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There are currently 127 users playing Freelancer on 39 servers.
April. 17, 2021

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Re: Dev's Limit Breaking 101 Techniques
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Everything npc-related is serverside.

And other stuff in content dll too?

Posted on: 2009/5/26 12:43
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Re: Dev's Limit Breaking 101 Techniques
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Well, obviously there's a lot of stuff in content.dll And what about stuff that's in the list: as i said, everything npc-related is serverside, reputations - probably serverside only too. And two others are for single player.

Posted on: 2009/5/26 21:14
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Everything npc-related is serverside.


cool

i´ll make some tests today (in germany its 00:10 )

Posted on: 2009/5/26 23:11
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Found another one.

0xBB1DA Content.dll (v1.1) - 2000f - distance from the patrol zone that patrol_path encounters begin to spawn.
Note: so far tested only with patrol zones and patrol_path behaviour encounters.
This is not the distance from the end of the patrol(suprisingly), but from the patrol zone.

Say, you have patrol that begins near New London and ends near Cambridge gate. So between these to points if you are closer to the patrol than 2000 m, patrol encounters will spawn.

This is not from the middle of the patrol.
Say, your patrol has size 750*30000. in this case encounters will spawn 2375 - 2750 away from the patrol. If your patrol has size 1*30000, they will spawn 2000 away from it or closer.


Seems like this parameter is also valid for area zones(did some tests).

Posted on: 2009/5/27 17:17
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Re: Dev's Limit Breaking 101 Techniques
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test failed

Posted on: 2009/5/27 22:14
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

test failed


Could you be a bit more particular?

Posted on: 2009/5/28 4:48
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Quote:

test failed


Could you be a bit more particular?


You know: if NPCs spawn you´ll get an short lag, it doesnt matter which details, which hardware etc.
And i thought "maybe this lag is gone when NPCs spawn on a greater distance"
But i was wrong...^^

Posted on: 2009/5/28 9:03
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Re: Dev's Limit Breaking 101 Techniques

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Here's a nice one for those who take videos.
Code:
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings



I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?

Posted on: 2009/5/31 13:31
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Quote:

Here's a nice one for those who take videos.
Code:
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings



I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?


Tried too, same effect

Posted on: 2009/5/31 21:08
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Quote:

Quote:

Here's a nice one for those who take videos.
Code:
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings



I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?


Tried too, same effect


I guess those address offset is V1.1, not at V1.0 of games.

Posted on: 2009/6/1 19:37
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Re: Dev's Limit Breaking 101 Techniques
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Yes Jong, that is what I was going to suggest.

@Helloween and crashbx,
Are you guy using the 1.1 version of the Freelancer.exe?

Posted on: 2009/6/1 22:09
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Re: Dev's Limit Breaking 101 Techniques
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Forsaken: Yes, but strange question, because patch 1.1 only for server, whether not so?

Posted on: 2009/6/1 23:02
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Re: Dev's Limit Breaking 101 Techniques
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There is no v1.1 of Freelancer.exe

Posted on: 2009/6/2 0:29
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Re: Dev's Limit Breaking 101 Techniques
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Quote:

Quote:

Here's a nice one for those who take videos.
Code:
0x0F85->0x90E9 in freelancer.exe, 0xED5B9 = remove HUD elements on objects in space - includes text, brackets, targeting reticles, and missile warnings



I tried this, but didnt work for me, only thing i noticed, that bracket of planet disapeared when i come close to it, and indicator started to circle around my screen. Any idea what i missed ?
This is a side effect of the hack, so I think you did it correctly. The main purpose of it is to remove the brackets around non-targeted ships. Before this was found your only option was to adjust a multiplier that was used in both the calculation of the visibility of the brackets and some asteroid calculations, so when you decreased the multiplier to make the brackets show up at a shorter distance, asteroids would tend to "pop in." This isn't related to the asteroid calculations at all, so it doesn't have that side effect. The only side effects that I've seen are that missile warnings are disabled and that the selected object's bracket/text doesn't show up.

Posted on: 2009/6/2 1:01
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Re: Dev's Limit Breaking 101 Techniques
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There is no v1.1 of Freelancer.exe


*smacks forehead* I know that... doh!

Posted on: 2009/6/2 2:35
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