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There are currently 21 users playing Freelancer on 44 servers.
June. 8, 2023

Browsing this Thread:   1 Anonymous Users



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Re: Custom Ships and wireframes
Starport Admin
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Do you have an example file because it doesnt do that with the models we have.

Posted on: 2011/12/26 16:10
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: Custom Ships and wireframes
Not too shy to talk
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Ok this is completly my fault, god knows what was going on but for some reason it was all to do with the test model.

Even though the vert count was massively reduced the poly count remained the same. And obviously the verts where being generated on a per poly basis, doh thank god cause it was starting to piss me off if i'm honest.

Posted on: 2011/12/26 16:50
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Re: Custom Ships and wireframes
Just can't stay away
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For a moment I was disappointed I not have it!
Using P1p3r's CMP Exporter and exporting a LOD (with wireframe) got 1st result.
- If 3 ds Max exporter makes better, can it be implemented in MilkShape exporter, too?
- And with this new exporters, is the magic 18 group limit now broken?

Attach file:



jpg  3MAJ-wireframe_fromMSCMPexporter.jpg (91.90 KB)
6823_4f30572ad3659.jpg 295X239 px

Posted on: 2012/2/6 22:41
Of all things that are lost - brain I miss most
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Re: Custom Ships and wireframes
Home away from home
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Looks good, no?

But maybe you can reduce the polycount more for this lod?

Posted on: 2012/2/6 23:31
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Custom Ships and wireframes
Just can't stay away
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Not perfect, but at least works, yea. It spits wire as u see a wired model in MS.
Still I cant reproduce 3ds Max version to compare them.
I think it should look like this (right pic)!

And 18 group limit is history now?

[EDIT]* Made wire_lod and exported it for best result i can have.

Attach file:



jpg  wireframe-full-reduced.jpg (139.44 KB)
6823_4f33aa540ce66.jpg 568X239 px

Posted on: 2012/2/9 11:13
Of all things that are lost - brain I miss most
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