Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
106 user(s) are online (50 user(s) are browsing Forum)

Members: 0
Guests: 106

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 19 users playing Freelancer on 45 servers.
August. 16, 2022

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2)


Re: Star Trek Mods
Home away from home
Joined:
2008/2/10 22:00
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 1281
Offline
Actually SSM does have beam weapons ( a perfect example is the trade lane weapons). It is possible to make them in FL simply by stretching a single beam into a really long beam. The only problem I was unable to fix was the speed limit of weapons fire (how fast it travels towards the target). I played with firing really fast but as mentioned above, it causes a severe lag spike for anyone near it.

Posted on: 2013/7/18 21:50
Galaxy Empire
Youtube Videos
Facebook
Top
Re: Star Trek Mods
Just can't stay away
Joined:
2009/8/30 8:36
From Bay Area, CA, USA
Group:
Registered Users
Senior Members
Posts: 379
Offline
And it all depends on the era. TMP era Trek uses pulsed beam weapons for phasers. TNG-series Trek has the beams last a second or two unless being used as a tool. DS9+ has phasers that last only a second, and pulse the beam several times over per volley (not talking about the Defiant's Pulse Phaser Cannons). Doing a convincing phaser shot is doable in TMP and DS9+, it just has to be done right.

Posted on: 2013/7/19 1:40
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
Top
Re: Star Trek Mods
Just can't stay away
Joined:
2009/12/28 11:49
From England
Group:
Registered Users
Posts: 220
Offline
the Star Trek Star fleet command games (which i think are the best star trek games to ever be released) was set in the time when the phasers were pulsed.

I prefer it like that tbh rather than those single long beams.

Posted on: 2013/7/24 16:06
Open in new window
Top
« 1 (2)