Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
53 user(s) are online (37 user(s) are browsing Forum)

Members: 0
Guests: 53

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +70€

Current balance: 85€
(last updated 02/2020)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 93 users playing Freelancer on 43 servers.
February. 25, 2020

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

(1) 2 3 »


Hack Request/ Enable Unused Feature
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1760
Offline
So how about lightsource_cone?
Anyone?

P.S. Tried to understand googling here on it but answer is somewhere far away

Posted on: 2011/6/7 12:22
Open Sirius Mod
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 1924
Offline
I searched every file (under DATA) and the lights that use lightsource_cone aren't referenced (as strings, anyway). Adding it and intensity to LargeWhiteSpecial had no effect (at least, not with the Starflier's headlight). Intensity was tested for 0 (which is its default), but nothing further; lightsource_cone (its default is 180) didn't break at all. Could be some other variable needs to be set for them to be used, and/or the headlight wasn't a good example.

Posted on: 2011/6/7 17:12
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1760
Offline


We want to manage how to do 1:34 (Green light from dock)
Why by lightsource_cone, because it is like lightsource does not depends of ALE

Posted on: 2011/6/7 20:25
Open Sirius Mod
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 1924
Offline
Adding a light to Starflier's HpBayDoor01 results in the attached image. The first and second are the standard WhiteCone and engine_green_glow; the third I called GlowGreen, created as:

Code:
[Light]
nickname = GlowGreen
inherit = Green
bulb_size = 0
glow_size = 8

With a bit of experimentation, you could probably come up with something that satisfies.

Attach file:



jpg  lights.jpg (16.06 KB)
949_4def729fba9f1.jpg 600X200 px

Posted on: 2011/6/8 9:23
Top
Re: Hack Request/ Enable Unused Feature
Just can't stay away
Joined:
2010/2/2 13:57
Group:
Registered Users
$$$ Supporters $$$
Posts: 351
Offline
The picture seems to be broken.

Posted on: 2011/6/8 10:07
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1760
Offline
Yep Adoxa, i tried already, but did not understand where there is cone.

Btw when you are rotating camera in turret view - part of the light rotates too

Posted on: 2011/6/8 10:50
Open Sirius Mod
Top
Re: Hack Request/ Enable Unused Feature
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
FLServer Admins
Posts: 464
Offline
To not quote and look a link.
Interesting, hmmmmm...

Posted on: 2011/6/8 10:53
Of all things that are lost - brain I miss most
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 1924
Offline
The attachment browse button wasn't working (a problem my side, I think), so I put it on my site. Button's working again (started Firefox in safe mode, still didn't work, started normally, worked; go figure), so I attached it.

As far as I can tell, lightsource_cone has no effect, even though it is used - once you bypass a test: Freelancer.exe, 131D2B, 0F94C0->B00190. Intensity must also be non-zero.

Posted on: 2011/6/8 15:24
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2008/9/11 15:55
From Somewhere at Moscow
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 1760
Offline
Yeah, as usually you are genius Adoxa, it works!
Video example: http://the-starport.net/freelancer/fo ... t_id=44727#forumpost44727

Posted on: 2011/6/8 16:50
Open Sirius Mod
Top
Re: Hack Request/ Enable Unused Feature
Quite a regular
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 144
Offline
Light source in Freelancer are limited. This limit is 4 lightsources. You can change this value?

Posted on: 2011/6/9 15:03
Top
Re: Hack Request/ Enable Unused Feature
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3520
Offline
No. You're going to have to wait for the DirectX 9 port Freeworlds is developing.

Posted on: 2011/6/9 15:13
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: Hack Request/ Enable Unused Feature
Quite a regular
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 144
Offline
Ok
And what about "use_animation = Sc_fire" in weapon_equip.ini? All guns have this animation, but not use it.

http://the-starport.net/freelancer/fo ... t_id=44673#forumpost44673
2.17 on video

Posted on: 2011/6/9 15:59
Top
Re: Hack Request/ Enable Unused Feature
Just can't stay away
Joined:
2010/10/27 18:18
From Adelaide, Australia
Group:
Registered Users
Posts: 445
Offline
You're such a tease FF. D:

Posted on: 2011/6/9 16:14
Top
Re: Hack Request/ Enable Unused Feature
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 1924
Offline
They do use Sc_fire, it's just not apparent (I hacked the animation to use the bay doors - fire the gun and the doors open).

Posted on: 2011/6/9 17:13
Top
Re: Hack Request/ Enable Unused Feature
Quite a regular
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 144
Offline
How this make visible?

Posted on: 2011/6/9 18:12
Top
(1) 2 3 »