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There are currently 47 users playing Freelancer on 40 servers.
August. 1, 2021
The Starport Forum Index > All Posts (adoxa)

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Re: Subtitles Revisited [BETA]
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JFLP has nothing to do with subtitles, but you would want it for widescreen support.

Posted on: Today 1:40
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Re: Dev's Limit Breaking 101 Techniques
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Quote:
Kuze wrote [many years ago]:
From all the fancy new stuff being made, I want to see just one: the ability to use the mouse wheel to scroll up and down in menus. Or it is hard coded and not possible to implement?

This must have been when I was offline and missed it. I had an email a few years later that requested wheel scrolling in the equipment dealer, which I wrote (and put on my site, but never posted here, apparently). Just had another email that wanted it to work in space and pointed out a few places where it didn't work. Somewhat belated, here's Wheel Scroll.

Posted on: 7/6 2:29
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Re: Changing energy output on weapons.
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The release files are stored as binary, you need to convert them to text. Try Tini (command line program) for one-off conversions, or JFLP for all of them (plus lots more).

Posted on: 5/18 1:16
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Re: Sigma 17 Missions, Need to be an advanced pilot
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Using vanilla (JFLP) I'm only level 1 and see jobs on both bases. I was also able to accept one from each (difficulty 23/24).

Posted on: 5/6 2:58
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Re: No enemies at mission points
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Sorry, no, don't think I can help with that one.

Posted on: 4/13 13:53
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Re: Is it possible to remove the client side server timeout kick?
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The really peculiar part is my "timeout" happens before it reaches the Main Menu - before selecting either single or multiplayer.

Looks like SP has a one-minute timeout for the server to perform an update (MP is five seconds). The one you're seeing is to load the save games. Here's a patch to remove those timeouts, letting it take as long as it needs.

Code:
freelancer.exe 1A8A41 05->00 = remove a timeout ~adoxa


Posted on: 3/9 7:17
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Re: Minimizing HUD help in freelancer
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Two options, both from my site. FL Hack has a key to remove the HUD, or use the HUDless plugin and define your own key.

Posted on: 3/9 0:39
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Re: Characters.fl "visit=" game limit
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Code:
# Double the size of Freelancer's "visit" packet.
# Jason Hood, 7 March, 2021.
# This allows over 40000 visit objects.

File: RemoteClient.dll
0096E9: 20 03   [ 90 01 ]       # 204800 up from 102400
009708: 20 03   [ 90 01 ]

Posted on: 3/7 7:42
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Re: Is it possible to remove the client side server timeout kick?
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I am wondering if anyone knows how I can disable this 'self-kick' the client does if it doesn't detect the server is still active?

I think it comes from DirectPlay itself, so I don't believe there's much that can be done.

Posted on: 3/6 9:30
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Re: Characters.fl "visit=" game limit
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I created 32000 dummy visit lines, with the last one being Pittsburgh, which showed up on the map. Visit storage is allocated dynamically, so it's not that. It's possible the dummy ids don't work the same way, so I'm not testing the same thing. Can you use Console? Its show displays everything on the NavMap, which should test if it's just a display issue (I had to increase patrol paths so they'd all show up).

Posted on: 3/6 8:44
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Re: Freelancer hud and buttons out of screen/not aligned properly after using War-Torn Single Player mod
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Other than reinstalling, no.

Posted on: 3/1 6:21
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Re: Freelancer hud and buttons out of screen/not aligned properly after using War-Torn Single Player mod
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Did you look at SWWT_v1.5\README\SW-WT Mod Widescreen Setup.pdf in your mods folder? JFLP has better support, but I'm not sure if they'll work together.

Posted on: 2/28 2:08
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Re: Game engine limit (String Cache overflow)
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Here's the same thing, but as a plugin.

Attach file:


zip StringCache.zip Size: 2.83 KB; Hits: 47

Posted on: 2/26 6:39
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Re: Game engine limit (String Cache overflow)
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Sorry, might be best to undo it all. I'll see if I can come up with a different approach. Or you could just use smaller nicknames (instead of making the cache bigger, make the strings smaller).

Posted on: 2/25 14:02
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Re: Game engine limit (String Cache overflow)
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Quote:
And also the server keep hanging with the same errors, about what I was speaking early (chklootvol, moors, healing, EquipDrag, DamagePerFire, criticalhit, GetRoot ), out of about 10 attempts of the starting.

Here's another patch to prevent common.dll relocating. This will prevent Flserver.exe from loading at all if it still needs to relocate, but that only happened for me the first time, it's worked every time since.

Code:
File: Common.dll
00012E: 0F              [ 0E ]
0001BA: 00 00 00 00     [ 33 00 6C FD ]


Quote:
Also I realised that your plugin TurretZoom stopped working as needed.

Argh, that assumes the base address of dacom.dll. Here's another patch to work around that.

Code:
File: TurretZoom.dll
001734: 66 39 D7 8D 48 01 90    [ 3B FA B9 01 00 00 00 ]

I really should rewrite them all, but there's so many...

Posted on: 2/25 3:20
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