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There are currently 43 users playing Freelancer on 42 servers.
July. 4, 2020
The Starport Forum Index > All Posts (NeXoSE)

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Re: [The Starport News]Server Switch & Site Direction
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Quote:

FriendlyFire wrote:
The subreddit seems even more dead than we are, about a post a month.

RSI of course has way more traffic, but Roberts has been pretty clear about him largely not caring about Freelancer and Starlancer. Wing Commander is his pet series, the rest can rot. It certainly doesn't make me feel particularly welcome, and I don't think posting about TSP there would help us much anyway (not to mention it'd probably be removed).


Well, I don't agree with that.

The company who import EVE into China also build up a *Official* community for CEVE as well.

In the mean time, in China, there is another community build by player call EVE-China-Fans site (or ECF), and which is way more popular than the *Official* one.

I think the key is: Be **Unique**

Maybe you guys can figure out how to make this community more adaptable with those Key games.

By adaptable I mean not only make something like skin theme (simple one), news source etc but also doing something like data sync so player can see their game data in this website. Don't know if that's possible through.

And also, don't bind yourself with one game

Posted on: 2015/5/14 4:53
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Re: [The Starport News]Server Switch & Site Direction
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@HeIIoween

Maybe it's my bad English make you misunderstood my point ... It's always flickering so ....

There is no difference between IT-related and regular people, in fact, IT-related people is regular people too (I'm a human, what you are thinking there :-/ ) ...

I rather believe IT guy had higher UX requirement than others, because they use too many software. However ....


@FriendlyFire

I know that you want now.

Yes, I tried myBB. It's appears more function rich. But after I checked the code, I can't say it's a maintainable choice. So as phpBB. (It's procedure-oriented)

XenForo is not the good way, I rather pay for IPB or vBulletin.

I also tried the esoTalk, but now I think it's too light for this task. Vanilla forums has suck code style ...

Well, looks essentially I don't actually know what forum software is good, they all suck for me, just some light-weight applications less suck ...

Posted on: 2015/4/24 3:15
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Re: [The Starport News]Server Switch & Site Direction
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Quote:

HeIIoween wrote:
mybb


Well, since this topic is come to my field (I'm a newbie web developer), I couldn't support you at this point.

Take look those Star counts (On GitHub), It's obvious vanilla forums gets more interest from people...

But I don't like either of it, I make my own one if I had to.

Attach file:



jpg  github-forum-php.jpg (92.60 KB)
913_5538b2d124bd3.jpg 750X1513 px

Posted on: 2015/4/23 10:00
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Re: [The Starport News]Server Switch & Site Direction
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I will try to make a donation when I finished my current project and got a new job.

Keep it up!

Posted on: 2015/4/13 13:37
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Re: [The Starport News]Server Switch & Site Direction
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Yeah, I conform it feels little bit faster than the old server, but I think it's because Cloudflare node is changed ....

And, maybe .... enable SSL support that provided by Cloudflare? https://www.cloudflare.com/ssl

EDIT:
Yeah, the node is definitely changed .... to some where not belongs to Cloudflare.

AND:
The HTTPS page gives me a ObenVbN login....

Posted on: 2015/4/10 7:07
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Re: [The Starport News]Server Switch & Site Direction
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Well, you guys obviously knowing much better than me about the back of this web site.

On the other hand....

I used to run a small Chinese comunity long before, which share same topic with spacesimcentral.com. And it's larger than spacesimcentral.com in amount of post & replies. (But quality is low I have to say)

We don't have staffs at that time, only moderators who also contribute contents like MODs and Tips. But most contents is contributed by users.

I'm not saying the community is healthy, but it shows that web site run by user generated content is workable (Technically, this web site is mostly UGC'ed too). So you may no need that many staffs you expected.

Of course, it will be a quality issue but I think it could be resolved by appropriate community management. (You have to discover it yourself)

Even you need to post news and keep track updates by yourselfs, it's just cost few hours every week. (Writing news is not rock science, not in this topic)

And ..... well, Xoops sucks. Article is difficult to categorize and read, download is not easy to use, only thing that relatively useable is the forum...
Lot of good web application come out those years: Wordpress is good one and not just a blog, and Forum application like VanillaForums, esoTalk, Discourse (SEO may sucks), Flarum (SEO sucks), every each one is far better than PHPBB.
Consider to move to another application if you want to change direction of this website maybe?

