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There are currently 65 users playing Freelancer on 42 servers.
April. 10, 2020

Browsing this Thread:   1 Anonymous Users



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(1) 2 3 »


Anonymous
O.o Dumb Weapons o.O
Anonymous-Anonymous
Here's a code:

Code:
; Cap Turrets

[Munition]
nickname = kos_li_fr_def_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0

[Gun]
nickname = kos_li_fr_def
ids_name = 0
ids_info = 0
DA_archetype = Equipment\MODELS\TURRET\li_fr_def.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.0
mass = 10
ha_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 300
refire_delay = 1
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 19.6
flash_practicle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kos_li_fr_def_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100, 100, 100

[Munition]
nickname = kos_br_fr_def_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 555
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_04_impact
const_effect = br_tachyon_04_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0

[Gun]
nickname = kos_br_fr_def
ids_name = 0
ids_info = 0
DA_archetype = Equipment\MODELS\TURRET\br_fr_def.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 1000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.0
mass = 10
ha_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 300
refire_delay = 1
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 19.6
flash_practicle_name = br_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kos_br_fr_def_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100, 100, 100

[Munition]
nickname = kos_ku_fr_def_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 560
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0

[Gun]
nickname = kos_ku_fr_def
ids_name = 0
ids_info = 0
DA_archetype = Equipment\MODELS\TURRET\ku_fr_def.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 1000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.0
mass = 10
ha_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 300
refire_delay = 1
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 19.6
flash_practicle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kos_ku_fr_def_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100, 100, 100

[Munition]
nickname = kos_rh_fr_def_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 565
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0

[Gun]
nickname = kos_rh_fr_def
ids_name = 0
ids_info = 0
DA_archetype = Equipment\MODELS\TURRET\rh_fr_def.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 1000
explosion_resistance = 1.0
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.0
mass = 10
ha_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 300
refire_delay = 1
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 19.6
flash_practicle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kos_rh_fr_def_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100, 100, 100


Now, tell me what is wrong with that???

My problem is that all those guns somehow have only the model of the 1st one in the list!! (kos_li_fr_def). I tried to change the DA_archetype entries but nothing changed. Maby the problem is with the nicknames? Or the problem is with the models or any other entry in the INI...?
Maby its just a thing I was to wacky to notice for the last few days... Please help me!

Posted on: 2010/9/10 21:13
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
I have 2 ideas about whats wrong.

1) Wrong model link in weapon_good.ini

2) Bad exporting of models. I see you made 4 LOD's, maybe they all have liberty turret at 1st LOD?

Posted on: 2010/9/10 21:21
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
1. I didn't make goods yet.

2. LOD is not related to model switching, but to view distance. Problems like this are usually related to nickname confuse.

About the export: If this isbad exporting, then what is good? I tested every single model while I tried to fix it and it was perfectly exported. Only thing irregular is that they have no SUR, but this isn't nescesary for a gun.

Posted on: 2010/9/10 21:31
Top
Re: O.o Dumb Weapons o.O
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You have same group name for all models that exported from Milkshape.

Make uniquie group names for each model in Milkshape.

Posted on: 2010/9/10 21:59
Open Sirius Mod
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
Is "Root" unique enough? Absolutely ALL of the models in Freelancer have a main group called "Root". How is it that all the models in Freelancer aren't same model?
BTW those turrets are capital ships turrets resized with Milkshape, so the group names stayed the same.
Just for details, the resized models are: br_turret04, ku_turret01, li_turret04, rh_turret03.

Posted on: 2010/9/11 9:17
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
Quote:

TheDvDMan wrote:
Is "Root" unique enough? Absolutely ALL of the models in Freelancer have a main group called "Root".

Haha. Thats your error. FL groups doesn't called "root", "root" means something else not a group. If you read my ship creating tut carefully, you'd know what names must be unique.

Posted on: 2010/9/11 9:34
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
I said I resized the original guns. Check them out and see theres no group called Root

Posted on: 2010/9/11 11:05
Top
Re: O.o Dumb Weapons o.O
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nonetheless, there are groups called the same as the original versions' groups. you have to export it as if it were an entirely different model. the exporter will define the new groups as "Root" object anyway.

Posted on: 2010/9/11 11:49
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
Lets get to the point OK?

Posted on: 2010/9/11 12:29
Top
Re: O.o Dumb Weapons o.O
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Quote:

TheDvDMan wrote:
Lets get to the point OK?


-1

Posted on: 2010/9/11 12:40
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
Quote:

Legion wrote:
-1


I knew you'll say it!!!

BTW I tried all I could but nothing... Lets just forget this idea!

Posted on: 2010/9/11 18:59
Top
Re: O.o Dumb Weapons o.O
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any geometry is importable as freelancer VMesh with any size, even if the geometry is already present in the game. any VMesh can be defined as weapon as well, so there is a right way and only because some single people failed on re-importing a weapon model it doesn't mean it is impossible or hard to realise. the solution is already here. you are free to stay back from it, if you don't like the idea.

Posted on: 2010/9/11 19:10
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
Messing with gun models is not for me... I'm best with Icons (LL)!!! I'll pass the idea this time, but I'll keep it until the problem will be solved (if).

Posted on: 2010/9/11 19:17
Top
Re: O.o Dumb Weapons o.O
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Feel difference between milkshape groups and cmp sections and all will be ok

Posted on: 2010/9/11 19:47
Open Sirius Mod
Top
Anonymous
Re: O.o Dumb Weapons o.O
Anonymous-Anonymous
"Feel" the difference? You sound like Yoda!
What do you mean?

Posted on: 2010/9/11 20:36
Top
(1) 2 3 »