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Gravity well generator - AOE crusie disruption?
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Gravity well generator - AOE crusie disruption? |
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has anyone got a crusie distruption AOE effect. Im trying to make a weapon that disables crusie over a large area. any ideas?
I tryed turn up the blast radius and strength. did seem to do much. thx Jer
Posted on: 2010/4/7 20:49
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Re: Gravity well generator - AOE crusie disruption? |
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thats odd, I got this to work with nomad CDs with no problem, can I see the code you are using?
Posted on: 2010/4/8 4:20
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Re: Gravity well generator - AOE crusie disruption? |
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i think i got it figure it was working on the fighter just not caps. I think it cuz the engine is so far into the cmp file.
but here what I have, i want it to nock out crusie over a 20k area. if there a way to make the effect last for a time period that would be cool to. ; [Motor] nickname = Borstel_disruptor01_mark01_motor lifetime = 0 accel = 0 delay = 0 ; [Explosion] nickname = Borstel_disruptor01_mark01_explosion effect = ku_cruisedis01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 1000 radius = 20000 hull_damage = 1 energy_damage = 1 impulse = 0 ; [Munition] nickname = Borstel_disruptor01_mark01_ammo explosion_arch = Borstel_disruptor01_mark01_explosion loot_appearance = ammo_crate units_per_container = 5 hp_type = hp_gun requires_ammo = true hit_pts = 2 one_shot_sound = fire_cruise_disruptor detonation_dist = 20000 lifetime = .00001 Motor = Borstel_disruptor01_mark01_motor force_gun_ori = false const_effect = ku_cruisedis01_drive HP_trail_parent = HPExhaust seeker = lock time_to_lock = 0 seeker_range = 20000 seeker_fov_deg = 360 max_angular_velocity = 0 cruise_disruptor = true DA_archetype = equipment\models\weapons\li_rad_missile.3db material_library = equipment\models\li_equip.mat ids_name = 564726 ids_info = 564726 mass = 0 volume = 0.50000 ; [Gun] nickname = Borstel_disruptor01_mark01 ids_name = 564726 ids_info = 564726 DA_archetype = equipment\models\weapons\xwingblaster.cmp material_library = equipment\models\ge_equip.mat HP_child = HPConnect hit_pts = 4215 explosion_resistance = 0.0000100 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 00 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 1 muzzle_velocity = 0 toughness = 1.600000 projectile_archetype = Borstel_disruptor01_mark01_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100
Posted on: 2010/4/8 16:19
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Re: Gravity well generator - AOE crusie disruption? |
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might try adding to the lifetime of the explosion, not sure what it will do but its worth a try. Also you could just have it fire multiple ones at intervals maybe come kind of bot AI to do it right. and as faar as caps, the engines are bugged with cds but there is a way to fix them, I forgot how though.
Posted on: 2010/4/9 3:30
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Re: Gravity well generator - AOE crusie disruption? |
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2010/3/14 18:10 From Germany
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make the explosion lifetime not two values but only one. this way you can make it hold on without the length is random. sure, if you want to make it a bit random, have two numbers (min&max).
Posted on: 2010/4/9 11:50
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