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There are currently 25 users playing Freelancer on 36 servers.
March. 23, 2023
The Starport Forum Index > All Posts (VNM51)

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Re: Stuttering
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@TRIP:
Check FL Sounds menu, 3D sound on or off?

Posted on: 2014/8/11 8:27
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Problem: new voice entry crash
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Quote:

Dromedary wrote:
Yes the program is buggy at making them, you just have to know how to correct them


That's the point. You cannot use it properly since it's buggy, correction always needed, so it doesn't work fine.
What you wrote is a contradiction.

Posted on: 2014/8/11 8:21
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Problem: new voice entry crash
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Actually adding new patrol (if you mean "set patrol" as making new patrol routes) leads to CTD sometimes, and not sure you receive any error message.
I don't know how you added the patrol routes (by hand in .ini or by using FL Explorer or else) but using FLE for installing new patrol routes usually leads to CTD.

Btw, 3D sound is on or off?
If you use def voice, do you have crash as well?

If you post the new rows in .ini and additional new stuff that connects to this issue would be helpful.

Posted on: 2014/8/10 20:24
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Textures all on low quality
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@corpse:
That link was posted on an official forum, I didn't get any warning.

@Skotty.:
Couple of forums say that this ATI R9 270 might have problem with providing mip level correctly (and not just in FL).
Since I'm by no mean an expert on ATI cards (prefer NVidia) I wouldn't want to say anything stupid, but after reading those posts I think this card isn't the best choice for FL.

Posted on: 2014/8/10 20:10
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Textures all on low quality
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I've read about this issue, here's a tool that might solve the problem:
http://www.softpedia.com/get/Tweak/Vi ... weak/ATI-Tray-Tools.shtml

ATI users wrote that, MIP level problem can be fixed by using it.

Hope it helps.

Posted on: 2014/8/10 7:27
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Freelancer VK: Different mods every week
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Btw, what happened to Forsaken? Haven't seen him in a while.

Posted on: 2014/7/10 15:58
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Re: 3D Model Showroom
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@Kuze:
Good work on the cannons, look solid.
I look forward to seeing them in game.

Posted on: 2014/5/31 7:21
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Re: HardCMP V1.0.0.23 crashes
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Quote:
probably the .sur then

I cannot think anything else too.

You'd rather get rid of the .sur (rename, remove..etc) and -as Thaddeus suggested- move the .mat file into the same folder then check hardcmp again.

Posted on: 2013/9/18 0:16
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: HardCMP V1.0.0.23 crashes
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Does that happen to only one file or generally?
Try to open a cmp file without it's .sur that might help find the bug because .surs usually cause hardcmp crashes.

Posted on: 2013/9/17 0:29
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: 3D Model Showroom
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If you are interested to have a look at my models from my mod, check my deviantart freelancer folder: http://vnm51.deviantart.com/gallery/45865900

Posted on: 2013/8/30 16:33
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Freelancer explorer
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Quote:
i wrote in my post that i tried runnign it as admin


But what you didnt write:
Did you try to make a new mod or you have an existed?
Did you place your mod another location or default?

Posted on: 2013/8/23 21:51
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Radio chatter gone
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Do you play vanila Freelancer or you use any mod?
It's just a suggestion but 3D sound should be off otherwise you might get CTD.

Posted on: 2013/7/27 8:12
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Re: TGA Ship Texturing?
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Yeah, you should use .dds instead of .tga because .tgas are usually flipped in game.
Here's the converter though:
http://the-starport.net/freelancer/do ... inglefile.php?cid=2&lid=7

Posted on: 2013/7/23 8:26
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: TGA Ship Texturing?
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@Devastation:
You can do it by opening a ship's .mat file via utf editor.
Simply export it's textures in .tga format, make the changes then import back. If you don't want to retexture or recolor a vanila ship then you have to use the ship cloning tool what can be found at downloads section somewhere. You need this because all ships got unique name and textures as well otherwise you might get issues in game.

Update:
Here's the model cloner:
http://the-starport.net/freelancer/do ... inglefile.php?cid=2&lid=8

Posted on: 2013/7/22 9:46
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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Re: Cockpit Camera & Cockpit Hardpoint
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Try to import the cockpit cmp into milkshape and move it from the center to the left or right direction. Then export back and set a proper Hp for it also check the shiparch.ini as Lancer suggested.

Posted on: 2013/6/8 18:36
http://vnm51.deviantart.com/gallery/45865900/Freelancer
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