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There are currently 45 users playing Freelancer on 47 servers.
July. 1, 2022

Browsing this Thread:   1 Anonymous Users



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Gravity well generator - AOE crusie disruption?

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2009/12/27 3:46
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has anyone got a crusie distruption AOE effect. Im trying to make a weapon that disables crusie over a large area. any ideas?

I tryed turn up the blast radius and strength. did seem to do much.

thx

Jer

Posted on: 2010/4/7 20:49
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Re: Gravity well generator - AOE crusie disruption?
Quite a regular
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2008/7/25 20:57
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thats odd, I got this to work with nomad CDs with no problem, can I see the code you are using?

Posted on: 2010/4/8 4:20
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Re: Gravity well generator - AOE crusie disruption?

Joined:
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i think i got it figure it was working on the fighter just not caps. I think it cuz the engine is so far into the cmp file.

but here what I have, i want it to nock out crusie over a 20k area. if there a way to make the effect last for a time period that would be cool to.

;
[Motor]
nickname = Borstel_disruptor01_mark01_motor
lifetime = 0
accel = 0
delay = 0
;
[Explosion]
nickname = Borstel_disruptor01_mark01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 1000
radius = 20000
hull_damage = 1
energy_damage = 1
impulse = 0
;
[Munition]
nickname = Borstel_disruptor01_mark01_ammo
explosion_arch = Borstel_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 20000
lifetime = .00001
Motor = Borstel_disruptor01_mark01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = lock
time_to_lock = 0
seeker_range = 20000
seeker_fov_deg = 360
max_angular_velocity = 0
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 564726
ids_info = 564726
mass = 0
volume = 0.50000
;
[Gun]
nickname = Borstel_disruptor01_mark01
ids_name = 564726
ids_info = 564726
DA_archetype = equipment\models\weapons\xwingblaster.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 0.0000100
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 00
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 0
toughness = 1.600000
projectile_archetype = Borstel_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

Posted on: 2010/4/8 16:19
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Re: Gravity well generator - AOE crusie disruption?
Quite a regular
Joined:
2008/7/25 20:57
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might try adding to the lifetime of the explosion, not sure what it will do but its worth a try. Also you could just have it fire multiple ones at intervals maybe come kind of bot AI to do it right. and as faar as caps, the engines are bugged with cds but there is a way to fix them, I forgot how though.

Posted on: 2010/4/9 3:30
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Re: Gravity well generator - AOE crusie disruption?
Home away from home
Joined:
2010/3/14 18:10
From Germany
Group:
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Senior Members
Posts: 1526
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make the explosion lifetime not two values but only one. this way you can make it hold on without the length is random. sure, if you want to make it a bit random, have two numbers (min&max).

Posted on: 2010/4/9 11:50
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