasing rabbits that don't exist.. i am confused. I know what it should mean, but it makes no sense, it's flagging traders as fighters and messing with my head..

please tell me it's a glitch

Posted on: 2014/3/18 22:12
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Re: Fixing errors found by FL Error Checker
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Just something Lancer Solurus added in. Increment the ranks from 1 to 25 to make it happy, like this (from the UnderVerse):

npc_ship = gn_a_bhelitelight_d1
npc_ship = gn_a_bhelitelight_d2
npc_ship = gn_a_bhelitelight_d3
npc_ship = gn_a_maru_d4
npc_ship = gn_a_tarsus_d5
npc_ship = gn_a_galaxy_d6
npc_ship = gn_a_bheliteheavy_d7
npc_ship = gn_a_bheliteheavy_d8
npc_ship = gn_a_starviper_d9
npc_ship = gn_b_racer_d10
npc_ship = gn_a_scorpion_d11
npc_ship = gn_a_gladius_d12
npc_ship = fc_ou_antaeus_d13
npc_ship = fc_ou_antaeus_d14
npc_ship = fc_ou_hornet_d15
npc_ship = fc_ou_hornet_d16
npc_ship = fc_ou_katanna_d17
npc_ship = fc_ou_katanna_d18
npc_ship = fc_ou_hornetmkii_d19
npc_ship = NPC_HornetMK3_d20
npc_ship = NPC_Arcudia_d22
npc_ship = NPC_U571_d25

Posted on: 2014/3/18 22:36
http://UnderVerse.us
http://FreelancerCommunity.net
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Re: Fixing errors found by FL Error Checker
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hehe.. i know how to fix it dwn, (thankx anyhoo) im just totally baffled as to why it's suddenly showing up now, and only in some factions... when others are ignored

I've been using 1.3 for ages now, this is a totally new "error" and from out of nowhere, as i said i haven't touched any NPC ship stuff for years (about 2 and a half now), and have run the EC 100's of times over the many years since..

I'm more curious as to if this is a checker glitch.. i just added a ton of ships.. maybe it's had a brainfart??

just checking with you guys before i spend hours doing something i'd rather not have to.

Posted on: 2014/3/18 23:41
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Re: Fixing errors found by FL Error Checker
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That's referring to

Quote:
[NPCShipArch]
nickname = ....
loadout = ....
level = d1


and it was found, that there will be random crashes,
if your 'npc_ship' are not in ascending order in [FactionProps].

Besides the errorchecker starts with an default of 9,000 errors.
I m used to set this to 90,000.
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Maybe try this m8 and find some xtra errors.
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Posted on: 2014/3/19 7:42
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Re: Fixing errors found by FL Error Checker
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Yeah i have to wade through the *errors* and sift the real problems from the confusion.. the fun of addon .dlls and extra code lines.. lol (worth it though.. very .. worth it)

I guess it's time to actually utilize all them ships i've spent years working on and fix this along the way, total replacement fix marathon.. here i come hehe.

*grumbles* boring vanilla error prone trash *starts tearing chunks of code away*

Posted on: 2014/3/19 21:30
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Re: Fixing errors found by FL Error Checker
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Quote:

Xarian_Prime wrote:
hehe.. i know how to fix it dwn, (thankx anyhoo) im just totally baffled as to why it's suddenly showing up now,.

I had exaclty the same phenomenon, last week or so. Have indeed, like you, used this proggy for ages, and never saw this before.

FLEC has no live update, has it?

Posted on: 2014/3/21 14:29
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Re: Fixing errors found by FL Error Checker
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Quote:

Moonhead wrote:
Quote:

Xarian_Prime wrote:
hehe.. i know how to fix it dwn, (thankx anyhoo) im just totally baffled as to why it's suddenly showing up now,.

I had exaclty the same phenomenon, last week or so. Have indeed, like you, used this proggy for ages, and never saw this before.

FLEC has no live update, has it?


not as far as i know no.. hence our mutual confusion

wasn't that hard to fix, so it's all good now

Posted on: 2014/3/21 15:27
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Re: Fixing errors found by FL Error Checker
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Is there a way to find out what this is:
E:\FL\Scratch\Source\Server\Space\EqObj.cpp(3187) : *** WARNING: Fuse(0xaf1a9408) not found in FuseDB. Aborting.

I mean... is there a reverse-hashing way to get a useful "nickname" of the fuse?

Since I can´t find the error... must be a npc related fuse afaik but I´m stuck here.

Any help would be much appreciated.


Posted on: 2014/3/22 15:00
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Re: Fixing errors found by FL Error Checker
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Well, the way I do it is:

Code:
C:\contrib\games\Freelancer>whatis 0xaf1a9408
2937754632      death_comm


So if you don't mind the command line, use CreateID to generate a database, then WhatIs to query it (or there's also Flunhash to convert all codes in a file). If you prefer GUI (or also need to reverse effect_crc), use CRCTool.

Posted on: 2014/3/23 7:02
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Re: Fixing errors found by FL Error Checker
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Additional I found it helpful to use

- the procmonitor

to see what is missing.

Set filter to freelancer.exe and be surprised.

Posted on: 2014/3/23 7:25
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