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There are currently 34 users playing Freelancer on
42 servers. | January. 28, 2021 |
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All Posts (kmiller)
Re: Anyone still around? |
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What I meant by limitation is that you are limited by what the engine allows you to do. In Freelancer, that's really not much.
We've gone really far (and probably still can) with FLHook plugins, passionate starport devs tearing the game apart, various hacks and so on, but down the road we are always constrained by the engine in one way or another. As a member of the SvenCoop team for several years now, I can assure you getting engine access changed our lives. This is what I want for Discovery. I want to be able to say something else than "No we can't do that" whenever a community member asks about a feature that should be simple to implement, and instead be able to say "It's possible but we'll have to consider if it's worth it". It will take a while to get somewhere, but we will. Also, bear in mind we are working on it as a game of its own. We are not creating this as a modding platform. While mods may be possible, this is not a priority in our roadmap and it might never be if it ends up being a huge undertaking. There would be a higher chance of seeing the framework (without assets) opensourced.
Posted on: 2017/7/31 17:24
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Alley, DiscoveryGC Developer | ||||
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Re: Anyone still around? |
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Quote:
FL modding is very limited and very annoying to do. That's why the Discovery mod is in the process of being ported to Unreal Engine 4 by a secondary development team made of a few current developers in order not to affect the ongoing FL mod development cycle. Same base game and behavior (as closely as possible), improved models and visuals while still compatible (hopefully) with toasters and later on new features once all the existing stuff is ported over. We are very quiet about this project in general though, so don't expect to hear much about it until we feel confident we have a playable beta.
Posted on: 2017/7/31 13:37
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Alley, DiscoveryGC Developer | ||||
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Re: OpenGL Rendering |
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Amazing work mate.
Besides the achievement this is going to be extremely useful for the freelancer community as compatibility issues keep arising with newer GPUs (like white textures/low LOD syndrome on AMD).
Posted on: 2017/3/17 8:02
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Alley, DiscoveryGC Developer | ||||
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Re: FLHook 3.0.0 DSAceSvr.dll issue. |
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https://github.com/zibbizor/FLHook/releases/tag/v1.0
Use this package for starters, both conf and binaries. All you need to run a server is ahookext, cloak and dsacesrv. You will need the current discovery dsace.dll but also remember to have the directplay8.dll fix dll in the folder and registered in dacom. You do NOT need dsace.dll referenced in dacomsrv..
Posted on: 2017/3/15 8:13
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Alley, DiscoveryGC Developer | ||||
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Re: Freelancer ID |
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This is a source code project. You will need Visual Studio to open a C# project to build/modify it.
Posted on: 2016/4/16 14:35
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Alley, DiscoveryGC Developer | ||||
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Re: Legacy Mesh Collection |
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This is excellent news, I'm working on a personal project these days and was in need of good dev assets.
You did a great job on these models. Thanks a lot for sharing!
Posted on: 2016/4/15 21:34
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Alley, DiscoveryGC Developer | ||||
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@Adoxa, ammolimit |
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Hey there,
Recently I've merged your ammolimit code into disco's client hook with the intention of allowing variable ammo limits depending on launcher count. I've actually worked on the server aspect of it first and it's working as expected. Serverside I can use HkEnumCargo to get a list of the player's equipment at any time but as expected that feature does not exist clientside. While clientside there is CShip* cship = GetCShip(); and then I can traverse the equip manager... well that only works if the player is in space. I'm looking for a way to access the player's equipment/cargo while docked, any idea? Thanks!
Posted on: 2015/12/29 20:32
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Alley, DiscoveryGC Developer | ||||
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Re: PHP in freelancer |
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Well you will need a web server of some sorts, be it apache or nginx.
I'm looking at the code and I see some incomplete parts here and there so don't be surprised if some stuff doesn't work.
Posted on: 2015/9/14 13:09
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Alley, DiscoveryGC Developer | ||||
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Re: PHP in freelancer |
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We're going to need some specifics on what you want to do.
Posted on: 2015/9/13 16:49
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Alley, DiscoveryGC Developer | ||||
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Re: Admin and Owners Private Forum Area |
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To be fair I never had use for that section in the past 4 years, not sure why it's so interesting for you. It's not like FL is still booming.
Posted on: 2015/9/13 12:35
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Alley, DiscoveryGC Developer | ||||
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Re: Repair-Gun in FLhook 1.67 (Build 19) |
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yeah the actual name is healing.dll
Posted on: 2015/9/5 13:10
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Alley, DiscoveryGC Developer | ||||
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Re: Repair-Gun in FLhook 1.67 (Build 19) |
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Why not just use adoxa's repair dll? I'm using it for discovery and it works just fine, just need some flhooking done for scaling.
Posted on: 2015/9/5 12:19
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Alley, DiscoveryGC Developer | ||||
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Re: Commodity/Equipment Icon Tutorial |
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Quote:
I tried the model cloner tool as well, under w10 I kept having weirdo issues which prompted me to go back to milkshape. Though frankly with the template file it's literally a 60 seconds job when you know where to click so I'm not too bothered about it anyway.
Posted on: 2015/8/24 19:35
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Alley, DiscoveryGC Developer | ||||
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Commodity/Equipment Icon Tutorial |
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I was in need of an icon and tried to give a shot at Kazinsal's FLIcon tool but it wasn't producing any working icons for me, so I decided to wrap up a tutorial on the old fashioned way with milkshape as it was requested by the disco community.
You can find it here: http://discoverygc.com/forums/showthread.php?tid=132933
Posted on: 2015/8/24 5:17
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Alley, DiscoveryGC Developer | ||||
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Re: Dynamic Economy |
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On which server did you see this?
Posted on: 2015/8/9 17:07
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Alley, DiscoveryGC Developer | ||||
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