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There are currently 26 users playing Freelancer on 41 servers.
October. 6, 2022
The Starport Forum Index > All Posts (adoxa)

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Re: limit in cargo hold and characters
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96E8: 30 20 03
9707: 00 20 03

Keep 96b1 & 9ae5 as they are.

Posted on: 10/1 8:05
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku)
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Copy console.dll to your Freelancer EXE directory.

Edit dacom.ini, add a new line with console.dll at the end of [Llibraries] (after flmaterials.dll or jflp.dll).

Now within your game you can press Enter to bring up the chat interface; type help for a list of commands.

park will store your current ship on the current base.

hitch will move you to another base (hitch a ride, since you now have no ship, if there's no ship dealer on this base, or you don't want its ships).

Once you've got another ship, and are back in the base where you parked your old one, xfer will allow you to transfer equipment between the two ships.

Posted on: 6/16 13:10
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku)
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Is my readme really that bad?

Posted on: 6/16 12:56
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Re: Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku)
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I think you could use the extra ships available in Console to do that. Park your ship at the unused base, hitch a ride to buy another ship (which makes no sense given the base is abandoned, but anyway), then xfer equipment between them.

Posted on: 6/16 11:58
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Re: Editing base ownership, and editing random job targets?
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Run by reference and updated link to my own list.

Posted on: 6/16 1:49
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Re: Playing unmodded stuck campaign, no progression
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You did not attach the save. I would have thought increasing MissionNum would have done it (Mission = Mission_05 & MissionNum = 15).

Posted on: 5/5 0:44
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Re: Silver_Fire Weapon Mods
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Posted on: 4/30 2:31
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Re: Is there a mod to make the story missions not mess with your reputation so much?
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JFLP is a patch to fix some things (in particular, it provides widescreen support); it also replaces the original binary-encoded *.ini files with their text equivalents, for easy editing.

The mission files are stored in folder DATA\MISSIONS where you installed Freelancer. The individual missions are in individual directories, e.g. M13\m13.ini.

Using a text editor (Notepad will do in a pinch, but you might like something with a bit more oomph - Notepad++ seems pretty popular) you can edit those files, searching for SetRep (more specifically Act_SetRep). This is the command that changes your reputation with a faction. If you place a semicolon in front of the line (;Act_SetRep ...) it will comment that line out, thus leaving your reputation with that faction unchanged.

Then it's a matter of determining which factions in which missions you want to preserve/comment.

Here's a factions list, relating the nicknames to the name.

Posted on: 3/2 0:46
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Re: Is there a mod to make the story missions not mess with your reputation so much?
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Assuming you've got JFLP (or otherwise decoded files) search the mission files DATA\MISSIONS\*\m*.ini for SetRep, then figure out which ones you want to comment out...

Posted on: 3/1 12:16
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Re: Frontierspace mod
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It supplies an original exe (with a modified version resource) which no longer works. Restore your own exe and all should be good. You could replace the exe within the mod itself: open its exe directory and replace the exe with the one from no-cd exe 175 - german.

Posted on: 2/7 8:24
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Re: Hack-Offsets for assigning HP Type to "Armor" objects
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Stare at a disassembly listing until it all makes sense. Freelancer is a relatively easy one to analyse, due to exported functions and text-based configuration.

Posted on: 12/11 2:51
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Re: Hack-Offsets for assigning HP Type to "Armor" objects
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Armor offset is at 139AF8 (same bytes as cloak). The only other two options are:

50D426 - MineDropper
D0DE26 - CargoPod

and I doubt CargoPod would work. ShieldGenerator won't work (without a plugin), that needs data that Armor doesn't have (the type of shield).

Posted on: 12/11 0:38
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Re: SP looking for mods autopilot/autoturrets
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FL Hack has an option to automatically follow waypoints.

Posted on: 2021/10/23 0:56
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Re: Crash when using JFLP on Vanilla Server
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I'll look into it, hopefully within a week. Strange it took so long to discover.

Posted on: 2021/10/14 1:11
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Re: Modded Game Crashing Pre-Menu
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That seemed to work fine. Is that the one that crashes on yours?

Posted on: 2021/9/3 14:42
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