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November. 12, 2019
The Starport Forum Index > All Posts ([RIP]Soupman)

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The Underverse 12.3 Xmas Release Sneak peek
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Stay tuned for another Underverse Release..just days away

From the mind of Dwn we bring you a sneak peek at the Planet Core

https://youtu.be/TLqnx_AK1Jg

https://youtu.be/N6VBNZjoHnc

https://youtu.be/6HW35PsdDks

Posted on: 2017/12/23 17:08
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Re: Space Battleship Yamato/Star Blazers mod wanted
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Quote:

I imagine you use the liberty cruiser main gun for the wave motion gun?



you should ask Dwn that ... i just like it because it looks cool and has the most fire power

here it is in action

https://www.youtube.com/watch?v=Den7nHQU5gs

Posted on: 2017/9/17 15:37
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Re: Space Battleship Yamato/Star Blazers mod wanted
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We fly that ship in the UV ..it is the biggest baddest ship in our Mod


Attach file:



jpg  U571final1.jpg (69.59 KB)
99_59bbee3250951.jpg 756X432 px

Posted on: 2017/9/15 16:14
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Re: [Freelancer Coding News]FLAC lives and is under NEW management.
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First things First ..i will admit that tearing Down Flac was a major pain in the ass .... Eagle built in so many checks to secure it and verify users to keep the system from being abused... the program always had to resolve to eagles personal server which at one point had gone offline for good.. we thought this was the end of FLAC.

But you guys know us ..if nothing else you can say we are stubborn mule headed %*^&(**^&*(^ you get the idea. We were saved at last when we brought dmz on to the coding team and he got the program working again without registration or the key gen .... making this program avail to all that need it now and into the future... the requirement to sign up at eagles site and request access is still our policy .. but the software will be provided to all that need it at no cost.

We know that Freelancer is more or less dead but hell ..we still operate D3 servers and have been around over 17 years now so dont worry we will always be around to support server admins.

we are still working on new features but for this new release here is what we did..

[RELEASE NOTES]

New in this release:

NEW Ver# 2.9.9.10


DMZ has done major upgrades! FLAC now works with all versions of Windows and both 32 and 64 bit OS's. He has removed the registration requirement so the KeyGen is no longer required. FLAC is now run directly from the file folder rather than being installed as a program. new features are still being worked on and FLAC is Def Alive and well.


thank for taking the time to read this update

Team [RIP]
Soup,Dwn and dmz ...everyone involved with making FLAC stronger



Posted on: 2017/3/18 13:28
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Re: [Freelancer Mod News]The Underverse 2.28 Avail Xmas Day
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Original post updated - final release notes

Posted on: 2013/4/28 15:38
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[Freelancer Mod News]The Underverse 2.28 Avail Now
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UnderVerse 2.28, available now at http://UnderVerse.us

We have a new type of Planet located inside our new 109th System. Introducing Planet Illumnion...
The Exterior, Interior and Base are made up of 154 individual parts, necessary to obtain solidity for flying 'inside' a structure.



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This shows some of the 20 kilometers of cave inside the Planet.



And a quick fight in the cave...



Here is the Base located on the North Pole of the Planet.



This is the first late release I have had in 19 years of level and mod building, sorry for the delay. I had to overcome many Freelancer limitations to build this planet and interior cave system.
I figured out the multiple-point problems and then later the multiple-near-point problems. Getting the sur files to work (what gives a wall its solidity) was a nightmare but it is fairly solid now. And don't get me started on the parallel-sur-lag issue, heh.
Because of the aging Freelancer engine, the caves are necessarily simplistic in design. I wish I knew how to smooth out the lighting better but if I add more lights in the system then the Flare gun and other guns that emit light stop working.
I have many ideas for future builds of the UnderVerse, I hope you enjoy this one.

Release Notes:

New sounds and trail effects have been added to some of the engines.
Each of our 125 shipa now have customized fuses for sparks, smoke and flame.

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Every ship now has a visual explosion with varying colors.

The updated universe maps (Dwn's printable one and Soup's pretty one) are now in the mod folder for quick reference.

Watch the great new intro movie made by [GLTC]Goultek!



