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There are currently 41 users playing Freelancer on 43 servers.
April. 6, 2020

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Feedback & Suggestions
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Feel free to tell us our opinion about this project here

Did any one tried out the interface till yet btw? WIll be glad to see some comments about it

Posted on: 2009/5/22 16:37
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Re: Feedback & Suggestions
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Will try.
And why this project is not present at FL-Forge?

Posted on: 2009/6/2 17:32
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hmm thats true, it would be good to have aproject page there

although the FL Forge is crap at the moment, i mean it really is, ive got a project page there, it took ages before it was activated, the font sizes are too small which make hard to navigate, it needs sorting


BD

Posted on: 2009/6/2 17:39
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Have fun making themes for it. If you hadn't noticed, it's very locked down as it uses ionCube.

Posted on: 2009/6/2 17:58
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: Feedback & Suggestions
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Working

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How to work with clans, has not understood yet

Posted on: 2009/6/2 19:27
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Re: Feedback & Suggestions
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Looks like this is shaping up into something nice. Good job!

Posted on: 2009/6/2 20:44
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Ok guys, as main developer I have to say thanks for the testers, but if you want the powerful rewritten version, you have to be patient. It's quite hard to reprogram something like that from scratch!
Maybe someone has a PHP-Coder that could speed up the progress? Would be nice.

I'm putting it into the Forge this week, I promise!

New features of the new Version will be:

  • multiple bank accounts

  • shared bank accounts

  • Plugin System for FLHook

  • (Plugin System for webinterface)

  • much cleaned up code!

  • Depot feature will come later



So feel free to add suggestions!

@Helloween: How do you use it? with some kind of forum software or with standalone login by bulldog, on each version you need to have usergroups for the clans, so if you are in a clan usergroup, you get access to that clan's "page", group leaders get clanadmin rights

Posted on: 2009/6/2 21:38
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Re: Feedback & Suggestions
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2Tai: Standalone. While only for myself. I am afraid to hang out in an Internet since communication with flhook goes on not secure channel...

It is a pity that the remote interface of flhook not ssh

Whether are there any telnet<->ssh tunnels?

P.S. Thx for clans note

Posted on: 2009/6/3 7:18
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Re: Feedback & Suggestions
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@tai - if you send me the database schema for this ill create a php installer for you if you want

Posted on: 2009/6/3 10:08
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yeah I'll do, but it will take a while, haven't even got char connection ready

only feature that has been finished is the Bank, atleast from what I know

@ssh: hmm let's get a developer to do that ^^

hmm you also could use a python script as ssh-server, that forwards the commands to flhok, if you run that on the server, all will be fine, I think at least

Posted on: 2009/6/3 11:00
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Re: Feedback & Suggestions
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Okay news on the encryption thing:

  • I could use Blowfish on the PHP-Side, which won't require a PHP-Addon like SSH

  • Some C++ dev maybe could add encryption+decryption with blowfish to FLHook(maybe even me)



This would work!

Posted on: 2009/6/6 22:15
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Re: Feedback & Suggestions
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Another one idea to encrypt user/admin session:
1. Web Server must be on machine with Fl Server or placing with same secure firewalled LAN
2. Web Server must use only Https protocol with pre installed self-signed sertificate and port forwarded to outside to Internet
3. User connects to it from Internet by browser like https://myFLProfile.atThisFL.Server

So sessions between web server and fl server are secured against public access from internet

And session between web server and user are secured by https.

Posted on: 2009/6/11 11:32
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Re: Feedback & Suggestions
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Why do you need encryption?
I mean, gameservers and webservers in most cases run on pretty secure networks so man-in-the-middle attacks are somewhat unlikely.

Posted on: 2009/6/11 12:18
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Re: Feedback & Suggestions
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I am afraid that when using a web interface to hook over internet administrator password may be intercepted .

Posted on: 2009/6/11 12:53
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Quote:

I am afraid that when using a web interface to hook over internet administrator password may be intercepted .


Believe FLhook can set the IP's who have admin rights from the console.
And "standard" admins shouldn't have console access to flhook, just ingame.

Posted on: 2009/6/11 13:04
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