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There are currently 19 users playing Freelancer on
45 servers. | August. 16, 2022 |
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1 Anonymous Users
HardCMP Attach to:??? |
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Just can't stay away
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2010/10/18 1:15 From Corellia
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What does the Attach to: option do?
If you click the drop-down list button, you will see ROOT and a "name" where you can rename it. What does Root & "name" mean? I really don't know what is the purpose of it. Need some light for it... ![]() T.Y.
Posted on: 2013/4/21 17:57
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Re: HardCMP Attach to:??? |
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Starport Staff
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Look at one of the vanilla fighters with HardCMP. The "attached to" menu is for multi-part models. You can assign hard points to those parts, anything attached to those HPs will be lost along with the destructible part.
Posted on: 2013/4/21 18:39
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~Insert Cool Text Description Here~ | ||||
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Re: HardCMP Attach to:??? |
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Just can't stay away
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thx for the reply ^_^
How about ROOT, what does it mean &/or purpose? My thought is that it is the main HP that can hold different HP or the source HP of them all. Correct me if I am wrong. OR it is just all the same...even it is ROOT or any other "name", you will just assign them to a specific "group name" or "ROOT"... Like for example: Root1 will be all laser weapons, Root2 = missile weapons & Root3 is components. When root2 is destroyed, it is the only group device that will lost and the other roots are not. Correct me again if I am wrong.... {-_-} I just want to know how things should work and making sure my stuffs are fine and ready to jump to space. LOL ![]()
Posted on: 2013/4/21 20:02
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Re: HardCMP Attach to:??? |
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Just can't stay away
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2008/6/25 18:56 From Temecula, California
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Root is the base model that every other part is hung off of, or in a single part model, it is the whole thing. In Milkshape, these are defined as Groups when exporting the model. Root, when dealing with animations, is always stationary.
Posted on: 2013/4/23 9:50
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Be always firm in belief, yet never rigid | ||||
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Re: HardCMP Attach to:??? |
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Home away from home
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2010/3/14 18:10 From Germany
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Keep in mind, that if your ship's groups are offset from the origin through the cons nodes, the coordinate values of your hardpoint will be added linearly to the offset values.
Posted on: 2013/4/23 15:20
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