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CMP Import/export dll
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Re: CMP Import/export dll |
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@cata123
I've fixed the issue with hardCMP and UTF Editor. The model should load correctly in both Apps. hardCMP loads targa textures upside down. UTF Editor loads them correctly. Uploading now.
Posted on: 2011/10/9 22:26
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Re: CMP Import/export dll |
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@cata123
Hi cata123, Looks like I sent you the wrong file. The one I sent messed up the textures. This is the one you want.
Posted on: 2011/10/9 23:01
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Sorry but i didn`t received nothing .
Posted on: 2011/10/10 15:29
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Sorry about that. Try this again.
Posted on: 2011/10/11 4:09
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Hi P1p3r,
I've tried the importer and, for whatever reason, it does not pick up the .mat file within the folder regardless of it trying to find automatically or not. I'm unable to select it manually. Would it have to do with the version of my MS? It's 1.8.2. Unfortunately, this causes a fatal error within the importer and it MS crashes. Your older version works just fine, though.
Posted on: 2011/10/11 11:58
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Re: CMP Import/export dll |
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HI Sushi,
Could you upload the cmp and mat files so as I could take a look at them? Off the bat, there's only two times it would not pick up the textures, and that would be 1) they already exist in the textures folder. and 2) the hash numbers don't match. However, there might be something else going on with your files.
Posted on: 2011/10/11 14:18
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I tested with new exporter :
- model is shown good in hard cmp & UTFeditor and exports both cmp and mat file. - the model is exporting with a little higher value of Y axis (up), and a little negative value to X (to the left at front projection) compared to normal. - when selecting wmesh wire exporting included, ms3d crash (tested on version 1.8.5 beta1).
Posted on: 2011/10/11 15:57
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Quote:
I think I figured it out. It has to do with the way the 3ds Max exporter exports the files, my bad. Hardcmp doesn't read them correctly, either as we add tangential data to the model for normal/specular mapping.
Posted on: 2011/10/11 21:13
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Re: CMP Import/export dll |
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Quote:
Is this still a difference between the 2 versions Sushi?
Posted on: 2011/10/11 22:07
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"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
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Re: CMP Import/export dll |
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Quote:
The older one can import the models but it does so incorrectly. The latest cannot import at all. I believe W0d is one day going to work on a 3ds Max importer when he get a chance ![]()
Posted on: 2011/10/11 23:46
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Re: CMP Import/export dll |
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OK if its fixable then P1p3r will try?
Posted on: 2011/10/12 0:07
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"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
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Re: CMP Import/export dll |
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@Sushi
Hi again, When you say it imports the model incorectly, do you mean the mesh is messed up? or is it the textures that are messed up? If your model is working in game, I'm sure I could figure out why it's not importing them, however, I would need the model in order to duplicate the problem. I've been able to import most models from the game and most player made models that I've tried importing. There were a couple of models with unfinished hardpoints that didn't want to load, but even those should load now. @cata123 try running the model cleaner tool before exporting and let me know what happens.
Posted on: 2011/10/12 1:28
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More the mesh. The importers don't understand the binomial data.
Here's one of our models.
Posted on: 2011/10/12 1:41
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Re: CMP Import/export dll |
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@Sushi
The model you sent me had an incomplete node, which was causing the plugin to crash. Also as far as I know Milkshape only supports one set of texture coordinates. Please correct me if I'm wrong so as I could add the rest of the texture coordinates to Milkshape. I'm uploading newer versions of both plugins You should now be able to load your model.
Posted on: 2011/10/12 17:46
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Tested and worked good (the second exporter).
Crashed maybe because of the unwelded vertices .
Posted on: 2011/10/12 19:20
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