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Additional equipment slots - any plugin?
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Additional equipment slots - any plugin? |
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Just popping in
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2010/11/25 19:24 Group:
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Hello all! Imma glad to join your commutiny. You're doing a great job.
Now i want to ask for a plugin which adds extra equipment slots, such as hp_gun_special_x where x is above 10. I saw adoxa primarilly works on programming stuff, maybe he may help me...
Posted on: 2010/11/25 19:32
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Re: Additional equipment slots - any plugin? |
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Home away from home
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2008/12/26 16:55 From Xarania
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Big "A" has stated a few times this is coming.. but is a fair (long) way off..
Patience.. he knows we REALLY want this.. and thus will deliver the goods when there done.. but not before. when that time is is purely up to Adoxa's discretion.. It will however rock .. like a drunken yobo to AC/DC complete with stubby and thongs (but not a XXXX.. a VB.. hehe) .. yes.. that was a joke for Adoxa ![]()
Posted on: 2010/11/26 3:12
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![]() http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC] |
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Anonymous
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Re: Additional equipment slots - any plugin? |
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Anonymous-Anonymous
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Indeed this question was asked vrey much times, and wasn't answered yet. I don't think it's really suitable for Guns, but it's perfect for Turrets.
Meanwhile you have to change the original vanilla order of turret classes to add in capital turrets. BTW SWAT team had managed to add extra equipment categories for cap turrets. You can ask OP_R8R about it if thats what youre looking for.
Posted on: 2010/11/26 14:41
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Re: Additional equipment slots - any plugin? |
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Home away from home
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it was asked really many times. if SWAT managed to implement it and we yet do not have any solution probably this is because OP is not willing to share the tech with us... or he has just a workaround we did not discover yet.
Posted on: 2010/11/26 15:29
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Anonymous
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Anonymous-Anonymous
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Hmm... OP doesn't tell us how its done, but it doesn't mean we can't use his files to learn it! Don't get me wrong, i don't say we should use the same file, but just "scan" it for details.
Posted on: 2010/11/26 16:38
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Just can't stay away
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adoxa actualy did add new Hardpoint Types, but just for engines and power plants...
Posted on: 2010/11/26 18:16
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Re: Additional equipment slots - any plugin? |
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Quote:
Did you try asking him?
Posted on: 2010/11/26 18:46
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Anonymous
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Anonymous-Anonymous
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Quote:
It doesn't count. Those hardpoint types alredy exist and are just hidden from the player. If you make them goods, you can mount them, even tho the hardpoints don't display. Lets get back to the topic OK?
Posted on: 2010/11/26 19:02
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Re: Additional equipment slots - any plugin? |
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Home away from home
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Are you young kidz still stuck on more and more blooming weapon classes?
Or if you mean equipment slots, then this is easy - add new hardpoints to your models in HardCMP, and you can call them something like HpEquipBay01, 02, 03 etc. Then you can attach equipment like shield upgrades, shield rechargers, power cells, etc to these. (But I'm not telling you how just yet. ![]()
Posted on: 2010/11/26 23:59
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"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
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Re: Additional equipment slots - any plugin? |
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Home away from home
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well, ST, the vanilla balance of classes is pretty good but when it comes to capital ships turrets it is really a problem to get enough classes there keeping enough for freighters and fighters.
besides, it'd be cool in some way to have slots for a certain type of equipment where you can't mount any other regular shield or thruster.. and preferably managed client-side or hardcoded, not hooked into the server.
Posted on: 2010/11/27 8:18
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Re: Additional equipment slots - any plugin? |
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Home away from home
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What about skipping the entire class levels, and use the 1 - 10 as slots for different types?
If a player wants to equip a level 10 to a Starflier, so what? It probably won't be a good idea, as he will find out. Irl, there are no compatibilty issues when I would try to equip a class 10 turret on my car, though it's just a Toyota Yaris ![]() ![]()
Posted on: 2010/11/27 8:36
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Not too shy to talk
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2009/7/21 11:33 From Copenhagen, Denmark
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Hey Nova, are you the guy who made the Dom'Kavash bases in the Crossfire mod?
If so..then im a fan ![]()
Posted on: 2010/11/27 11:40
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Anonymous
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Anonymous-Anonymous
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Not me, i never touched Crossfire.
ST, your solution doesnt related to this topiс really
Posted on: 2010/11/27 11:53
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Home away from home
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In that case, it's been answered.
No. *EDIT to remove "stupid solutions"* ![]() Since mods have utilised such stupid solutions for the past 7 years to get around limitations, whilst you expect people to create solutions to get around the limitations you don't like, then bollocks to leaving such ideas for you ![]() ![]() ![]()
Posted on: 2010/11/27 14:07
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