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There are currently 78 users playing Freelancer on 39 servers.
May. 18, 2021

Browsing this Thread:   1 Anonymous Users



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Re: So I started messing around in Unity
Just can't stay away
Joined:
2008/3/11 16:11
From Belarus, Minsk
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Wait... he is not going to make freelancer2?!

Posted on: 2012/7/22 14:58
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Re: So I started messing around in Unity
Just popping in
Joined:
2012/8/11 4:19
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I think this work looks very promising.

More people should get together to form a group of people dedicated to remastering this game.

If enough people are interested, I would look into funding and maybe we could get a project started.

I've sent you a message Why485 but ill repeat it for everyone on here:
If you are interested in joining a group of people who have the ability to re-create Freelancer, then add me on Skype and we can talk. My Skype username is AussieBacom

Posted on: 2012/8/11 5:55
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Re: So I started messing around in Unity
Not too shy to talk
Joined:
2008/12/21 12:54
From Glasgow, Scotland
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Nice work Why, incase you're interested I actually went as far as getting a server and database running using a beta version of a network solution called SlimNet. Complete with login and char creation and so on. I had alot of the syncing done aswell like NPC paths and bullet hits stuff like that.

There was alot of other stuff aswell like radar, the guns following the mouse pointer, turret view and so on. I had the flight controls working pretty well, they did still need a fair bit of work though, there was some niggly things wrong with them, like engine kill messing up in some situations.

I did borrow some of the code from the one the Russian guy started.

I also had some other stuff working like system transitions, although that's all it was was going from one to another, no effects or transition sequences or anything.

Also had planets with gravitational pull and various other things.

I do still have all the files some where, let me know if you want them and i'll send them to you, you can use what you like or use none of it at all.

I had planned on continuing with it but just couldn't get the help and it's not really a one man project.

Posted on: 2012/8/11 8:32
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