The ability to log in with multiple user accounts (from the same computer) is now built into the mod.
Asteroid fields for commodity mining have been added to Strand, Grand Rift, Maelstrom, Faust, Callisto, Belesarius, Ganymede, Etna, Ukraine, Vesper, Wunderland and Switzerland.
All ship prices have been evened out to reflect the shield add-ons.
A mine launcher has been added to the Dart, Mantis Screamer, Hornet MKIII and Tranquilizer.
The mass has been increased on the four Light Fighters so they strafe smoother.
Docking Rings have been removed from all planets (except Crematoria, our prison planet). Now you can dock on a planet from any direction. Undocking exits at the original spot. This has slightly changed distances from planets before F3 will activate, you will have to fly closer to the larger planets before auto-docking. Speed docking is still enabled for all other locations.
NPC Battleship groups have been tweaked, they should no longer planet dive or de-spawn while engaged. I have limited them to a single group of 6 ships at a time now instead of two. Maybe now you will have a chance alone, heh.
Headlights have been added to all of the ships.
Select weapons now emit light as they project.



A new FLARE gun has been created for the mines...in case you are Afraid of the Dark. I know you are...



The distance you can visibly see ships has been reduced, this will help lower video lag. This has not changed the HUD ranges.
Over 300 new rumors have been created by [GLTC]Goultek, proofread by DirtyThree, thanks to you both! (You need nearly green reps to see them).
A fresh 2.28 Load screen prepped by [RIP]Soupman. Image by Charlie DiAngelo, awesome!
The four 'Start' rocks in the 'Fame or Shame' system are now clickable from a distance (for those of you tired of plowing into an angry hornets nest).
The 'Start' rocks in the 'Feudal Wars' system are now clickable from a distance (for those of you who just can't seem to find the rock) Congrats to Ironmoon and Jen, their win records have granted them honorary naming rights.
Two planets/bases in each Capitol have been converted or added to Faction-only status (much like the Merchant-only planets except no npcs outside).



Shrine to adoxa; original figure by [RIP]Blue for the Descent3 level Fusion-Reap. Tweaked and converted by [RIP]Fusion and [RIP]DwnUndr. Thanks to Gibbon for the glowmap tutorial. Click on the Infocard to read what it is all about.



Twelve new ships make their appearance in this release,

The Brutix Heavy Fighter, provided by [Aesir]Arch. This was created by his late girlfriend Chessa. Texture and HP by Darkblade. Sold at Valhalla, Zion.

The Viper MK7 Ultra Fighter, provided by [Dx]Red_Phoenix. Wireframe by Mark Davies. Adapted by [RIP]Fusion. Sold at Stratos, Solitude.

Five Faction-only Heavy Fighters created by [RIP]John Carter:
Asp - Merchant
Fist - Necromonger
Tempest - Elemental
Blade - Furyan
Hatchet - Rykengoll

Five Faction-only Battleships created by [RIP]John Carter:
Cobra - Merchant
Dragoon - Necromonger
Wildfire - Elemental
Sythe - Furyan
Pike - Rykengoll

...................insert new ships here............................

More voice files have been added for all new ships, factions, systems, bases and commodities by [RIP]Soupman. We have probably replaced over 5,000 voices by now for Missions, Bartenders, Bribe Girls, Ships Computer, Docking Command and Male & Female Pilots.

The new system has restricted access (the first of several new systems coming). Only players who are flying one of the new Mine ships listed below can enter. There are three reasons I did this; 1) so no big-blast torpedoes are used (a single one of these could kill everyone in the mine, heh). 2) The mines (and future additions) are narrow, large ships would get stuck and I don't want to hear the whining. 3) The chase view has been lowered to ship level so your view doesn't go through the wall and disorient you when you scrape a wall.
Three existing ships have been converted to be Mine ships, they are all Heavy Fighters and each one steers differently:
Fang: 3 gun/missiles, 5 turrets, 17000 armor, 85 bots, 85 batts. mine, CM, CD
Reddog: 3 gun/missiles, 5 turrets, 16500 armor, 80 bots, 80 batts. mine, CM, CD
Moss: 3 gun/missiles, 5 turrets, 17500 armor, 90 bots, 90 batts. mine, CM, CD
You may use these ships in normal space if you wish, but only these three ships can enter the new system (FLAC protected). They come equipped with a special Mine Shield and a special Mine Thruster is available. Both are better than stock but not quite as good the ones sold by Merchants. I chose these particular ships because the sur profile is ideal for wall scraping without getting sardined.
Global constants have been drastically altered to give maximum advantage to this new type of mine flying, but you won't notice this in normal ships. The Mine shield gives a pleasant sound when you bump something, you can thank me now.
There are also three new Bases and a few new commodities and a new trade run (Phrogs, anyone?).

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Special thanks to Schmackbolzen for his obj-sur converter. Two years of fresh building possibilities are now open for business.

