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There are currently 65 users playing Freelancer on 44 servers.
May. 26, 2020

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Re: New Freelancer fan project
Starport Admin
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Hard to say, really. It's been since February since the last update. Who knows.

Posted on: 2011/5/20 6:15
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Re: New Freelancer fan project

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Sorry, the project is now postponed - I don't have time to do it alone. I can share source code for unity3d, if someone can complete it.

My main idea was to show that other engine such as Unity3d can extend the life of the game.

If you could complete this project, it would be perfect.

To complete this project needs a team, money (a licensed version of Unity3d with shaders, shadows, etc.). and time. Our team is now is not ready to work with this large project = (

Posted on: 2011/5/20 7:34
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Re: New Freelancer fan project
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i will PM you

Posted on: 2011/5/20 7:39
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Re: New Freelancer fan project

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Use Skype plz: budu_kratok_rus

Posted on: 2011/5/20 7:45
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Re: New Freelancer fan project

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I finally published the source code, it work in Unity3d Pro. For the server you need to compile only "server", for the game - "lobby" level and level with the planet.
Server IP is set in "lobby" in some object (this is the latest version of the source, the end of February, but I don't remember to which object =).

http://dl.dropbox.com/u/17286522/SpaceSim.unitypackage

This package may contain extraneous files that are not related to the project: D
And sorry for bad coding style - some scripts were in the process of writing...


Server uses MySQL database.
Dump:
Code:
-- phpMyAdmin SQL Dump -- version 2.10.2 -- http://www.phpmyadmin.net --  -- Host: localhost -- Generation Time: Jun 29, 2011 at 06:30 PM -- Server version: 5.0.51 -- PHP Version: 5.2.6  SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";  --  -- Database: `fl` --   -- --------------------------------------------------------  --  -- Table structure for table `accounts` --   CREATE TABLE `accounts` (   `login` varchar(25) character set cp1251 NOT NULL,   `password` varchar(32) character set cp1251 NOT NULL,   `date` date NOT NULL,   UNIQUE KEY `login` (`login`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8;  --  -- Dumping data for table `accounts` --   INSERT INTO `accounts` VALUES ('budu_kratok', '39a93237cdb55916d3b36222833e6fff', '2011-01-28'); INSERT INTO `accounts` VALUES ('mike', '18126e7bd3f84b3f3e4df094def5b7de', '0000-00-00'); INSERT INTO `accounts` VALUES ('1', 'c4ca4238a0b923820dcc509a6f75849b', '0000-00-00'); INSERT INTO `accounts` VALUES ('mikeventris', 'd8578edf8458ce06fbc5bb76a58c5ca4', '0000-00-00'); INSERT INTO `accounts` VALUES ('MrSmile', '202cb962ac59075b964b07152d234b70', '0000-00-00'); INSERT INTO `accounts` VALUES ('wintech', 'b8e1ba53626663c3569d5caa1bbab36d', '0000-00-00'); INSERT INTO `accounts` VALUES ('nekronys', 'eaaceea840968709eee17b71dc8c9cd6', '2011-02-07'); INSERT INTO `accounts` VALUES ('alley', '686a23c44fc9a652c7eb6c04e6d749da', '0000-00-00'); INSERT INTO `accounts` VALUES ('dazavr', '939b6c8e1ccedb26c8249336740dd01d', '0000-00-00');  -- --------------------------------------------------------  --  -- Table structure for table `characters` --   CREATE TABLE `characters` (   `id` int(11) NOT NULL auto_increment,   `accName` varchar(25) character set cp1251 NOT NULL,   `inSpace` tinyint(1) NOT NULL default '0',   `systemName` varchar(25) character set cp1251 NOT NULL,   `name` varchar(256) character set cp1251 NOT NULL,   `shipName` varchar(256) character set cp1251 NOT NULL default 'li_elite',   `posx` float NOT NULL,   `posy` float NOT NULL,   `posz` float NOT NULL,   `rotx` float NOT NULL,   `roty` float NOT NULL,   `rotz` float NOT NULL,   `armor` float NOT NULL,   `field` float NOT NULL,   `cargo` mediumtext character set cp1251 NOT NULL,   UNIQUE KEY `name` (`name`),   KEY `id` (`id`) ) ENGINE=MyISAM  DEFAULT CHARSET=utf8 AUTO_INCREMENT=10 ;  --  -- Dumping data for table `characters` --   INSERT INTO `characters` VALUES (1, 'budu_kratok', 1, 'show', 'admin', 'li_cruise', 2463.25, -32.4309, 1345.51, 0.000239529, -0.947132, 0.00066467, 100, 100, '0'); INSERT INTO `characters` VALUES (2, 'mike', 1, 'show', 'mike01', 'li_elite', 2454.59, 129.819, 1392.07, -0.0042644, -0.0435692, -0.000242743, 100, 100, '0'); INSERT INTO `characters` VALUES (3, 'mikeventris', 1, 'show', 'MikeVentris', 'li_elite', 2376.91, 61.6653, 1192.96, 0, 0, 0, 100, 100, '0'); INSERT INTO `characters` VALUES (4, 'MrSmile', 1, 'show', 'MrSmile1', 'li_elite', 2444.91, 135.762, 1386.51, 0.0560174, 0.386282, -0.0216076, 100, 100, '0'); INSERT INTO `characters` VALUES (5, 'wintech', 1, 'show', 'wintech', 'li_dreadnought', 2442.4, 73.6716, 1450.28, -0.127141, 0.973903, -0.0680904, 100, 100, '0'); INSERT INTO `characters` VALUES (6, 'nekronys', 1, 'show', 'nekronys_adm', 'li_elite', 2721.19, 382.038, 1520.38, -0.13164, 0.0187167, 0.192254, 100, 100, '0=0'); INSERT INTO `characters` VALUES (7, 'alley', 1, 'show', 'alley', 'li_elite', 2450.12, 44.3787, 1376.71, -0.612533, 0.108556, -0.123878, 100, 100, '0=0'); INSERT INTO `characters` VALUES (8, 'lagnom', 1, 'show', 'lagnom', 'li_elite', 2534.35, 66.7299, 1377.69, -0.22298, -0.890529, 0.25223, 100, 100, '0=0'); INSERT INTO `characters` VALUES (9, 'dazavr', 0, 'show', 'dazavrOlolo', 'li_elite', 2376.91, 61.6653, 1192.96, 0, 0, 0, 100, 100, '0=0');

