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There are currently 61 users playing Freelancer on 38 servers.
May. 20, 2019
The Starport Forum Index > All Posts (adoxa)

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Re: Infocard XML coding
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It's not invalid XML, but it is an invalid unsigned number. Recall that hex numbers have one subtracted, so the conversion to 0 produces a value of -1, which is white.

Posted on: 5/11 3:32
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Re: Autosave between Mission 10 and Mission 11 - Orillion
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I think it might be a bug. I take it you don't have "Mission 11: Osiris, Texas"? That tells me to meet Juni and King in space. You might have to replay from the previous save to get it.

Posted on: 4/25 7:49
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Re: Stations won't tell me who they are when launching
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Simple solution: reinstall. To discover what went wrong: install to a different directory, then compare the old and new to see what's different.

Don't know what 2860078089 is, but the others are:

Code:
3029344903      0xb4902287      atc_leg_m01
2831513921      0xa8c57941      formation
3073825485      0xb736dacd      NNVoice

Posted on: 4/25 7:25
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Re: Wire making
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Yep.

Posted on: 4/23 6:14
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Re: Wire making
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Did you look at the readme? "This is a command-line utility..." ... "Open up the command prompt..." (emphasis mine).

Posted on: 4/23 0:49
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Re: Stations won't tell me who they are when launching
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See if there's anything in the spew: %LOCALAPPDATA%\Freelancer\FLSpew.txt.

Posted on: 4/22 7:26
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Re: Stations won't tell me who they are when launching
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Works fine for me and if it was a problem I'm pretty sure I would have heard about it before now.

Posted on: 4/22 1:34
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Re: Wire making
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The download worked for me, but depending on your download software it may have an archived_ prefix or be in the archived subdirectory.

Posted on: 4/22 1:27
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Re: Two little issues while playing the Story of FL
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Attached is a program to patch Freelancer.exe to do system_string + system_name + ", "; you'll also have to change the resource string to remove the leading space and comma. You could use my Territory plugin to change the message on entering a system. (Edit: No need, changing the resource should be enough.)

Attach file:


zip flsystem.zip Size: 2.14 KB; Hits: 16

Posted on: 4/20 3:37
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Re: Two little issues while playing the Story of FL
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Quote:
Thanks, adoxa. I think you're the creator of Jason's Patch, am I right?

That's right.

Quote:
I will think if I change this line (Transporte Grande) and abbreviate it or not. I assume these descriptions are in nameresources.dll, under SHIP NAMEs section, 237001-237058.

Bear in mind that will change the name of the ship itself (i.e. everywhere). The hook would abbreviate just the comm name, but it's not likely to happen.

Quote:
Besides, I assume that there is no a fast solution like change in hexa in freelancer.exe the 23 for 35 to accomodate this lines better.

Nope, it's an array within a structure, so there's stuff after it (still possible, but definitely not feasible).

Quote:
I can change the "Waterloo Station" for "Estación Waterloo" (this is how is better seen in Spanish), but I can not change XXX Base for "Base XXX".

This is in two parts: patch freelancer.exe at E85C3, FC->DC & E85DB, DC->FC; and modify string 1378 in resources.dll, placing the space at the end.

Posted on: 4/19 12:34
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Re: Two little issues while playing the Story of FL
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a) I'm afraid that's a hard limit (this counts as a player name, which is restricted to 23 characters). I could add a hook to use an abbreviated ship name, but it hardly seems worth it. Alternatively, edit strings 16154 & 16156 in EXE\resources.dll (group 1010 in Resource Hacker) and put %s0 last (thus truncating the ship name, or even just leave it out).

b) Every commodity has a base value, so I think what may be happening is you're purchasing below that value, but it uses the base value to calculate your worth, so that gives you enough for the next level.

Internal mission numbers changed with the official patch (from Mission 3 I think), which prevents leveling up if you saved with one version and loaded with the other.

Posted on: 4/19 1:48
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Re: Tool for Creating/Editing .wav audio files of FL
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I think you have two options: modify the converter, treating an absent trim as a trim of 0; or modify mpa2wav to write that empty trim. The former is the better choice.

Posted on: 4/7 2:07
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Re: Duration of cutscenes
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Presumably (comment it out and see what happens).

Posted on: 3/30 7:46
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Re: Duration of cutscenes
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Edit DATA\MISSIONS\M01A\m01a.ini (install JFLP or use TINI to unpack it), find the second tm_releaseP1 (around line 1528), a couple lines down you'll see Cnd_Timer = 3, change that to 5 (or whatever). I think that's all you need, but if not, try changing the similar line a few lines back (below rh_cruiser_impact_cam).

Posted on: 3/30 1:16
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Re: Unused features
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It is read (nickname is the only value) and stored (even if it doesn't exist) and there are multiple references to the storage, but that's as far as I went.

Posted on: 3/25 1:35
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