Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 76 users playing Freelancer on
45 servers. | May. 22, 2022 |
Browsing this Thread:
1 Anonymous Users
Field Property Flags List |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/2/14 21:37 From İstanbul, Turkey
Group:
Registered Users Wiki editors $$$ Supporters $$$
Posts:
153
![]() |
Anyone got a list of this? I've been pulling them from the system files so far, but it'd be much easier for me to have a list to reference from. For those of you who don't known, property_flags defines what a field shows up as on the map.
I had a list somewhere, but I have no idea what happened to it. Additionally, anyone know how to make fields no appear as minable on the map? I've not touched FLE this time, and they still show as if the small, floaty asteroids dropped stuff. Would prefer this to be otherwise. Suggestions?
Posted on: 2009/7/12 0:17
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/2/17 23:14 Group:
Registered Users FLServer Admins Senior Members
Posts:
518
![]() |
Hey mate, look in the SW01.ini I listed them for you.
Posted on: 2009/7/12 4:22
|
|||
![]() |
||||
|
Anonymous
|
Re: Field Property Flags List |
|||
---|---|---|---|---|
Anonymous-Anonymous
|
Try here, http://the-starport.net/index.php?opt ... mf&Itemid=26&topic=1873.0
Try this setting, might help with the mineable area problem pop_type = nonlootable_ast_field
Posted on: 2009/7/12 8:25
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Quite a regular
![]() ![]() Joined:
2008/2/14 21:37 From İstanbul, Turkey
Group:
Registered Users Wiki editors $$$ Supporters $$$
Posts:
153
![]() |
Already set to that, that's what's confusing me. Even without that line, they still show as minable ¬¬
Cheers for the list Forsaken. S'nice to have something to reference from
Posted on: 2009/7/12 11:07
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Starport Staff
![]() ![]() Joined:
2008/10/25 17:58 From On my way back
Group:
Registered Users Starport Staff FLServer Admins
Posts:
360
![]() |
Making the asteroid fields mineable (and unmineable) on the nav map is set by the visit line
visit = 32 ; unmineable visit = 36; mineable hope I got the order right I'm not at my compu right now as an aside you will have to delete the visit line from your save games aswell as FL will not update the new value if you have the zone already on your nav map. Hope this helps
Posted on: 2009/7/13 13:42
|
|||
~Insert Cool Text Description Here~ | ||||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/2/17 23:14 Group:
Registered Users FLServer Admins Senior Members
Posts:
518
![]() |
;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap) ;property_flags = 66 (Rock in NavMap) ;property_flags = 128 (Jersey Debris in NavMap) ;property_flags = 129 (Detroit Debris Normal Density in NavMap) ;property_flags = 130 (Debris High Density in NavMap) ;property_flags = 132 (Debris Low Density in NavMap) ;property_flags = 256 (Small Ice Asteroids in NavMap) ;property_flags = 258 (Ice Asteroids in NavMap) ;property_flags = 512 (Lava Rocks in NavMap) ;property_flags = 1024 (Green Asteroids in NavMap) ;property_flags = 2049 (Ice Asteroids in Navmap) ;property_flags = 4096 (Minefield in NavMap) ;property_flags = 4128 (Minefield in NavMap) ;property_flags = 8192 (Asteroid Field) ;property_flags = 8200 (Asteroids) ;property_flags = 16400 (Ice Nebula in NavMap) ;property_flags = 62768 (Nebula in NavMap, property_fog_color) ;property_flags = 65536 (Exclusion/Unknown) ;property_flags = 131072 (Exclusion/Unknown) ;property_flags = 196608 (Exclusion/Unknown)
Posted on: 2009/7/13 16:48
|
|||
![]() |
||||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2009/8/16 2:58 From Qld, Aus.
Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
2006
![]() |
Here you go, the complete list of values for property_flags. These are bit masks, add 'em together to combine properties.
Code: 1 object density low Ice & crystal are basically the same (at least, as far as the Nav Map is concerned). Exclusion overrides everything else; couldn't determine if there was any difference between them. The 0x values are for completeness, set if the related value is given.
Posted on: 2010/8/11 8:54
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2010/2/22 0:47 Group:
Registered Users $$$ Supporters $$$ Senior Members
Posts:
928
![]() |
Quote:
Does the sort value matter, in how the zones are displayed?
Posted on: 2010/11/1 16:16
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
Adoxa's post is a definitive list... there should be no further need to list individual numbers ![]() After all, ice crystals could also be 260 - high density ice. Or maybe 288, high danger ice ![]()
Posted on: 2011/1/21 14:12
|
|||
|
Anonymous
|
Re: Field Property Flags List |
|||
---|---|---|---|---|
Anonymous-Anonymous
|
Bit clearer now Chips, ta.
Anyone having issues getting gas pockets to show up on the navmap? I've entered 16384 for the property flag but getting nothing showing up. Also 2048 doesn't seem to do anything either
Posted on: 2011/1/23 10:25
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
I think you will need to add one of the following - probably the danger ones. Quote:
I think these define the, erm, "visibility" of the type, and the higher numbers were the type. In other words I think you'll get 16384+8 will give you what you are looking for, but with low density - whilst with 16384+16 with medium density. Likewise try 2048+4 to get high crystals, or 2048+2 for medium.
Posted on: 2011/1/23 14:27
|
|||
|
Anonymous
|
Re: Field Property Flags List |
|||
---|---|---|---|---|
Anonymous-Anonymous
|
Well i applied the logic supplied, seems perfectly reasonable it should work but i'm not getting anything gas pocket related on the navmap, tried nearly all of the permutaions on offer. Very odd. Crystal entry works ok btw.
*** COMES BACK AFTER MORE TESTING *** Well some work and some not, that's clear. All seem to display the same thing, was hoping for some sort of gaseous representation of the gas fields but i don't think there is one. Have to live with what's available methinks
Posted on: 2011/1/23 16:22
|
|||
|
Re: Field Property Flags List |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/6/2 10:17 Group:
Registered Users $$$ Supporters $$$ Senior Members
Posts:
1847
![]() |
Should be easy to make your own?
Posted on: 2011/1/24 0:31
|
|||
"C" for "Caterpillar"... "Cool"... "Cheesey"! ![]() |
||||
|