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Strange bug: ERROR: UHH index not 0
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Strange bug: ERROR: UHH index not 0 |
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From what I've seen on our server, it seems to occur when people jump through jumpgates/holes. It doesn't seem to cause any obvious issues but I'm not sure if it causes a cascade of failure?
Does anyone know the cause or the fix for this error?
Posted on: 2012/4/9 11:24
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Re: Strange bug: ERROR: UHH index not 0 |
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Hey Sushi,
I was getting this on the 19.xx I was working on. NOt sure what was causing it. I think you right though, it defiantly pop up on jumps, and I only saw it on new systems , not pre-existing ones. hope this help little , it not really the answer. maybe it will help you figure it out. Nice work on TOW BTW Jer
Posted on: 2012/4/9 15:45
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Re: Strange bug: ERROR: UHH index not 0 |
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Home away from home
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Quote:
Maybe something to do with more than the limit of jumpholes/gates in the system or a system connected to it, or another hole in the same system with nonexistent destination system, or not linked back to the origin system? Just thoughts to help.
Posted on: 2012/4/9 15:50
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"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
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Re: Strange bug: ERROR: UHH index not 0 |
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this was on lancers reactor
here http://www.lancersreactor.org/index.php?page=Thread&threadID=38571 seem to point to a solar issue.
Posted on: 2012/4/9 16:01
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Re: Strange bug: ERROR: UHH index not 0 |
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Ya, I saw that too. There was nothing concrete done on it, though. Just wondered if people had similar bugs and knew how to fix'em.
Posted on: 2012/4/9 23:30
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Re: Strange bug: ERROR: UHH index not 0 |
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Just can't stay away
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Yeah, we've got that in the latest release of discovery. Trying to figure out why now.
Posted on: 2012/4/10 0:08
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Re: Strange bug: ERROR: UHH index not 0 |
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Possible to remove everything but the basics from the system to which you jump into and see if the error still appears? (i.e. just the very minimum declarations for content in a system - the jumpgate and the headers required at the top of the file).
If it disappears, keep adding things back until you find what it was? Guessing it only appears when the system is loaded into the server memory - ergo, it's a solar. Just which one is causing the issue ![]()
Posted on: 2012/4/10 0:33
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Re: Strange bug: ERROR: UHH index not 0 |
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Just can't stay away
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Don't forget pathing.
Posted on: 2012/4/10 2:03
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http://UnderVerse.us http://FreelancerCommunity.net |
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Re: Strange bug: ERROR: UHH index not 0 |
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what about a jumpbouy thats been deleted? I know in the systems I was working on that had that error, there was a lot of stuff added then deleted. what if it FL has some code some where for something that was there but is now gone.?
its a shot in the dark. Im going to see if I can recreate the error. At least if I can recreate it it might help figure out the cause. Later Jer
Posted on: 2012/4/10 4:33
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Re: Strange bug: ERROR: UHH index not 0 |
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For us it is caused by having 2 docking_spheres assigned to a jumphole.
[Solar] nickname = jumphole ids_name = 60211 ids_info = 66146 type = JUMP_HOLE DA_archetype = solar\dockable\jump_hole.3db material_library = solar\Solar_mat_misc02.mat mass = 10000.000000 loadout = jumphole jump_out_hp = Hporient open_sound = hole_open_sound close_sound = hole_close_sound solar_radius = 600 shape_name = NAV_jumphole docking_sphere = jump, HpDockMountA, 150.0 ;docking_sphere = jump, HpDockMountB, 150.0 <--- remove this hit_pts = 999999961690316250000000000000000000.000000 phantom_physics = true Removing this makes the UHH error go away.
Posted on: 2012/4/10 11:18
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Re: Strange bug: ERROR: UHH index not 0 |
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Ha! That's awesome. Problem solved. That's Cannon!
Posted on: 2012/4/10 11:31
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Re: Strange bug: ERROR: UHH index not 0 |
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Incredible find.
And Mr. Lazy 's asking: Any testing with other docking stuff or mixed docking spheres (like 1 berth, 1 jump) and other than 'jump_out_hp = Hporient'?
Posted on: 2012/4/10 17:24
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Re: Strange bug: ERROR: UHH index not 0 |
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Small addendum as the one who set those double docking points on the jumpholes (I was attempting to allow convoys to jump with more then one ship at once): It will only fail if you set multiple docking points that service the same ship types. So you can, for instance, set a "berth" and "medium moor" simultaneously, but not two "jump" type docking points.
The error also broke a jump timer we had on the holes, so I guess this is experiment failed on my part ![]()
Posted on: 2012/4/10 19:06
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Re: Strange bug: ERROR: UHH index not 0 |
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TY 4 the additional info.
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Posted on: 2012/4/10 19:52
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Re: Strange bug: ERROR: UHH index not 0 |
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Update:
It seems, 'type = JUMP_GATE' can only have 1 docking_sphere in total, not 1 of each type (jump, berth ..), while 1 of each type works with 'type = JUMP_HOLE' as told above. ![]()
Posted on: 2012/9/23 9:50
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