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There are currently 82 users playing Freelancer on 41 servers.
January. 22, 2021

Browsing this Thread:   1 Anonymous Users



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Field Property Flags List
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Anyone got a list of this? I've been pulling them from the system files so far, but it'd be much easier for me to have a list to reference from. For those of you who don't known, property_flags defines what a field shows up as on the map.
I had a list somewhere, but I have no idea what happened to it.
Additionally, anyone know how to make fields no appear as minable on the map? I've not touched FLE this time, and they still show as if the small, floaty asteroids dropped stuff. Would prefer this to be otherwise.
Suggestions?

Posted on: 2009/7/12 0:17
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Re: Field Property Flags List
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Hey mate, look in the SW01.ini I listed them for you.

Posted on: 2009/7/12 4:22
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Anonymous
Re: Field Property Flags List
Anonymous-Anonymous
Try here, http://the-starport.net/index.php?opt ... mf&Itemid=26&topic=1873.0

Try this setting, might help with the mineable area problem

pop_type = nonlootable_ast_field

Posted on: 2009/7/12 8:25
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Re: Field Property Flags List
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Already set to that, that's what's confusing me. Even without that line, they still show as minable ¬¬
Cheers for the list Forsaken. S'nice to have something to reference from

Posted on: 2009/7/12 11:07
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Re: Field Property Flags List
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Making the asteroid fields mineable (and unmineable) on the nav map is set by the visit line
visit = 32 ; unmineable
visit = 36; mineable
hope I got the order right I'm not at my compu right now

as an aside you will have to delete the visit line from your save games aswell as FL will not update the new value if you have the zone already on your nav map.

Hope this helps

Posted on: 2009/7/13 13:42
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Re: Field Property Flags List
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;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 62768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown)

Posted on: 2009/7/13 16:48
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Re: Field Property Flags List
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Here you go, the complete list of values for property_flags. These are bit masks, add 'em together to combine properties.

Code:
1               object density low
2               object density medium
4               object density high
8               danger density low
16              danger density medium
32              danger density high
64              rock
128             debris
256             ice
512             lava
1024            nomad
2048            crystal
4096            mines
8192            badlands
16384           gas pockets
32768           nebula/cloud (property_fog_color is valid)
65536           exclusion
131072          exclusion

0x040000        damage
0x080000        drag_modifier
0x100000        interference
0x200000        spacedust
0x400000        music

Ice & crystal are basically the same (at least, as far as the Nav Map is concerned). Exclusion overrides everything else; couldn't determine if there was any difference between them. The 0x values are for completeness, set if the related value is given.

Posted on: 2010/8/11 8:54
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Re: Field Property Flags List
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Quote:

adoxa wrote:

Exclusion overrides everything else; couldn't determine if there was any difference between them.


Does the sort value matter, in how the zones are displayed?

Posted on: 2010/11/1 16:16
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Anonymous
Re: Field Property Flags List
Anonymous-Anonymous
Just a slight update on all this, i've amended Forsakens entry as there was a typo for the nebula entry

62768 should be 32768

Also found another entry, 257 which displays small ice asteroids

;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 257 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 32768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown)

Posted on: 2011/1/21 11:25
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Re: Field Property Flags List
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Quote:

Gibbon wrote:
Just a slight update on all this, i've amended Forsakens entry as there was a typo for the nebula entry

62768 should be 32768

Also found another entry, 257 which displays small ice asteroids

;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 257 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 32768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown)


Adoxa's post is a definitive list... there should be no further need to list individual numbers

After all, ice crystals could also be 260 - high density ice. Or maybe 288, high danger ice

Posted on: 2011/1/21 14:12
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Anonymous
Re: Field Property Flags List
Anonymous-Anonymous
Bit clearer now Chips, ta.

Anyone having issues getting gas pockets to show up on the navmap? I've entered 16384 for the property flag but getting nothing showing up. Also 2048 doesn't seem to do anything either

Posted on: 2011/1/23 10:25
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Re: Field Property Flags List
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Quote:

Gibbon wrote:
Bit clearer now Chips, ta.

Anyone having issues getting gas pockets to show up on the navmap? I've entered 16384 for the property flag but getting nothing showing up. Also 2048 doesn't seem to do anything either


I think you will need to add one of the following - probably the danger ones.
Quote:

1 object density low
2 object density medium
4 object density high
8 danger density low
16 danger density medium
32 danger density high


I think these define the, erm, "visibility" of the type, and the higher numbers were the type. In other words I think you'll get 16384+8 will give you what you are looking for, but with low density - whilst with 16384+16 with medium density.

Likewise try 2048+4 to get high crystals, or 2048+2 for medium.

Posted on: 2011/1/23 14:27
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Anonymous
Re: Field Property Flags List
Anonymous-Anonymous
Well i applied the logic supplied, seems perfectly reasonable it should work but i'm not getting anything gas pocket related on the navmap, tried nearly all of the permutaions on offer. Very odd. Crystal entry works ok btw.


*** COMES BACK AFTER MORE TESTING ***

Well some work and some not, that's clear. All seem to display the same thing, was hoping for some sort of gaseous representation of the gas fields but i don't think there is one. Have to live with what's available methinks

Posted on: 2011/1/23 16:22
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Re: Field Property Flags List
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Should be easy to make your own?

Posted on: 2011/1/24 0:31
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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