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There are currently 46 users playing Freelancer on
42 servers. | February. 7, 2023 |
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Re: Dropping all cargo in SP |
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There's also the simple, manual approach: just jettison everything.
Posted on: 12/12 9:27
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Re: Dropping all cargo in SP |
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Sure, but unless you disable save (or manipulate the files themselves), you simply cannot achieve it. Unless of course this is just for yourself and you're highly disciplined.
![]() Are you sure the fuse doesn't work? A cursory scan through the disassembly didn't notice anything, and if you load the autosave the equipment would never have been lost. Hm...
Posted on: 12/12 8:42
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Re: Dropping all cargo in SP |
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I mean, what's the point of dropping equipment when you can load the game where you still have it? Have you disabled save? "I load the autosave", so apparently not. And what does that mean? Have you removed the cargo & equipment from the autosave? In which case, the original question is moot. What am I missing?
Posted on: 12/12 8:01
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Re: Dropping all cargo in SP |
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I think you've missed "Load Game".
Posted on: 12/12 7:33
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Re: Space Battleship Yamato/Star Blazers mod wanted |
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Did you extract the zip to its own folder? i.e. you have
mods\yamatoshipmod_1-1\yamatoshipmod . Remove that intermediary, so it's just mods\yamatoshipmod .
Posted on: 2022/10/31 23:59
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Re: Zone.dll |
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Done.
Posted on: 2022/10/17 2:56
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Re: Zone.dll |
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I'll make an option...
Posted on: 2022/10/16 15:18
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Re: limit in cargo hold and characters |
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96E8: 30 20 03
9707: 00 20 03 Keep 96b1 & 9ae5 as they are.
Posted on: 2022/10/1 8:05
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku) |
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Copy
console.dll to your Freelancer EXE directory.Edit dacom.ini , add a new line with console.dll at the end of [Llibraries] (after flmaterials.dll or jflp.dll ).Now within your game you can press Enter to bring up the chat interface; type help for a list of commands.park will store your current ship on the current base.hitch will move you to another base (hitch a ride, since you now have no ship, if there's no ship dealer on this base, or you don't want its ships).Once you've got another ship, and are back in the base where you parked your old one, xfer will allow you to transfer equipment between the two ships.
Posted on: 2022/6/16 13:10
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku) |
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Is my readme really that bad?
Posted on: 2022/6/16 12:56
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku) |
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I think you could use the extra ships available in Console to do that. Park your ship at the unused base, hitch a ride to buy another ship (which makes no sense given the base is abandoned, but anyway), then xfer equipment between them.
Posted on: 2022/6/16 11:58
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Re: Editing base ownership, and editing random job targets? |
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Run by reference and updated link to my own list.
Posted on: 2022/6/16 1:49
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Re: Playing unmodded stuck campaign, no progression |
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You did not attach the save. I would have thought increasing MissionNum would have done it (
Mission = Mission_05 & MissionNum = 15 ).
Posted on: 2022/5/5 0:44
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Re: Silver_Fire Weapon Mods |
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https://the-starport.net/modules/wfdownloads/viewcat.php?list=sfw
https://the-starport.net/modules/wfdownloads/viewcat.php?list=massd https://the-starport.net/modules/wfdownloads/viewcat.php?list=roc
Posted on: 2022/4/30 2:31
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Re: Is there a mod to make the story missions not mess with your reputation so much? |
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JFLP is a patch to fix some things (in particular, it provides widescreen support); it also replaces the original binary-encoded
*.ini files with their text equivalents, for easy editing.The mission files are stored in folder DATA\MISSIONS where you installed Freelancer. The individual missions are in individual directories, e.g. M13\m13.ini .Using a text editor (Notepad will do in a pinch, but you might like something with a bit more oomph - Notepad++ seems pretty popular) you can edit those files, searching for SetRep (more specifically Act_SetRep ). This is the command that changes your reputation with a faction. If you place a semicolon in front of the line (;Act_SetRep ... ) it will comment that line out, thus leaving your reputation with that faction unchanged.Then it's a matter of determining which factions in which missions you want to preserve/comment. Here's a factions list, relating the nicknames to the name.
Posted on: 2022/3/2 0:46
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