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There are currently 23 users playing Freelancer on 38 servers.
September. 28, 2023

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Problems with patrols and stations
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Hi all,

I have a weird problem if i assign a patrol route, namely ive got CTD in the game, no matter what type of routes were assigned (lane, attack, trader, etc...).
And an another problem the stations and ships communications with each other: Ive got 9 stations but only one communicates with the incomming ships and vice versa. I dont know why this one is different from the others and what i have to do to set this communications for all bases.

thanks in advance,

Posted on: 2009/7/16 6:36
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Re: Problems with patrols and stations
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did you modify the mbases.ini and add a [BaseFaction] entry to the base for that faction's patrol?

All patrols who want to land on a base must have their faction listed in the mbase.inis [BaseFactions]

Posted on: 2009/7/16 9:03
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Re: Problems with patrols and stations
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Quote:

did you modify the mbases.ini and add a [BaseFaction] entry to the base for that faction's patrol?

All patrols who want to land on a base must have their faction listed in the mbase.inis [BaseFactions]


Yes i added them to the base but nothing has happened but ctd. Is there any rule where should i start the patrol route? (near the base, in the base...etc)

Posted on: 2009/7/16 9:26
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Re: Problems with patrols and stations
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The solution? Never, ever, ever write patrol paths in FLE. Open a text editor and do it manually. Writing Encounters in FLE causes all kinda of buggery, try and do it by hand, see if that helps.

Posted on: 2009/7/16 11:37
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Re: Problems with patrols and stations
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Quote:

The solution? Never, ever, ever write patrol paths in FLE. Open a text editor and do it manually. Writing Encounters in FLE causes all kinda of buggery, try and do it by hand, see if that helps.


Well, thanks, i will try to do it manually.

The second problem i wrote remains, if someone could write a solution i'd appreciate that.

Posted on: 2009/7/16 12:08
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Re: Problems with patrols and stations
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Check the distances from the end of the patrol to the bases, maybe this is the reason, maybe station loadouts, not sure, equipment = rumble_station or kinda this, dunno.

Posted on: 2009/7/16 18:41
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Re: Problems with patrols and stations
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The reason your base isn't communicating is possibly due to the fact that there are no behavior = trade encounter zones or patrols ending at it. If there are only behavior = wander type encounters... the base won't communicate (as far as I know)

Posted on: 2009/7/16 21:19
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Re: Problems with patrols and stations
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Station communications - when in doubt always check the obvious, open the system ini and check the base entries actually have the correct "voice" entry. You have a choice of 3 possible voices for the base, they are atc_leg_m01 for the male voice, atc_leg_f01 for the female voice & atc_leg_f01a for the robot, anything else results in a silent station.
Because your using FLE this is the most likely candidate for the problem, as FLE lets you use any of the voices in FL for the station, when in reality only the 3 listed above will actually work.

Posted on: 2009/7/16 23:55
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Re: Problems with patrols and stations
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Quote:

Station communications - when in doubt always check the obvious, open the system ini and check the base entries actually have the correct "voice" entry. You have a choice of 3 possible voices for the base, they are atc_leg_m01 for the male voice, atc_leg_f01 for the female voice & atc_leg_f01a for the robot, anything else results in a silent station.
Because your using FLE this is the most likely candidate for the problem, as FLE lets you use any of the voices in FL for the station, when in reality only the 3 listed above will actually work.


I use atc_leg_f01 and atc_leg_m01 for all stations i checked them in FLe and in the system file also unfortunatelly they dont talk except only one base.

Quote:

The reason your base isn't communicating is possibly due to the fact that there are no behavior = trade encounter zones or patrols ending at it. If there are only behavior = wander type encounters... the base won't communicate (as far as I know)


I made my ambient for that base with area_trade_trader, area_trade_freighter_pirate, and area_freighter_smuggler, but all of my bases have ambients contain trader behavior.

Quote:

Check the distances from the end of the patrol to the bases, maybe this is the reason, maybe station loadouts, not sure, equipment = rumble_station or kinda this, dunno.


What the relation between loadouts and communications?
The distances same as in the vanilla systems.

Posted on: 2009/7/18 6:06
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Re: Problems with patrols and stations
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are these ships docking with the base?

Posted on: 2009/7/18 6:43
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Re: Problems with patrols and stations
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Quote:

are these ships docking with the base?


No, nevertheless all of those factions have been listed in that base.

Posted on: 2009/7/18 7:28
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Re: Problems with patrols and stations
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Try to delete the base they dock and communicate with and see what happens(kinda neurological way lol )

Posted on: 2009/7/18 11:59
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Re: Problems with patrols and stations
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Quote:

Try to delete the base they dock and communicate with and see what happens(kinda neurological way lol   )


They do not dock, this is the problem, they do not communicate, this is the second problem.

Posted on: 2009/7/19 7:05
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Re: Problems with patrols and stations
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Without code it's difficult to see the issue... would need mbase base code, pp code and system ini base code as well

Posted on: 2009/7/19 7:47
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Re: Problems with patrols and stations
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Have you checked the client error log (FlSpew) to see if it's a dodgy loadout, any missing archetypes will be listed in it.

The mBases.ini is the usual culprit with crashing patrols, and it's not because you forgot to add the faction to the base, the mBases is one of the touchiest files in FL, the slightest mistake can stop the file from working.
A typo in the mBases means that FL will stop reading the file at that point, which means everything else in the file is ignored by FL.
An FLE speciality is the doublicate base entry, every barfly will be ignored from the first of the base entries right to the end of the file.

Posted on: 2009/7/19 12:53
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