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FLScanII
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Re: FLScanII |
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Starport Staff
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getting the same thing with mission solars added to the shiparch
Code: [fatal] An error happend while checking file: ships\shiparch_solar.ini 'Index was outside the bounds of the array.' sample below a of rm_ solar added to shiparch. [solar] is changed for [ship] and the entry is tagged on the end of shiparch.ini (or another.ini, shiparch_solar in my case) to correct the flspew warning Code:
Posted on: 2012/3/24 19:43
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~Insert Cool Text Description Here~ | ||||
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Re: FLScanII |
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Home away from home
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2008/9/11 15:55 From Somewhere at Moscow
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Heeey, svn updates aren't read-only?
It wants login pass for checkout oO
Posted on: 2012/3/24 20:34
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Open Sirius Mod | ||||
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Re: FLScanII |
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@Helloween
http://svn.the-starport.net/flscan2/ works fine for me without login. Try to login with your forge-data, if you don't have an account you can create one here: http://forge.the-starport.net/account/register @digdug83, Thaddeus The error message is now (Version 1.2) useful. I hope it will help you now :-/ Version 1.2 released. See head-post, http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=4726
Posted on: 2012/3/24 21:06
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Re: FLScanII |
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Home away from home
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Posted on: 2012/3/24 21:33
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Open Sirius Mod | ||||
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Re: FLScanII |
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Just can't stay away
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I get a report of missing shapes, but i can find that shape:
Example: [error][solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini:12:Clouds:puff_shape] Shape not found! 2rock_wisp1 But this shape is defined in the DATA\SOLAR\RINGS\shapes.ini: [Texture] file = solar\rings\rings.txm texture_name = rock_wisps shape_name = rock_wisp1 dim = 0, 0.500000, 0.500000, 0.500000 shape_name = rock_wisp2 dim = 0.500000, 0.500000, 0.500000, 0.500000 shape_name = rock_wisp3 dim = 0, 0, 0.500000, 0.500000 shape_name = rock_wisp4 dim = 0.500000, 0, 0.500000, 0.500000 [Texture] file = solar\rings\rings.txm texture_name = rock_wisps2 shape_name = 2rock_wisp1 dim = 0, 0.500000, 0.500000, 0.500000 shape_name = 2rock_wisp2 dim = 0.500000, 0.500000, 0.500000, 0.500000 shape_name = 2rock_wisp3 dim = 0, 0, 0.500000, 0.500000 shape_name = 2rock_wisp4 dim = 0.500000, 0, 0.500000, 0.500000 [Texture] file = solar\rings\rings.txm texture_name = rock_wisps3 shape_name = 3rock_wisp1 dim = 0, 1.000000, 1.000000, 1.000000 shape_name = 3rock_wisp2 dim = 0, 1.000000, 1.000000, 1.000000 shape_name = 3rock_wisp3 dim = 0, 1.000000, 1.000000, 1.000000 shape_name = 3rock_wisp4 dim = 0, 1.000000, 1.000000, 1.000000 Is there just one texture allowed?
Posted on: 2012/3/26 17:23
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Re: FLScanII |
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Do you have a [TexturePanel]-section in your li01_Pittsburgh_pirate_base_nebula.ini?
Posted on: 2012/3/26 19:20
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Re: FLScanII |
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Just can't stay away
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Yes i have. it is:
[TexturePanels] file = solar\nebula\generic_shapes.ini file = solar\rings\shapes.ini
Posted on: 2012/3/26 20:00
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Re: FLScanII |
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Ah, found the bug. It only uses the first file-setting. Are you sure that more than one are allowed?
Posted on: 2012/3/27 12:00
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Re: FLScanII |
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Just can't stay away
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No i am not - but i dont have an example that it shall not work - as quite a lot entries are reported - would mean that i wouldnt see the shapes in game, does it?
Posted on: 2012/3/27 18:17
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Re: FLScanII |
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Hmm, that's true
![]() I'll fix it tomorrow at school ![]()
Posted on: 2012/3/27 19:02
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Re: FLScanII |
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Just can't stay away
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Ok, thanks for your time. Its nothing to hurry with - justed wanted to make sure its either a problem on my side or one of the tools side
![]() You shall learn at school and not distract yourself with other stuff ![]()
Posted on: 2012/3/27 22:15
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Re: FLScanII |
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Posted on: 2012/3/28 7:27
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Re: FLScanII |
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Home away from home
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Cool Tool - TY
![]() (helped me 2 find some really nice bugs)
Posted on: 2012/3/28 16:46
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Re: FLScanII |
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Ok thanks a few error reports less, but still those:
[error][solar\rings\ross.ini:5:Exterior:shape] Shape not found! icering1 But this shape is defined in the shapes.ini [Shape] x = 161 y = 0 w = 28 h = 256 name = icering1 there are many more reported that all are in the shapes.ini. The object where it is used is the defined in one of the system.ini files: [Object] nickname = Br03_Ross_planetoid ids_name = 261129 pos = 38454, 0, 9370 spin = 0, 0, 0.010000 rotate = 25, 0, 0 archetype = planet_ice_200 ids_info = 66054 atmosphere_range = 600 burn_color = 255, 222, 160 ring = Zone_Br03_ross_ring, solar\rings\ross.ini So it seems all be present.
Posted on: 2012/3/28 21:48
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Re: FLScanII |
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Having the same problem, all shapes present but errors galore.
Posted on: 2012/3/28 23:53
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