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There are currently 23 users playing Freelancer on 37 servers.
April. 20, 2021

Browsing this Thread:   2 Anonymous Users



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Re: 3D Model Showroom
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Nice I like it, you can add an engine with manoever thrusters and revers thruster because it looks like a mobile shipyard. Add to it 18 tuurret and you would obtain a good fortressa.

Posted on: 2012/4/13 17:00
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Re: 3D Model Showroom
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Yep, totally agreed with Freestalker.fr

Posted on: 2012/4/13 19:13
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Re: 3D Model Showroom
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THX Helloween. BTW Fortressa class tactical shipyard is the best name I can give to it, if you add to it what I told you. The mobil shipyard idea came from Homeworld 2.

Off topic : Homeworld 2, a good game but the gameplay wasn't original as the First one and his expension. A shame that I didn't play the campaign entierly; but I still waiting HW1 to make the full story. I personnaly like the weapons, they are all realistic, there is beam, projectile, plasmas, ions, lasers, PULSE lasers that deliver a high amount of damages on small units like Gunships (Hiigarans) or Corvettes (Vaygr), and you have you ever played Homeworld?

Posted on: 2012/4/13 20:45
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Re: 3D Model Showroom

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Sounds interesting. Is it possible to have a ship flying around that is dockable? I remember reading about an idea to place the mount point way off (like really far off) to the side and put it on a rotation. This would simulate a circular flight path but the motion would have to be extremely slow or it would be difficult to dock with it once the autopilot took over during docking. I might try it out.

Posted on: 2012/4/14 3:21
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Re: 3D Model Showroom
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Spin isn't precise enough to allow for the kind of speed you'd need to make that happen unfortunately.

The only way to make flyable ships also be dockable is through FLHook I'm afraid.

Posted on: 2012/4/14 4:09
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: 3D Model Showroom

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Been pretty busy but finally got a chance to complete the station. It looks pretty good in game.Also made a simple ship. A buddy of mine was asking what I was doing so I showed him from start to finish. That's why it's so simple but I really liked the design. Might make a good starter ship.Get it here
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Posted on: 2012/4/29 4:44
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Re: 3D Model Showroom
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Wait! Your shipyard looks like Pukov/Varyag carrier from Starlancer! if we delet shipyard parts.

Posted on: 2012/4/29 10:49
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Re: 3D Model Showroom
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Though camouflage paint is useless in space, that ship looks cool.
Like a mini-Anubis.
From that small ship it could be done the rest of the ship line.

Id like to have a better view of the shipyard. Its a bit dark and hard to see in those pics.

Posted on: 2012/4/29 14:48
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Re: 3D Model Showroom

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Lol I agree with the cammo in space. I have often thought of that myself but I'm military so I'm a bit of a cammo junkie.
As far as the darkness of the screen shots, My old mod I put these in has realistic lighting which means there is very little ambient light. I guess it's cool for game play but I really should lighten it up for the screen shots so the model is more visible. I will adjust the lighting and repost a new pic here.

Here they are with default lighting and further brightened in photoshop.
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Posted on: 2012/4/29 14:55
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Re: 3D Model Showroom
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I finally managed to finish a cap for my mod, i know the texures not really that great, but since im doing everything all by myself im trying not to dwell on things too much and just try to make headway.

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size wise.. uh, its huge.. I dont have any FL ships in .OBJ format to really compare against, but if you remember how big the pilot hardpoint model is (if you can remember it ) he would be able to stand in the doorways you can see on this ship.



next i have to hitbox it, which was never very dificult or, at least it wasnt for my much smaller planes. and then hardpointing which i enjoy. then all the .ini stuff and see if it works in game


the thing im really going to wrack my brain over is how to get the propellers to spin round, I have 10 proppellers that all need permanent animation dont know how to do that. and ive head its even harder to get the .sur files to follow animation too

if anyone can point in the right place that would be great

Posted on: 2012/5/4 20:47
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Re: 3D Model Showroom
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Nice airship.

Is taht cannon in the front of the ship?

Posted on: 2012/5/5 0:08
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Re: 3D Model Showroom
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Some gun thingy. Probably some gatling gun or mass driver.

Posted on: 2012/5/5 0:10
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Re: 3D Model Showroom

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Sweet ship. Looks like you have a lot of time put into it. Well done!

Posted on: 2012/5/7 13:57
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Re: 3D Model Showroom
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O Hai. I know I've been remiss in not showing anything off of late... so here.


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http://img171.imageshack.us/img171/9854/mc40a.png

Posted on: 2012/5/14 5:27
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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Re: 3D Model Showroom
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And here she is textured, with specular, normal, and emissive maps.

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Posted on: 2012/6/4 2:29
"Before I start, I'd like to apologize from all my heart in front of everybody for all the bad things I've done before posting this thread. (Sizer, I'll ALWAYS hate you)" - TheDVDMan
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