Posted on: 2015/4/5 4:21
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Re: [The Starport News]Server Switch & Site Direction
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Source code? well, I don't think so ... as they said they lost it between servers.

Good point it, FL is not the end of this website, And make a game is more easier than old years (So there will(already) be a lot of it).

Don't limit your sight on web sites like spacesimcentral.com, it's just (no offense) a small one.

But the topic (Space and science fiction) is huge, and there will be a lot of chance in it.

So keep it up.

BTW: I don't know much about server, but seems VPS is more cheaper & flexible choice, maybe Linode or DigitalOcean is better than hosting & managing a physical server?

Posted on: 2015/4/4 16:14
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Re: Problem with CD??
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Well, It's fine.

So the Firewall driver is not working with 64 bit system.

But I noticed it only causes problem in *kick* function, *Ban* on the other hand is working.

But Ban... had problem (BUG?) in my Windows 7, my admin's Server 2008 and my virtual XP (English) testing machine. (So let's say it's not working at all)

I guess that's because it uses LBN_SETCURSEL to select items in Listbox on Account list window, which will not trigger LBN_SELCHANGE (MSDN said that) and other crucial calling ....

So I managed to *nailed* this problem, by manually call those missing stuff and get BAN function back to work.

In case anyone else need it too, I attached my buggy path with this reply. Add it to [Libraries] in dacomsrv.ini.

Attach file:


zip Release.zip Size: 277.69 KB; Hits: 185

Posted on: 2015/4/4 15:08
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Re: Problem with CD??
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Quote:

Huor wrote:

Code:
03.09.09-12:43:17:542>ERR: MyCapture.cpp, 446: packet_handler: corrupt packet dropped



Hi Huor,

What happen after this? Is this problem been resolved?

The URL above telling me stories about 403 and 404.

We had same problem here on a Windows Server 2008 server, The CD is up with that error and not picking up any online players.

One thing also bad is, the Anit-Cheat plugin made for FLHook is not support FLHook 2.0+, and there is no source code for it.

Posted on: 2015/4/2 8:16
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Re: Disable F1 in space for MP
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LOL, I also got this problem too.

Luckily I did a search and discovered this topic before start to talk about it.

Thank you.

Posted on: 2015/3/30 14:18
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Re: New FLhook
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I'm looking forward to see if someone will reimplement FLHook with LISP which invented by John McCarthy and Paul Graham.


Posted on: 2015/3/30 9:02
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Re: Is there are any limit on how many messages your inbox can hold?
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Quote:

Alex. wrote:
I tried to send you one. Did you receive it?


I ... got it. OK, I truly have no idea what's going on now :/

So, maybe everything is normal at first place. I mis-judged the website application, Sorry.

Thank you for your help!

Posted on: 2015/3/24 6:46
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Re: Is there are any limit on how many messages your inbox can hold?
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Alex. wrote:
I poked around the admin menus and couldn't find anything. I have over 40, so I doubt it's limited to 25.


OK, thank you. Then I don't know why I can't get any new message now.

Posted on: 2015/3/23 5:26
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Is there are any limit on how many messages your inbox can hold?
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I had a little problem with my on site Inbox here, it seems not receiving any new private messages.

I counted all the messages I had, there are totally 25 of them.

So I thought, wow 25, that could be a magic number for a configuration [You know, 5, 10, 15 and so on (just like 4, 8, 16, 32 ...)]. So ... I post this topic for insure that.

If that's true, inbox did had a limit number and that's 25, then what I want to say is .... well, 25 is ... toO small for a inbox isn't?

Posted on: 2015/3/22 8:54
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Re: About HUD edit
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Quote:

JONG wrote:
@NeXoSE

Thanks, I was reply you. ^_^


That's weird, I didn't see any reply since 2015/3/6 15:45:45.

I just make sure you are notified so we don't have suspicions between us here.

Posted on: 2015/3/22 5:19
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