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There are currently 43 users playing Freelancer on 43 servers.
April. 6, 2020
The Starport Forum Index > All Posts (Tunicle)

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Re: Hey
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Nice to see old faces.

Posted on: 2016/1/3 17:03
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Re: What does A.S. year stands for?
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found this "Dates are calculated as Standardized Years "after settlement." 0 A.S. is synonymous with the landing of the Liberty."

http://the-starport.net/modules/newbb ... t_id=37117#forumpost37117

Posted on: 2014/12/27 17:07
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Re: What does A.S. year stands for?
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After sol is the commonest I have seen.

Edit But also
after sleepership
after Sirius
have been suggested but it appears to be
after settlement (see posts below)

Posted on: 2014/12/27 13:04
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Re: Anti DDoS
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Well done, again.

Posted on: 2014/4/24 11:56
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Re: Remove things from a player database if already released in mod
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Thank you

Posted on: 2014/1/25 16:20
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Re: HardCMP V1.0.0.23 crashes
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Thank you for the input, works "out of the box" on my other computer.

Are people sure there is not a more generic file library or suchlike needed?

Posted on: 2013/9/18 7:43
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Re: HardCMP V1.0.0.23 crashes
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Hi
all files, all origins = crash

Ther is no open just cmp option.

If I double click file then HardCMP opens but loads no file, no crash.

If I try the file open option = crash.

If I move cmp to folder on its own all I see is white, but no crash

Posted on: 2013/9/17 22:11
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HardCMP V1.0.0.23 crashes
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Hello,
HardCMP V1.0.0.23 just crashes when I try to load a file, do I need some library files?? or something already installed to make it work?

V1.0.0.20 opens files no problem.

Best wishes

Posted on: 2013/9/16 23:56
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Re: Flserver Will not update to 1.1
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Posted on: 2013/8/14 8:52
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Remove things from a player database if already released in mod
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Hi,
distant memory is that there was a tool that could remove any items from the player database if that was needed.

For example removing a system from a mod, then scrubbing the playerbase for those entries so as to avoid problems.

Does this actually exist?
Is it simple to implement?

Thank you in advance.

Posted on: 2013/8/13 17:33
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Re: Commodities and Bases
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If you keep the basic commodity price low and use the multiplier to get the sell price then there is no profit in selling apart from the bases you have added it to. If no entry the sell price is the default.

For example base price = 50 and lowest buy price = 50, then no profit unless at the base where you have a multiplier (covered in the tutorial above).

Posted on: 2013/3/10 11:28
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You know when it all goes red?
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If you are stopped by an NPC and you have illegal cargo that you refuse to drop, every lawful npc, base etc. goes hostile.

Has anybody tried to code this action as a player command maybe via FLhook?

Posted on: 2013/1/27 20:01
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Re: Freelancer crashes right before start menu
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Make sure you have no saved games

Posted on: 2013/1/26 22:18
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Re: Hello
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Hello,
not as many players now, Discovery is the most played at moment.

Many changes to mods including additions via hook prgrams giving all sorts of things the original engine had trouble with.

Happy New Year



Posted on: 2013/1/1 14:38
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Re: [Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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"Hardback bound 42-page Engineering Manual for Modders"
is buried in there so maybe

Posted on: 2012/10/13 10:45
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