So many people to thank for their contributions to this release!
[RIP]Soupman for the new loadscreen, daily rep edits, being the 'bad cop', creating and running the forums, running events, npc voice files.
[Dx]Mick for new base images, running events.
[RIP]John_Carter for the new faction ships, running events.
[Dx]Red_Phoenix for the Viper MK7, updating ship descriptions.
[Aesir]Arch for the Brutix Heavy Fighter.
[GLTC]Goultek for server tools, intro movie, 300 rumors, full mapping, running events.
DirtyThree for proof reading Goultek's 300 rumors.
[RIP]Fusion for converting JC's models into Freelancer format and for creating the billboards and icons for commodities, ships and bases. Tweaking Adoxa's Shrine.
{KEA}Bobby for the wonderful icons and menues from the last release, running events.
[RIP]Blue for the Adoxa's Shrine model.

Outside people:
[LL]Atan for the Descent3 editor that made it possible to build the planet and caves.
Schmackbolzen for his obj-sur converter.
Adoxa for his many tweaks to the freelancer engine.
Eagle for the wonderful FLAC Anti-Cheat/Server Operator program.
Joe Boomz for Ioncross.
Cold_Void for the initial coding hints to make guns emit light.
Jerry Berlongieri for the music inside the Illumnion caves.
Charlie DiAngelo for the original loadscreen picture.

Beta Testers for 2.28: AstroCreep, Bert, Cosmic Reaper, Devil May Cry, Fox, Griff, Mech, Mini Astro, Rock Star, Shadow Lord, Shadow Runner, Sir Scooby, ZzzzZ, [(V\ET]-Fire~Ant, [(V\ET]Sitting Bull, [Aesir]Jenessa, [Aesir]SlumLord, [BWF]Zed, [Dx]Mick, [Dx]chris-rogue, [Dx]-Hutch-, [Dx]MsLeFaye-beta, [Dx]Red Phoenix, [GLTC]Goultek, [GLTC]Mario, [RIP]Duke_Nukem, [RIP]Soupman, [RIP]In2u, [RIP]Oddjob, ~AB~

-DwnUndr

Posted on: 2012/12/22 17:05
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Re: Join our Server Ring!
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its an html code hover right next to it and refresh it

or refresh the page itself

Posted on: 2012/5/25 5:27
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Re: Join our Server Ring!
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Fixed

you may have to refresh the list .. its added

Posted on: 2012/5/25 0:56
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Re: cant get any mods to work now!
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ok then sounds like you had issues with CF

Try some of the other active mods then .. theres about 10 or 20 with players in them

see a list here

http://www.flserver.de/topservers.php?timeframe=day

Find the Mod Files Here

http://www.moddb.com/games/freelancer/mods


Posted on: 2012/5/25 0:42
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Re: cant get any mods to work now!
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Sounds like your corrupted , Get Rid of everything FL related and start over bud

you can get the game here .. for about 10 bucks

http://www.ebay.com/sch/i.html?_nkw=Freelancer+game

Posted on: 2012/5/24 19:21
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Re: Join our Server Ring!
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you mean the one on the left front ??


The Freelancer Community Server Ring

Link was Broken or changed domain .. All dead links and broken imgaes got removed

post a link to your site and image and i will reload it

Posted on: 2012/5/24 19:14
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Re: FLCN V 2.0 Applications
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im seeing the same effect in Chrome today

SS attached .. i know these are crappy Browsers but alot of Folks Run XP and use IE8 ..9 afaik is only Avail for 7 And vista.

until the cross Browser issue is fixed i will be removing it from

The FLC

FLC Stats

Eagles FLAC site

The UV

i will add it back once its resolved .. feel free to remove our sites if needed.

Thanks
Soup

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jpg  sp.JPG (100.30 KB)
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Posted on: 2011/12/30 16:12
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Re: FLCN V 2.0 Applications
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nope not the host .. im seeing the same stall on loads at Eagles FLAC and here .. Hmmm

IE Ver 8.0

Screenshot attached

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jpg  sp.JPG (65.86 KB)
99_4efcdcb4996c1.jpg 727X498 px

Posted on: 2011/12/29 21:33
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Re: FLCN V 2.0 Applications
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There a Problem with the Bar ?

Really effecting load times on my sites and not showing up


i will be removing the code for the time being

Posted on: 2011/12/29 15:06
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Re: Another FL server lost
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Always sad to see a server close

BUT

"It Ain't Over Til It's Over"



poignant video Apply to your love of the game

Posted on: 2011/12/21 23:33
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