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There are currently 33 users playing Freelancer on 37 servers.
September. 27, 2023

Browsing this Thread:   1 Anonymous Users



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Re: New Freelancer fan project
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Quote:

Kuze wrote:
Oh please make stuff like power control - you give more power to shield if needed while giving away from other systems etc


We already think about it. Maybe, maybe. But later. Now we have much more important things to do. And yep, I`m second of that "crazy russians" who gonna do their own Freelancer with blackjack and hookers.
Also, we search for a 3D modeller. If you interested and want to join, contact me(skype: nekronys) or budu_kratok(skype: budu_kratok_rus).
And also again). "budu kratok" is a catch phrase of russian former president Vladimir Putin. Actually, he is still rule Russia, but if someone ask, i didn`t say it to you)

Posted on: 2011/1/30 20:56
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Re: New Freelancer fan project

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Need information about NPC in Freelancer - how they are synchronized? How when the player does not see them?

...and "budu_kratok" (буду краток) - the phrase, meaning that my post will be short and informative. In english it's "in brief", "in short".

Posted on: 2011/1/30 22:12
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Re: New Freelancer fan project
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What do you mean by "synchronised"? Formations?

Nekronys - "with blackjack and hookers." You mean "black magic and voodos"!

Don't tell them how!

Posted on: 2011/1/31 15:18
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: New Freelancer fan project

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No, i'm about network synchronization.

Posted on: 2011/1/31 15:22
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Re: New Freelancer fan project
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The server periodically sends object update packets to each client. Check out Packets for the details.

Posted on: 2011/1/31 16:00
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Re: New Freelancer fan project
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NPCs aren't synced when there are no players. They're created when a player joins "an area" and destroyed when they fly away/the player leaves/whatever.

Posted on: 2011/1/31 20:51
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Re: New Freelancer fan project

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Ok, thanks.

Posted on: 2011/1/31 21:25
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Re: New Freelancer fan project
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I would like to ask whether you have a some kind of special idea about the planets and the space stations? For example landing, docking, flying and walking on a planet/station and communication with the characters...

Posted on: 2011/1/31 22:11
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Re: New Freelancer fan project
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The docking ring, it could be a station in geosynchronus orbit with the the planet.
An it could have mooring links and the obvious docking ring all in one.

Mixing trading station with the gravitational elevator (docking ring) and the moors for the capital ships.

Posted on: 2011/1/31 22:57
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Re: New Freelancer fan project

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In our project players can create character as in any MMORPG: select eyes, hair color etc. On planet or base player can move like any third-person shooter. And when you capture a battleship, you just run on the battleship and shoot at the enemy

But now we have problems with player models - .dfm format If someone convert or create some models and animations - it would be great

About docking: during the docking you can control your ship. In a certain area you will be asked whether you want to get on base/planet or not.

Posted on: 2011/2/1 12:12
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Re: New Freelancer fan project
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This sounds very well! A last question: how much will the original game be modified? (story, characters, the sirius sector, star systems, etc...)

Posted on: 2011/2/1 16:50
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Re: New Freelancer fan project
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For now we decided to create copy of original Freelancer`s Sirius Sector without any storyline changes. Game starts after Nomad War or maybe 5-10 years later.
Planets don`t have docking ring at all. Just fly in its atmosphere.
On planets/bases clans will be able to buy a their own hangars, clanhalls and more)

Posted on: 2011/2/1 17:38
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Re: New Freelancer fan project
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at least the atmosphere entrance should be limited in speed. if you fly too fast you should burn out in it, but if you take care you can enter the atmosphere smoothly. also, a gravitation effect could be nice as counterforce to this action

Posted on: 2011/2/1 17:45
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Re: New Freelancer fan project
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Quote:

Gisteron wrote:
at least the atmosphere entrance should be limited in speed. if you fly too fast you should burn out in it, but if you take care you can enter the atmosphere smoothly. also, a gravitation effect could be nice as counterforce to this action


Yea, like in Frontier, when you are approaching the planet in too sharp angle you burn and die...make planet landings moar challenging...

Posted on: 2011/2/1 18:19
Open in new window
Sketchfab - deviantART
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Re: New Freelancer fan project
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This seem to be a promising project!

Regarding docking rings: If you don't include them into the game, you could still add them as an option or so sinse it's probably a lot simpler - there's a reason DA added them.

Posted on: 2011/2/1 19:16
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