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There are currently 17 users playing Freelancer on 45 servers.
August. 16, 2022

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Going offline
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Within the next 5 days digitalbrilliance.com will be completely shut down for good. All data from the site is currently being backed up to my personal HD so I will still have everything if I decide to restart the site. But if I do it will no longer have any FL related material available on it.

All of the Digital Brilliance domains I own will redirect you to my game site, galaxyempire.com (see my sig below for the link). Since the story line code is getting close to completion, the single player part will become fully active. This means the game will began going into full testing mode working out various issues and getting the SP missions added in.

So all of this means is that if you want anything from the website, now is a good time to get it. There is also a download pack already available on this site that contains much of the info and downloads for FL already in it. This means none of my tools will be accessible, so get them while you can. That may change in future updates to the GE site since I will have the SqlDB files for the download section, the problem integrating it will be all of the links would still be dead.

On a side note, Sol Command's models will be moved to a new download area. This won't happen immediately but it should be back online within a couple of weeks. I will post the new link on this thread once it is active again. You will still be able to get his models from his SkyDrive account.

Posted on: 2012/7/8 5:23
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Re: Going offline
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I have a June 2011 backup of the site still: http://dl.dropbox.com/u/10971457/Free ... rilliance%20backup.tar.gz

Posted on: 2012/7/8 8:48
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Re: Going offline
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I don't understand. But maybe you want to 100%ly work on your game now, it's a good news if that's true anyway.

But.....shutdown it is unnecessary...or that happened?

Posted on: 2012/7/8 13:44
Sorry for my poor english...
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Re: Going offline
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Thx Alex, I knew it had to be somewhere. I didn't realize how much stuff I had stored on just 3 domains, 8 hours later I'm still downloading it, this is at 21 mbits per seconds download speed.

Posted on: 2012/7/8 13:44
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Not too shy to talk
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Well S*** LS it's a shame to see it go. I think though I can safely say on behalf of the entire FL community past and present thank you for all your hard work and helpful advice. I also hope you continue to poke your head in here once in a while and keep us updated on your game. I'm quite interested in it myself.

Posted on: 2012/7/8 14:40
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Hehe, thx, actually I visit this site on an almost daily basis, just don't post much since I don't work on FL anymore. A lot of the stuff that is done in FL is possible in GE since it is a fully scripted engine like FL is. Some parts such as the HUD part are even more configurable than FL, which much of that is hard coded in FL.

Posted on: 2012/7/8 14:52
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sad to see the site go but i guess that is the way it is.

@LancerSolurus

The Game Engine i use for my current project is a fully scripted engine as well. Although the scripting language in my engine is a proprietary language, but anyone familiar with C# or C/C++ should get the hang of it fast enough. It is nice to have that much control in script over the game as compared to FL.

Posted on: 2012/7/8 16:21
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Actually I would like to check your engine out, have any links for a download?

Posted on: 2012/7/8 18:58
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Thanks for all the tools you built and let us use

Posted on: 2012/7/9 0:02
http://UnderVerse.us
http://FreelancerCommunity.net
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@LancerSolurus

I use a Heavily modified Torque 3D 1.2 by garagegames (this is their newest engine) and it is excellent. does not take allot to get it working as a basic space sim engine.

right now i am working on adding the ability to have dockable star bases, a nav map, and a few other things.

here is a recent screenshot from ingame, using a test space environment.

Open in new window

Posted on: 2012/7/9 2:53
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@DwnUndr - thx, didn't mind helping, I will still be around, hehe, maybe I can suck some of you guys into helping with GE someday

@J.Walker - that is looking really good, the hud layout is pretty nice as well. Do those huds minimize using the embedded arrows?

Posted on: 2012/7/9 5:23
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@LancerSolurus - Yeah they do actually. As does using the 'backspace' key just as in Freelancer. they do actually have a slide animation on them too, but the animation is so fast you do not really see it, unless your looking closely for it.

Posted on: 2012/7/9 5:59
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Does look pretty nice. Hope you get it working like FL, there is a lot of areas to cover.

Update : Digital Brilliance is now gone. The GE site is in the process of being rebuilt from scratch using a completely new version of Nuke Xtreme. Other parts of the website will come back online during the next week as I upload the software for it such as the screenshots and wiki parts. Also all Digital Brilliance domains now redirect to the GE site (.com,.org,.net and .us). All download links in this forum to any of those site extensions will not work that I have posted in the past.

Posted on: 2012/7/12 22:41
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Re: Going offline
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Sol Commands model downloads are back online. The GE site is as well with a completely different look and updated forum software.

Posted on: 2012/7/14 21:08
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Quote:

Alex. wrote:
I have a June 2011 backup of the site still: http://dl.dropbox.com/u/10971457/Free ... rilliance%20backup.tar.gz


Alex, reshare please...

Posted on: 2018/6/4 11:55
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