Posted on: 2011/6/29 15:19
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Re: New Freelancer fan project
Starport Admin
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Coud put it on the forge

Posted on: 2011/6/29 17:21
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: New Freelancer fan project
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Question. I don't know much about the topic so sorry if this is a stupid suggestion. ^^

If Unity 3D requires you to pay for using all of its features, would it be a possibility to switch to the Unreal Development Kit? It's free as long as the product is non-commercial (which it would have to be anyway due to copyright stuff). http://www.udk.com/licensing

It's also a little more commonly used than the Unity engine I'd say so it'd probably easier to get tools, tutorials, etc. for it.

Posted on: 2011/6/30 0:19
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Re: New Freelancer fan project
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As far as I know, Unity is very... peculiar. A lot of the work is done in a GUI, it uses scripting languages like JavaScript or VM-based like C#, etc. Porting it to anything else would be rather difficult, since it tends to do a lot for you.

At least, that's what I gathered last time I poked at it.

Posted on: 2011/6/30 1:43
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: New Freelancer fan project
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From what I've read (and that's not much, just started to browse through the UDK description yesterday evening) the UDK is similar in that regard as most scripting would happen in the UnrealScript language.
Though it apparently also supports C++.

Either way, I'm going to download both Development Kits and have a look at them. Even if it's just to satiate my curiosity as I hardly know anything about actual coding. ^^

Posted on: 2011/6/30 7:18
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Re: New Freelancer fan project
Anonymous-Anonymous
One thing to also remember is to get the full use of anything in Unity you really need the PRO version. This is $1500 for those interested. Now you can do this two ways, pay for it or er... not if you know what i mean.

Whichever option you go for, if anyone is serious about the Unity engine and i've seen some games out there that use it, Battlestar Galactica Online for one, without the extra options available in the PRO version, your effort will look substandard.

Posted on: 2011/6/30 7:56
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Re: New Freelancer fan project
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Yeah, that's also an advantage when using the UDK.

Generally I think this has lots of potential. However, it might be better to go at it a little differently and first look at how Freelancer works exactly (the technical aspects) and then determine what could be improved and how. Now I'm not talking about gameplay improvements here per se, mainly the stuff that's going on in the background: The way data is read from files and the whole file structure itself, the way data is stored in files, etc.

Also it's important to not set the goal too high. It'd be totally fine (in fact, already outstandingly great) if the FL features and gameplay could be replicated. Other stuff like the walking around in person is nice and all but not stuff that should be considered at this stage.

EDIT: I checked and without a license you can't use C++ with the UDK.

Posted on: 2011/6/30 10:19
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Re: New Freelancer fan project
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What about the quake engine?

However, I don't really know much about it but thought I simple throw it into the room.

Posted on: 2011/6/30 17:21
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Re: New Freelancer fan project
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AFAIK the Quake engine is not available as a SDK or that well supported nowadays. Also, it's quite outdated from what I know. ^^

Posted on: 2011/6/30 19:36
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Re: New Freelancer fan project
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Quote:

FriendlyFire wrote:
As far as I know, Unity is very... peculiar. A lot of the work is done in a GUI, it uses scripting languages like JavaScript or VM-based like C#, etc. Porting it to anything else would be rather difficult, since it tends to do a lot for you.

At least, that's what I gathered last time I poked at it.


Friendly what does mean vm based?

Posted on: 2011/7/1 14:05
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Re: New Freelancer fan project

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No Quake SDK? Did you check under "ID Tech 3"?


Posted on: 2011/7/1 14:20
Give a man a fire, and he's warm for a day...
SET a man on fire and he's warm for the rest of his life...
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