Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
59 user(s) are online (30 user(s) are browsing Forum)

Members: 0
Guests: 59

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 80 users playing Freelancer on 39 servers.
May. 18, 2021

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 ... 5 6 7 (8) 9 10 11 ... 15 »


Re: Freelancer Mod Studio - 0.9.8
Not too shy to talk
Joined:
2009/9/5 21:02
Group:
Registered Users
Posts: 88
Offline
Uploaded 0.9.9 Beta 2



Download the latest version here or use the auto updater in your Freelancer Mod Studio.

Changelog of Beta 2:
Quote:
* Added legend icon for systems in universe display
* Added different model color for trade path (blue) and patrol path (white)
* Added setup option to associate .ini files with Freelancer Mod Studio
* Fixed model not being updated if archetype of object was changed
* Fixed pyramid meshes being lit from the inverted direction



View the complete changelog







links corrected

Posted on: 2011/9/6 20:48
Top
Re: Freelancer Mod Studio - 0.9.8
Just can't stay away
Joined:
2010/10/27 18:18
From Adelaide, Australia
Group:
Registered Users
Posts: 445
Offline
Tried it out properly today, and my god man you are a king!
It's great, though you would definately reach deity status with those movement and transform tools within the 3D editor, it's almost infuriating to have it right there but be under stripper rules.

Would it also be possible to hide things via type? (unless I'm missing an option somewhere)
That is, hide/show all zones, planets, lighsources, etc.
It would help to allow the user to unclutter their workspace of stuff they're not dealing with at the moment.

Regardless, I can give proper accolades now I've tried the product, great work, I'm glad you didn't decide to drop the project completely back then.

Posted on: 2011/9/7 11:51
Top
Re: Freelancer Mod Studio - 0.9.8
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1766
Offline
Sorting totally ruins original structure of ini file.
Ex. - editing shiparch.ini - sorting - editing - saving.

Ideas for updates:
- Saving with original structure of file
- Optional switch to save sorted file

Posted on: 2011/9/22 1:28
Open Sirius Mod
Top
Re: Freelancer Mod Studio - 0.9.8
Just can't stay away
Joined:
2010/10/21 16:18
Group:
Registered Users
FLServer Admins
Posts: 202
Offline
or save with original structure and make an exported file for the sorted one...

Posted on: 2011/9/22 10:36
Burn the gum, Not your Soul...
Top
Re: Freelancer Mod Studio - 0.9.8
Not too shy to talk
Joined:
2009/9/5 21:02
Group:
Registered Users
Posts: 88
Offline
The options are sorted by their order in the template.xml. I simply did not put them in the correct order yet (only some system related files). I will edit it so that the order represents the vanilla one but you could also help me with other files

Hint: The option order is not unified in the default ini files though

EDIT: Attached template.xml

Attach file:


zip Template.zip Size: 15.23 KB; Hits: 386

Posted on: 2011/9/23 11:13
Top
Re: Freelancer Mod Studio - 0.9.8
Not too shy to talk
Joined:
2009/9/5 21:02
Group:
Registered Users
Posts: 88
Offline
Just messing around

Open in new window

Posted on: 2011/10/1 23:12
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Starport Admin
Joined:
2008/6/24 16:40
From http://www.freeworlds-tow.net/dev
Group:
Registered Users
Starport Admin
$$$ Supporters $$$
Posts: 1123
Offline
Wow...this is looking even more awesome!

Posted on: 2011/10/2 3:40
Open in new window
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Just can't stay away
Joined:
2010/8/25 22:40
From Romania
Group:
Registered Users
Posts: 196
Offline
Super !
Now the objects have shape .

Posted on: 2011/10/2 9:08
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Just can't stay away
Joined:
2010/10/27 18:18
From Adelaide, Australia
Group:
Registered Users
Posts: 445
Offline
That combined with movement through the 3D window would make for one epic tool, stfx!

Hope it ends up in the release, looks great!

Posted on: 2011/10/2 9:40
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1766
Offline
@Stfx
8-[..........]
Exellent. Good for giving accurate coords to the objects

Posted on: 2011/10/2 23:01
Open Sirius Mod
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Home away from home
Joined:
2008/7/8 21:15
From Germany
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 592
Offline
Finally Thats what I wanted ^^

Posted on: 2011/10/2 23:55
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Just can't stay away
Joined:
2010/10/27 18:18
From Adelaide, Australia
Group:
Registered Users
Posts: 445
Offline
Probably been busy over the holiday season, stfx, but any progress on this?

Posted on: 2012/1/7 4:45
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Just popping in
Joined:
2011/2/19 22:32
Group:
Registered Users
Posts: 13
Offline
This tool has seriously cut down on the time it took to track down a number of system bugs in the Discovery 4.86 release. Simply seeing which zones are where was enough to figure out some zones just weren't where they were supposed to be. Props.

I'm impressed with that seeing object shapes teaser. If that can get implemented even in a beta stage, I'm interested. It will make arranging bases SO much easier if the object geometry is painted (textures is a nice bonus, but geometry alone would suffice).

Posted on: 2012/1/17 22:12
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Not too shy to talk
Joined:
2009/9/5 21:02
Group:
Registered Users
Posts: 88
Offline
Hey guys,
how are you?
everyone still here?

I will work on Freelancer Mod Studio a bit in the next weeks and will mainly concentrate on working on the 3D viewer. Real models, 3D transform support, something like that

Before I begin though I would like to know if there are any real issues with the way the tool works now? Saving of property order is fine now I guess?

Also would anyone need the ability to save the ini files in binary mode (bini) or is that a waste of time? - not that it will take much

Out of interest: is anyone using the tool for editing ini files other than the systems?

Also I am looking for someone to help me categorize and write a small description for each property of the system and universe file which will be displayed in the propertygrid (that thing with the properties which is by default on the right side of the screen)

Greetings

Posted on: 2012/3/1 23:05
Top
Re: Freelancer Mod Studio - 0.9.9 B2
Just can't stay away
Joined:
2010/10/27 18:18
From Adelaide, Australia
Group:
Registered Users
Posts: 445
Offline
Good to see that you're working on it again, stfx!
It's an awesome tool and I was getting worried that it'd be left nearly finished!

Posted on: 2012/3/2 2:01
Top
« 1 ... 5 6 7 (8) 9 10 11 ... 15 »