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[Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Just can't stay away
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Chris doesn't want to use Kickstarter that's why he implemented the Kickstarter features into his own page.
Posted on: 2012/10/16 10:29
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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They posted a FAQ:
http://www.robertsspaceindustries.com/draft-faq/ Quote:
Posted on: 2012/10/16 18:22
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aka chaosgrid http://www.freelancerserver.de https://www.moddb.com/mods/fwtow |
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Here's a question? Did anyone ask if he knew where FL source code is or what tools they use in freelancer are/ if he has any laying around, to help us out? I'm pretty sure Microsoft absorbed the source code, but it never hurts to ask.
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Posted on: 2012/10/16 18:35
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Facebook Statement by Chris Roberts:
Quote: Hi, Chris Roberts here.
Posted on: 2012/10/16 18:37
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aka chaosgrid http://www.freelancerserver.de https://www.moddb.com/mods/fwtow |
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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I guess in a few years we know more. My worries remain for now since I heard similar statements about Freelancer ages ago. However, for me its time to let this topic drop and concentrate again on more important topics like modding FL.
Posted on: 2012/10/16 19:57
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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From arecent interview with Chris Roberts (see http://www.robertsspaceindustries.com ... ts-answers-your-question/):
Quote:
And another one from FAQ (see http://www.robertsspaceindustries.com/draft-faq/) Quote:
Posted on: 2012/10/18 12:32
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Something someone posted, probably relevant - or you can shoot it full of holes too.
Quote:
I know there are cynics amongst the midst - the "it's not Freelancer 2" folks, the "I don't think he can do it" folks and the "argh it'll interfere with my own dreams" folks. Sadly being a cynic is almost a self fulfilling prophecy - if everyone was one. If no-one pledged money, then it'd go nowhere. Lastly, with enough coverage, we may well see the "death knell" of the genre. I hope some people's enthusiasm isn't negatively affected by others derision. Things will have their supporters, detractors, cynics, sceptics, fan boys etc. Make your own mind up, don't be put off by criticisms - especially if they're criticisms from sectors I'd label as "non professional" (i.e. those actively involved in development, or having extensive knowledge of, what is required to achieve his claims) ![]() p.s. Related to hitboxes and so on. FPS games generally have relatively simple models and scenery I would admit. Yet they manage 50 odd players running around blatting weapons and more without any lag issues. Does that instantly translate to Space? Not really, but rest assured that clever folks can make many optimisations - and we're talking 10 years since FL. The computational power increase is... insane. With FL, a lot of "lag" was graphical - during big battles. And yes, you can use "big" hitboxes too - because if something doesn't intersect that hitbox, you have zero need to perform further calculations. If it does, then you can start calculating what it hits, or whether it actually misses. For all the criticisms being levied I'd ask what are the qualifications to be in a position to really offer an insight into the troubles being faced. For instance, hosting for a persistent universe won't be on a single box you know... nor on your home network either. p.s.s Need to clarify. Not saying people shouldn't be cynical - that's their prerogative. What I am saying is that unless the cynics are offering up a reasonable base from which they're cynicism is borne (if being mentioned) you should be simply not take what they're saying as truth.
Posted on: 2012/10/18 18:12
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Is that a threat?
So if it fails all those who didnt supported it have to be accused. Sure thats the thing how it works nowadays. I tend to like the space genre. But honestly I support what i like to support and not because someone tends to accuse me that i am guilty if a thing fails or not. What happens if it fails? There will be a next trial of someone else. Earth does not stop rotating - and there are many centuries left on this earth to bring other space sims or try it ![]() If its a success then well - congratulations. All involved deserved it then. And they shall have fun and enjoy it! Sometimes its just as easy as that. Postings like the one Chips quoted wont bring me any closer to fund this project - more likely the other way round. They shall convince fund givers and not beg for it. What wonders me a bit - why in gods name shall this game make everything different than all the others who failed until now? Just because Chris Roberts is involved? Lets assume the project reaches the total sum it requires - it still could fail. Who says it will be a success if all funds could be collected?
Posted on: 2012/10/18 18:58
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Looks like the crowd-funding total has just passed 1 mil, half way in less than a third of the time.
That should be enough to convince the undecided and maybe even the cynics ![]() I think we tend to look at this as an ambitious FL mod being assembled by a bunch of inexperienced coders in their spare time. In actual fact it's a business venture that has to have been planned and researched thoroughly before it's green lighted, Chris Roberts and his backers intend to profit from this game but if it gets me a new space sim they deserve it!
Posted on: 2012/10/18 19:19
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Posted on: 2012/10/18 19:30
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Isn't it also cynic to say that the genre is dead while during the past 10 years +20 games of this kind were released? Sure, the space sim genre is not main stream (it actually never was)... but it is not dead at all.
There are currently 28 space sims in development (star citicen included). If Chris Roberts develops his game or not is not important and to save the genre is not required at all. Such comments were just respectless to every game developer which worked and released space sims during the past years while Chris Roberts did nothing for the genre in that time. I also would disagree with the conclusion mentioned in that quote above. IF star citizen becomes a major success then all small space sim projects practically will die out. Quoting FF: Quote: What I find unsettling here is: what the hell do you guys think? That Freelancer's going to survive forever? ... same practically applies to the rest of the space sims sooner or later. New projects will have major problems to establish because in order to be successful they would need the same amount of support, time and money that Star citizen has... and that with the disadvantage of not having a famous name (Chris Roberts) in the team.
Posted on: 2012/10/18 19:38
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You SWAT guys are always focussing on the negative mind aren't you lol. I have to agree with one thing you point out though, there are a shed load of space games on kickstarter, some funded, so this is far from the live or die situation some would make you believe it is.
I'm itching to pledge for the freelancer ship, but I still want to see more first. Plenty of time left.
Posted on: 2012/10/18 20:53
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Not really focusing on the negative. I just try to weight what has been given. And just an outline of what is planned. A especially rendered trailer, some nice pictures are just what they are. All of what was done for BP too.
It didnt raise (dunno unfortunate) a WOW effect for me, CRAZY a new game that everything else now developed would make looking bad thing^^ For me its just a game in development - i admit i follow its progress - but actually thats all and its not the only game that gets my attention in this matter.
Posted on: 2012/10/18 21:24
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Well, we are focusing on diversity and don't let a shiny light at the horizon blind us. If that is negative in your eyes then ok, fine.
Posted on: 2012/10/18 21:54
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen" |
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Damn it OP, even when I put lol on the end, you still take it seriously. Bloody Germans, there's no hope!
Posted on: 2012/10/18 23:24
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