Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 39 users playing Freelancer on
39 servers. | September. 29, 2023 |
The Starport Forum Index
>
The Shipyard
>
Tutorials
>
SURs - How to: #1 - Creating The Physical Model
Browsing this Thread:
1 Anonymous Users
SURs - How to: #1 - Creating The Physical Model |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2010/2/17 20:45 From Germany
Group:
Registered Users Senior Members
Posts:
516
![]() |
Before you start creating your physical model for the .SUR file, you need to know how to do it the optimal way. For this, keep the following in mind: Accuracy Depending on your objects size and moveability (station or ship, or both) you have to decide how accurate your physical model needs to be. Is it static/slow and big? Players will have time to explore all corners, keep it accurate. Is it moving and small? Nobody will ever notice your wings are cubes instead of smooth curved. Merging Always keep your model as simple as possible. Try to save polygons and use few meshes. If you have, for example, two crossing beams, don't cut the meshes where they meet. Just keep them two cubes. For the following you need Milkshape and/or another 3D modeling program of your choice and the Convex Tool 1.1 for Milkshape Example Files Download There is a rather simple way how to create meshes fast and with good accuracy. Always try to find "shape defining surfaces" (examples marked red): ![]() Now remove all surfaces except those "shape defining" ones: ![]() Imagine, the "shape defining surfaces" need to be some kind of edges for a shape. Merge all surfaces belonging to one shape into one group: ![]() Now select all those groups in Milkshape and use the Convex Tool, after that, remove all currently selected groups (so just the new convex ones are left): ![]() As you can see, the convex shapes are now exactly following the distinctive shapes of the original model. This is a general technique you can and should use for every physical model for every game, not just Freelancer.
Any questions? Ask!
Posted on: 2012/11/7 20:21
|
|||
How to create .SUR files - Tutorial | ||||
|
Re: SURs - How to: #1 - Creating The Physical Model |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/6/2 10:17 Group:
Registered Users $$$ Supporters $$$ Senior Members
Posts:
1847
![]() |
Excellent, Skotty.
Posted on: 2012/11/7 22:41
|
|||
"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
||||
|
Re: SURs - How to: #1 - Creating The Physical Model |
||||
---|---|---|---|---|
Just can't stay away
![]() ![]() Joined:
2009/4/8 11:06 From USA
Group:
Registered Users Senior Members
Posts:
313
![]() |
Good stuff, keep them coming.
Posted on: 2012/11/7 23:10
|
|||
|