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There are currently 80 users playing Freelancer on 39 servers.
May. 18, 2021

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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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New port of RepFixer

You may use it with PlayerControl's repfixer to keep reputation in a range.

Posted on: 2011/9/11 20:24
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Posted on: 2011/9/13 16:59
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Posted on: 2011/9/16 20:33
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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no start.exe for this version ?

Posted on: 2011/9/21 16:36
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Nope, you just add FLHook.dll to your dacomsrv.ini like this:

[Libraries]
readfile.dll
engbase.dll
x86math.dll
rendcomp.dll
system.dll
Thorn.dll
DebugLib.dll
rp8.dll
shading.dll
FLHook.dll <----

Btw this version and its plugins are great, thanks for sharing them

Posted on: 2011/9/21 19:06
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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thanks man, i'm dumb^^

Posted on: 2011/9/21 21:28
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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i have added this line to the ini file :
flsever launch up, but ni not flhook o_O
I had the flhookstart.exe of the 1.6.7 : error message saying that the entry point for _invalid_parameter_noinfo_noreturn is not found in msvcr100.dll

did i miss something ?

Posted on: 2011/9/30 12:55
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Posted on: 2011/10/2 2:31
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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ok, i will try this again, and install the vc redist

thanks for the answer

Posted on: 2011/10/3 9:25
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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so, i reinstall vc redist and i use the dll provided in your link

Flhook 2.0.0.157 is running, condaata and tempban are running too but for the other plugins :
error : can't load plugins <plugin names>..... i 'm really a noob ^^
Our server is running Windows server 2003 R2 sp2 (pro / 32Bits)

anything else ?

Posted on: 2011/10/3 16:47
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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up

Posted on: 2011/10/11 17:07
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Posted on: 2011/10/11 22:36
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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Thx for the link, but again :
With your latest files, server starts, but not the console, the window of the console don't appear :/ and with your previous files :
server OK
console OK (tempban and the second plugin in the folder) OK
other plugins i download on your starforge project : can't load.

I have reinstal VC, framework etc..., nothing :/
1.6.7 test 19 is OK, 1.6.1 too but 2.0.0 no, so i think there is a problem somewhere on my server configuration snif, but don't know what ...

so thanks again for spending time in helping me

Posted on: 2011/10/12 9:01
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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*Sigh again*

I'm look like a old deaf....I actually don't know FLhook already got 2....

Now..... seems i need rework my plugin...

Posted on: 2011/10/12 10:46
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Re: 2.0.0 Plugins/KosAcid Projects/Plugin Ports
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My case!
Downloaded FLHook source before last modification (1 month ago).
Edited small change and recompiled it in VC10 with great help from HeIIoween to make it work.
In that time, the old v2.0 plugins downloaded which loads and works the way they are.
This is the setup that r present on server (WinXP SP3)!
Its not perfect - but works!

After recent changes on the source of FLHook, compiling failed after downloading file by file that r marked as modified. So I think current plugins wont load (at least I think - didnt tested).

Troubles I have so far and that r maybe? corrected in new version are:

- Cloak dont work for all players (my ships cloaks and decloaks, to others cloaking effect is visible but after it they stay visible). Cloak.dll on client side is from old 1.6.0 FLHook plugin.

- For some unknown reason FLHook stopped filling Chat.log in logs folder.

- Adding the proxy_mobile_bases to the mod, on BS dock autobuy fails and visiting equipment dealer doesnt offer ammo to buy (hope its moding thing wrong - didnt much tested)

Even new plugins offer tremendous much options to play with so far I miss Playercontrols .chase & .pull commands to work trough systems (cose of that I removed Jumpeffects from mod xD), and maybe an option to remove docking message to players in space.

Even its in development and not finished yet, I want to share my experiences and hear does anyone else got it same?

Posted on: 2011/10/12 16:00
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