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There are currently 45 users playing Freelancer on 47 servers.
May. 28, 2022

Browsing this Thread:   1 Anonymous Users



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Looking for a X-Wing
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Hello,

I'm looking for a nice X-Wing (since 9 years now ).

I want to combine it with Porsches Star Wars Shippack v6.

I hope somebody can help me with my request.

Greetings from Germany


Serenity

Posted on: 2012/3/9 13:33
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Re: Looking for a X-Wing

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Hi, I have a rebel X-wing available in my shipyard.
You can find it attached to this post. I think I may have other variations, I will check.

If you need something else, I have backups of everything I downloaded since 2003 (+40Gb mods, tools, models, tutorials, etc...)

Have fun !

Attach file:


zip xwing.zip Size: 779.34 KB; Hits: 511

Posted on: 2012/3/9 17:47
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Re: Looking for a X-Wing
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Thank You mate!

I have to think about some mods I can't find anymore. Let you know when I remember their names




Posted on: 2012/3/10 10:41
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Re: Looking for a X-Wing

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You're welcome.
For old mods versions, you could also check here
I'm currently mirroring this database just in case, 22Gb full of mods so far...

Posted on: 2012/3/10 12:01
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Re: Looking for a X-Wing
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Wow, great database! Thank you, mate!

I don't want to open a new thread, so I just post my little question here.

I use Porsches Star Wars ship pack version 6. I really love it. Now I want to play the story again with these ships. But there's one thing that i would like to change, the speed of the ships. In normal flight the ships speed up to 160 and on cruise speed up to 600. Where can I change these options back to normal?

In fact that the original FL ships are not that fast with the mod activated, Porsche must have changed the speed to every single ship in his mod. But I can't find a line in the code which is targeting the speed.


Posted on: 2012/3/12 20:47
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Re: Looking for a X-Wing
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data/equipment/engine_equip.ini

Each standard freelancer fighter/freighter engine will have these two values:

max_force = 48000
linear_drag = 599 (+1 (so 600) from linear drag in shiparch.ini)

48000/600 = 80 which is your max speed

Cruise speed is set in data/constants under [EngineEquipConsts]

Posted on: 2012/3/12 21:27
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Re: Looking for a X-Wing
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These files are not in the mod folder. Just the script.xml and there's none line of code referring to the engine_equip.ini in it.

When I activate the engine shop mod and the ship pack, every ship of the pack got 2 engines. The original FL ships only one.

Posted on: 2012/3/12 22:18
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Re: Looking for a X-Wing
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Well that's probably the answer, if you two engines you have twice the thrust and twice the speed!

Posted on: 2012/3/12 22:27
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Re: Looking for a X-Wing
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But how can I remove one of the engines?

Posted on: 2012/3/12 23:29
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Re: Looking for a X-Wing

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The easiest method I'm thinking if you don't know how to mod ships or equipement files :

Code:
75-->EB  freelancer.exe  080942  M0tah  allow engines to be sold
0F85-->90E9  freelancer.exe  0808AD  adoxa  allow engines to be transferred 


It will allow you to sell one of the engine. Be carefull, in your mod, there's no engine for sale, so if you sell the 2 engines, you will have to buy another ship

Posted on: 2012/3/13 11:49
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Re: Looking for a X-Wing
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Well, when you buy a ship, the loadout of the ship is determined by an entry in data/equipment/goods.ini

Would look like this for a starflier:

[Good]
nickname = gf1_package
category = ship
hull = gf1_hull
addon = ge_gf1_engine_01, internal, 1
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark01_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallOrange, HpRunningLight01, 1
addon = SlowSmallOrange, HpRunningLight02, 1
addon = SlowSmallOrange, HpRunningLight05, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1

Notice the line "addon = ge_gf1_engine_01, internal, 1"

That's your engine entry.

Posted on: 2012/3/13 19:13
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Re: Looking for a X-Wing
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Thank you, that's the line I had to work with

Posted on: 2012/3/14 9:02
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