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There are currently 66 users playing Freelancer on 46 servers.
June. 9, 2023

Browsing this Thread:   1 Anonymous Users



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Re: FLScanII
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getting the same thing with mission solars added to the shiparch

Code:
[fatal] An error happend while checking file: ships\shiparch_solar.ini 'Index was outside the bounds of the array.'
   at FLScanIE.ShipChecks.CheckShip(String file, Section ship)
   at FLScanIE.ShipChecks.CheckShipFile(String file)
   at FLScanIE.Util_Functions.Util.RunCheck(CheckFileDelegate check, String file)


sample below a of rm_ solar added to shiparch. [solar] is changed for [ship] and the entry is tagged on the end of shiparch.ini (or another.ini, shiparch_solar in my case) to correct the flspew warning

Code:

[Ship]
nickname = rm_wplatform_rock
ids_name = 329680
ids_info = 329680
type = MISSION_SATELLITE
DA_archetype = solar\asteroids\models\ast_rock02_platform.3db
material_library = solar\ast_rock.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 5000
mass = 10000.000000
solar_radius = 300
shape_name = NAV_weaponplatform
destructible = true
explosion_arch = explosion_rock_wplatform
fuse = fuse_rock_wplatform, 0.000000, 1
hit_pts = 1600

Posted on: 2012/3/24 19:43
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Re: FLScanII
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Heeey, svn updates aren't read-only?
It wants login pass for checkout oO

Posted on: 2012/3/24 20:34
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Re: FLScanII
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@Helloween
http://svn.the-starport.net/flscan2/ works fine for me without login.
Try to login with your forge-data, if you don't have an account you can create one here: http://forge.the-starport.net/account/register

@digdug83, Thaddeus
The error message is now (Version 1.2) useful.
I hope it will help you now :-/


Version 1.2 released.
See head-post, http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=4726

Posted on: 2012/3/24 21:06
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Re: FLScanII
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Posted on: 2012/3/24 21:33
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Re: FLScanII
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I get a report of missing shapes, but i can find that shape:
Example:

[error][solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini:12:Clouds:puff_shape] Shape not found! 2rock_wisp1

But this shape is defined in the DATA\SOLAR\RINGS\shapes.ini:
[Texture]
file = solar\rings\rings.txm
texture_name = rock_wisps
shape_name = rock_wisp1
dim = 0, 0.500000, 0.500000, 0.500000
shape_name = rock_wisp2
dim = 0.500000, 0.500000, 0.500000, 0.500000
shape_name = rock_wisp3
dim = 0, 0, 0.500000, 0.500000
shape_name = rock_wisp4
dim = 0.500000, 0, 0.500000, 0.500000

[Texture]
file = solar\rings\rings.txm
texture_name = rock_wisps2
shape_name = 2rock_wisp1
dim = 0, 0.500000, 0.500000, 0.500000
shape_name = 2rock_wisp2
dim = 0.500000, 0.500000, 0.500000, 0.500000
shape_name = 2rock_wisp3
dim = 0, 0, 0.500000, 0.500000
shape_name = 2rock_wisp4
dim = 0.500000, 0, 0.500000, 0.500000

[Texture]
file = solar\rings\rings.txm
texture_name = rock_wisps3
shape_name = 3rock_wisp1
dim = 0, 1.000000, 1.000000, 1.000000
shape_name = 3rock_wisp2
dim = 0, 1.000000, 1.000000, 1.000000
shape_name = 3rock_wisp3
dim = 0, 1.000000, 1.000000, 1.000000
shape_name = 3rock_wisp4
dim = 0, 1.000000, 1.000000, 1.000000

Is there just one texture allowed?

Posted on: 2012/3/26 17:23
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Re: FLScanII
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Do you have a [TexturePanel]-section in your li01_Pittsburgh_pirate_base_nebula.ini?

Posted on: 2012/3/26 19:20
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Re: FLScanII
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Yes i have. it is:

[TexturePanels]
file = solar\nebula\generic_shapes.ini
file = solar\rings\shapes.ini

Posted on: 2012/3/26 20:00
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Re: FLScanII
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Ah, found the bug. It only uses the first file-setting. Are you sure that more than one are allowed?

Posted on: 2012/3/27 12:00
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Re: FLScanII
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No i am not - but i dont have an example that it shall not work - as quite a lot entries are reported - would mean that i wouldnt see the shapes in game, does it?

Posted on: 2012/3/27 18:17
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Re: FLScanII
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Hmm, that's true
I'll fix it tomorrow at school

Posted on: 2012/3/27 19:02
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Re: FLScanII
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Ok, thanks for your time. Its nothing to hurry with - justed wanted to make sure its either a problem on my side or one of the tools side

You shall learn at school and not distract yourself with other stuff DD

Posted on: 2012/3/27 22:15
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Re: FLScanII
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Posted on: 2012/3/28 7:27
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Re: FLScanII
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Cool Tool - TY
(helped me 2 find some really nice bugs)

Posted on: 2012/3/28 16:46
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Re: FLScanII
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Ok thanks a few error reports less, but still those:

[error][solar\rings\ross.ini:5:Exterior:shape] Shape not found! icering1

But this shape is defined in the shapes.ini

[Shape]
x = 161
y = 0
w = 28
h = 256
name = icering1

there are many more reported that all are in the shapes.ini. The object where it is used is the defined in one of the system.ini files:

[Object]
nickname = Br03_Ross_planetoid
ids_name = 261129
pos = 38454, 0, 9370
spin = 0, 0, 0.010000
rotate = 25, 0, 0
archetype = planet_ice_200
ids_info = 66054
atmosphere_range = 600
burn_color = 255, 222, 160
ring = Zone_Br03_ross_ring, solar\rings\ross.ini

So it seems all be present.

Posted on: 2012/3/28 21:48
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Re: FLScanII
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Having the same problem, all shapes present but errors galore.

Posted on: 2012/3/28 23:53
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