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There are currently 72 users playing Freelancer on 42 servers.
October. 27, 2021
The Starport Forum Index > All Posts (adoxa)

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Re: SP looking for mods autopilot/autoturrets
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FL Hack has an option to automatically follow waypoints.

Posted on: 10/23 0:56
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Re: Crash when using JFLP on Vanilla Server
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I'll look into it, hopefully within a week. Strange it took so long to discover.

Posted on: 10/14 1:11
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Re: Modded Game Crashing Pre-Menu
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That seemed to work fine. Is that the one that crashes on yours?

Posted on: 9/3 14:42
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Re: Modded Game Crashing Pre-Menu
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Could you post the mod's server.dll?

Posted on: 9/3 13:32
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Re: Modded Game Crashing Pre-Menu
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Quote:
Code:
E:\FL\Scratch\Source\RPCLocal\RPCServer.cpp(62) : *** ERROR: Connect - failed to LoadLibrary(server.dll)

Well there's your problem - you have no EXE\server.dll. Heaven knows what else is missing, then, do a fresh install.

Posted on: 9/3 1:07
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Re: Modded Game Crashing Pre-Menu
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Quote:

I have MultiUniverse as part of my mod files. Would its region entries in the Universe.ini not having a file directory trigger the error?

Yeah, that would do it.

As for your crash, could it be an intro? Nothing in the spew?

Posted on: 9/2 15:38
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Re: Modded Game Crashing Pre-Menu
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DATA\UNIVERSE\universe.ini has a [system] without a file = ....

Posted on: 9/2 1:29
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Re: Rufanstieg bei allen Fraktionen wenn Nomaden gekillt werden
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I just remembered they're not all "Navy" after all:

li_n_grp Liberty Navy
br_n_grp Bretonia Armed Forces
ku_n_grp Kusari Naval Forces
rh_n_grp Rheinland Military

I guess that makes them more or less a straight translation:

Marine - Navy
Streitkräfte - Forces (according to Google Translate)
Marinestreitkräfte - Naval Forces
Rheinwehr - Rheinland Military (no, I suspect that's something else)

Posted on: 8/17 13:44
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Re: Rufanstieg bei allen Fraktionen wenn Nomaden gekillt werden
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Sorry for the English, but I was curious about the different "Navy" (_n_) names.

Posted on: 8/17 1:34
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Re: Subtitles Revisited [BETA]
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JFLP has nothing to do with subtitles, but you would want it for widescreen support.

Posted on: 7/31 1:40
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Re: Dev's Limit Breaking 101 Techniques
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Kuze wrote [many years ago]:
From all the fancy new stuff being made, I want to see just one: the ability to use the mouse wheel to scroll up and down in menus. Or it is hard coded and not possible to implement?

This must have been when I was offline and missed it. I had an email a few years later that requested wheel scrolling in the equipment dealer, which I wrote (and put on my site, but never posted here, apparently). Just had another email that wanted it to work in space and pointed out a few places where it didn't work. Somewhat belated, here's Wheel Scroll.

Posted on: 7/6 2:29
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Re: Changing energy output on weapons.
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The release files are stored as binary, you need to convert them to text. Try Tini (command line program) for one-off conversions, or JFLP for all of them (plus lots more).

Posted on: 5/18 1:16
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Re: Sigma 17 Missions, Need to be an advanced pilot
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Using vanilla (JFLP) I'm only level 1 and see jobs on both bases. I was also able to accept one from each (difficulty 23/24).

Posted on: 5/6 2:58
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Re: No enemies at mission points
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Sorry, no, don't think I can help with that one.

Posted on: 4/13 13:53
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Re: Is it possible to remove the client side server timeout kick?
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The really peculiar part is my "timeout" happens before it reaches the Main Menu - before selecting either single or multiplayer.

Looks like SP has a one-minute timeout for the server to perform an update (MP is five seconds). The one you're seeing is to load the save games. Here's a patch to remove those timeouts, letting it take as long as it needs.

Code:
freelancer.exe 1A8A41 05->00 = remove a timeout ~adoxa


Posted on: 3/9 7:17
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