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There are currently 52 users playing Freelancer on 43 servers.
March. 29, 2023

Browsing this Thread:   1 Anonymous Users



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Freelancer + FW TOW DX9 HOOK =
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Everything is Transparent!
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Now anyone know Headlight mod?

Posted on: 2013/6/19 12:51
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Re: Freelancer + FW TOW DX9 HOOK =
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i need it it's very cool i need it so much

Posted on: 2013/6/20 12:09
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Re: Freelancer + FW TOW DX9 HOOK =
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Quote:

q851325768 wrote:
i need it it's very cool i need it so much

Download Freeworlds: Tides of War - Demo and Install it
Patch it to Update 4
Copy and paste the Launcher.exe from FW TOW (located in /EXE/launcher.exe) to Vanilla Freelancer BIN folder
Copy and paste the Hook DLL files from FW TOW (located in /EXE/fw_tow_chook.dll) to Vanilla Freelancer BIN folder
Put the DLL name (fw_tow_chook.dll) on dacom.ini
Copy and paste this folder /DATA/shaders in FW TOW to Vanilla
Put mods that include Lighting mods like "FL Weapons Light mod v1" or you can do it yourself as Dynamic Lighting limit is now gone.
Open launcher.exe, set it up at your own wish and play
Due to FW TOW HOOK disabling SinglePlayer, you may need to start flserver and join your local server

Do not enable distortion, it will make everything black.

Posted on: 2013/6/20 18:26
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Re: Freelancer + FW TOW DX9 HOOK =
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The hook from our demo WILL NOT WORK properly with vanilla FL. It is not a finished product, it is incomplete and rather unoptimized. As such, it was never meant to work without the demo. We will be releasing a vanilla upgrade once we're finished, but we're not there yet. We will not support any attempts to extract our DX9 improvements from any WIP version of FW:TOW, and take a somewhat negative view of such attempts. Be patient, it's coming.

Posted on: 2013/6/20 20:24
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: Freelancer + FW TOW DX9 HOOK =
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Quote:

Sizer wrote:
The hook from our demo WILL NOT WORK properly with vanilla FL. It is not a finished product, it is incomplete and rather unoptimized. As such, it was never meant to work without the demo. We will be releasing a vanilla upgrade once we're finished, but we're not there yet. We will not support any attempts to extract our DX9 improvements from any WIP version of FW:TOW, and take a somewhat negative view of such attempts. Be patient, it's coming.

Yeah, I know there's wont be any support for the hook other than FW TOW itself until you released the vanilla ones, I just can't wait for the unlimited dynamic light to play with rather than playing with limited vanilla lights (as the FW TOW demo server itself is down, I can't play with those fancy lights.) and that's why I post it on the Spam Board.

And a Question, if there is 2 suns on a system, will be there 2 shadows?

Posted on: 2013/6/21 9:34
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Re: Freelancer + FW TOW DX9 HOOK =
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@Sizer:

But is works in the demo anyway, maybe need some special texture or something?


BTW:
Quote:

q851325768 wrote:
i need it it's very cool i need it so much

I bet this is a Chinese guy as the words been used horribly just as i did LOL, and also the user name he used.

Posted on: 2013/6/21 10:52
Sorry for my poor english...
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Re: Freelancer + FW TOW DX9 HOOK =
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Quote:

NeXoSE wrote:
@Sizer:

But is works in the demo anyway, maybe need some special texture or something?

Maybe.
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All we need to do for fully working DX9 hook for vanilla is Wait . I wonder if anyone gonna make mipmaps for vanilla.

Posted on: 2013/6/21 12:02
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Re: Freelancer + FW TOW DX9 HOOK =
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Better research alternative huds for fl (ex http://sourceforge.net/projects/crayzedsgui/?source=directory), graphics is not so intresting

Posted on: 2013/6/21 12:31
Open Sirius Mod
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Re: Freelancer + FW TOW DX9 HOOK =
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This should never really have been talked about as an upgrade for freelancer I fancy, it should have been talked about as is, the FW:TOW mod.

FW:TOW is going to be a great mod to play without a doubt and I'm much looking forward to it, but I doubt there's ever likely to be any other large scale freelancer mods made with this upgrade so it will be a last hurrah before Elite is out, and star citizen will likely see freelancer consigned to the history books for good soon after that.

I don't say this in a snide manner, I really think they wanted to have this mod out the door "a long time ago" and then things would be different, but hardly anything ever goes to plan in the mod world. I think this is going to be like Black Mesa, way overdue, but well worth the wait!

Posted on: 2013/6/21 14:26
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Re: Freelancer + FW TOW DX9 HOOK =
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Trust me, we find it well overdue too. Most of us just want to get it done and over with

Posted on: 2013/6/21 14:46
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer + FW TOW DX9 HOOK =
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So do I

Posted on: 2015/5/31 15:21
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Re: Freelancer + FW TOW DX9 HOOK =
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Necroposting something that's almost two years old won't make me more inclined to release anything, you know.

Posted on: 2015/5/31 16:29
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Freelancer + FW TOW DX9 HOOK =
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Quote:

FriendlyFire wrote:
Necroposting something that's almost two years old won't make me more inclined to release anything, you know.


But FriendlyFire, why would you release something if nobody is bugging you for it Apologies, it's probably against the rules and such. But it's such sweet things you have...

Posted on: 2015/5/31 16:33
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