Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 21 users playing Freelancer on
44 servers. | June. 8, 2023 |
The Starport Forum Index
>
The Shipyard
>
Conventional Modding
>
Modeling and Texturing
>
Custom Ships and wireframes
Browsing this Thread:
1 Anonymous Users
Re: Custom Ships and wireframes |
||||
---|---|---|---|---|
Starport Admin
![]() ![]() Joined:
2008/2/26 20:36 From Germany
Group:
Webmasters Registered Users
Posts:
1791
![]() |
Do you have an example file because it doesnt do that with the models we have.
Posted on: 2011/12/26 16:10
|
|||
aka chaosgrid http://www.freelancerserver.de https://www.moddb.com/mods/fwtow |
||||
|
Re: Custom Ships and wireframes |
||||
---|---|---|---|---|
Not too shy to talk
![]() ![]() Joined:
2008/12/21 12:54 From Glasgow, Scotland
Group:
Registered Users Trusted Speciality Developers
Posts:
72
![]() |
Ok this is completly my fault, god knows what was going on but for some reason it was all to do with the test model.
Even though the vert count was massively reduced the poly count remained the same. And obviously the verts where being generated on a per poly basis, doh thank god cause it was starting to piss me off if i'm honest.
Posted on: 2011/12/26 16:50
|
|||
|
Re: Custom Ships and wireframes |
||||
---|---|---|---|---|
Just can't stay away
![]() ![]() Joined:
2010/8/2 0:04 Group:
Registered Users FLServer Admins
Posts:
464
![]() |
For a moment I was disappointed I not have it!
Using P1p3r's CMP Exporter and exporting a LOD (with wireframe) got 1st result. - If 3 ds Max exporter makes better, can it be implemented in MilkShape exporter, too? - And with this new exporters, is the magic 18 group limit now broken? Attach file: ![]() ![]()
Posted on: 2012/2/6 22:41
|
|||
Of all things that are lost - brain I miss most | ||||
|
Re: Custom Ships and wireframes |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/6/2 10:17 Group:
Registered Users $$$ Supporters $$$ Senior Members
Posts:
1847
![]() |
Looks good, no?
But maybe you can reduce the polycount more for this lod?
Posted on: 2012/2/6 23:31
|
|||
"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
||||
|
Re: Custom Ships and wireframes |
||||
---|---|---|---|---|
Just can't stay away
![]() ![]() Joined:
2010/8/2 0:04 Group:
Registered Users FLServer Admins
Posts:
464
![]() |
Not perfect, but at least works, yea. It spits wire as u see a wired model in MS.
Still I cant reproduce 3ds Max version to compare them. I think it should look like this (right pic)! And 18 group limit is history now? [EDIT]* Made wire_lod and exported it for best result i can have. Attach file: ![]() ![]()
Posted on: 2012/2/9 11:13
|
|||
Of all things that are lost - brain I miss most | ||||
|