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There are currently 80 users playing Freelancer on 44 servers.
May. 26, 2020
The Starport Forum Index > All Posts (matski)

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Re: [Freelancer Server News]DS9 Freelancer Server

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just been on this server for couple hours and liking it so far, nice and fresh so much to see and goto places, brilliant

Posted on: 2012/9/25 20:14
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Re: changing the targeting cross hair

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mmm tried editing the mouse.ini in notepad, comes up with garbage stuff

Posted on: 2011/11/10 23:06
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Re: changing the targeting cross hair

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run it with what tho

theres 2 files

1 with .lng and another with .mps

Posted on: 2011/11/10 9:00
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Re: changing the targeting cross hair

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anyone?

Posted on: 2011/11/9 8:59
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changing the targeting cross hair

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is it possible to change the targeting cross hair from red to another colour a friend player of mine has problem with reds browns oranges and unfortunatly hes a bretonian ship flyer (planet leeds etc etc) so he has a prob

Posted on: 2011/11/8 10:09
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Re: ian ziering the voice of edison trent

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freelancer on imdb

also that 1st link when clicked on says "freelancer 2 releases" was there 2?

Posted on: 2011/3/11 23:09
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Re: FLServer and the future

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"IPv4 is running out of addresses, will be obsolete soon and not used at all, FL doesn't like."

forgive me if i know nothing about ip thingy 4 or 6 or whatever
and slap me sideways with a wet fish if i sound stupid

but cant addresses that are not being used be deleted to make space

Posted on: 2010/11/24 8:21
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Re: what happened to the high def textures mod

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interesting,, ask him to contact me, im admin for a discovery forum

Posted on: 2010/10/13 15:34
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Re: what happened to the high def textures mod

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how would i apply it, as when discovery activated all else is "greyed" out

Posted on: 2010/10/12 21:53
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best way to improve texture in discovery

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love the game, but wish that there were better textures for discovery

is there a way without having to manually change stuff. i.e. editing each texture myself

is discovery compatible with changed textures

i just want it to look better

is there anything out there to do it?

Posted on: 2010/10/12 20:11
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Re: what happened to the high def textures mod

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would a high texture mod work with discovery?

Posted on: 2010/10/12 20:06
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Re: Widescreen problem

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does the vertical option bring icons futher into the middle or shifts them all up or down, and also what about the no text showing in chat box

Posted on: 2010/10/4 10:36
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Re: Widescreen problem

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so what do i do to get my 1680x1050 resolution

ive tried the jflp, i then coudlnt join any discovery server!

restored, (thanks to me winraring me freelancer folder)

tried the perfoptions method, got 1680x1050, but icons off screen

got the hudshift ...

HUD Shift is a plugin to reposition items in the HUD. It can be installed

either in EXE\dacom.ini (add an entry to [Libraries]), or to EXE\freelancer.ini

did both, no joy still icons off screen

(add an entry to [Initial SP DLLs]). Either use the full path to hudshift.dll
for the entry, or copy it to EXE (former) or DLLS\BIN (latter). The latter

done. again no joy off screen

will be loaded every time a game is loaded, allowing positions to be changed

Copy hudshift.ini to DATA\INTERFACE and edit as required (remove the semicolon from the [;HUDShift]
section that does what you require, or add your own [HUDShift] section).

done deleted the other resolutions not needed
deleted the ; as asked

no joy icons still off screen

i have a lg 22" 16:10 monitor

i can get into 1680x1050, just icons at top are off screen, and also ingame chat, has no text!!, nothing appears in the box

Posted on: 2010/10/1 12:09
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Re: Model ship viewing

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i had been struggling with milkshape and exporting the models to obj files (with textures)

ive worked it out with some help

ive not used gmax, does it import obj files if it does then it should work but youll need to edit the obj mtl file (when you export as obj 2 files get created, the model (obj) and the texture/material files (mtl))

if you edit the mtl file youll see each section has numbers then the line where the material is pointed to, only thing is not a lot of programms can read dds files (freelancer material files)

so they need converting to png 1st

then edit the line in the mtl change the .dds to.png resave making sure you save as .mtl then should work

here a render of a shire i did

shire

Posted on: 2010/9/30 9:28
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Re: Shifting the HUD

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your read me file

HUD Shift is a plugin to reposition items in the HUD.

It can be installed either in EXE\dacom.ini
(add an entry to [Libraries]),
done at end of [libraries] list, ive added hudshift.dll


or to EXE\freelancer.ini
(add an entry to [Initial SP DLLs]). if this is for single player which i dont bother with anymore so not changing this

Either use the full path to hudshift.dll
for the entry, or copy it to EXE (former) or DLLS\BIN (latter).
done both

The latter will be loaded every time a game is loaded, allowing positions to be changed
on the fly; the former will only be loaded once.

Copy hudshift.ini toDATA\INTERFACE and edit as required (remove the semicolon from the [;HUDShift]
section that does what you require, or add your own [HUDShift] section).
done, delete the lines with not my resolution, i.e. mine is 1680x1050

in game hud/icons still off screen

i edited perfopt.ini to 1680x1050 aswell

what am i missing

update ive also copied the hudshift.dll to bin/dlls

same effect

Posted on: 2010/9/28 9:27
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