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There are currently 74 users playing Freelancer on
39 servers. | March. 25, 2023 |
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Re: Has anyone upscaled starspheres or planet textures? |
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Just can't stay away
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Yep. Created new planets, new starspheres.
Posted on: 2020/7/15 12:11
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Re: System resizer ? |
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Quote:
Both. You must realign patrol paths and zones using editor.
Posted on: 2018/7/9 5:15
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Re: OpenGL Rendering |
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Nice one, dude.
Congrats. Now you just have to make about 500 ? more.
Posted on: 2018/1/21 16:07
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Re: OpenGL Rendering |
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Try with a little sharpness.
Or completely redo image with vector drawing or vectorize image. It's gonna take forever yes.
Posted on: 2018/1/21 6:47
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Re: Does someone know what Fonts are used on the cover of Freelancer? |
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I think first one looks more futuristic / tech, and proper to be in the title for FL.
Posted on: 2017/11/9 18:47
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Re: Does someone know what Fonts are used on the cover of Freelancer? |
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Closest to this font I found :
http://www.1001fonts.com/bumbastika-font.html#character-map and https://www.fontzillion.com/fonts/nal/dubstep-cadence
Posted on: 2017/11/9 15:38
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Re: Sushi's video tutorials ? |
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Yes i think i still have them. Looks like my untrust for cloud services finally is justified.
Posted on: 2017/10/26 14:07
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Re: Yet another annoying limit, or some fault on my behalf? Only so much [Object]s are rendered |
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Look for LOD-s and distance where they switch. Both the cmp/3db and in the .ini files.
Posted on: 2017/10/26 14:05
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Re: Major fail on star infocards... |
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Not to mention the scale of them, comparing with the planets.
Posted on: 2017/5/16 21:15
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Re: Sur position problem |
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This is even weirder. I tried to export sur mesh as obj with 3dsmax, and i saw it didn't export with dot as name, like door03.rev exports as door03_rev and noticed later, when sur was invisible, don't match name in sur with cmp model.
And in UTF editor it showed perfectly matched: ![]() So I changed just the mesh name inside sur with hex editor. After I put names correclty I checked again the sur, and surprise: This is how the sur look like: ![]() And I didn't modify any of vertex coordinates.
Posted on: 2017/5/1 12:49
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Sur position problem |
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Hello. I remade some of the station models and added animation doors.
But when I convert it from obj to sur the moving surs don't stay where the obj mesh is located like in this picture: ![]() There is the model opened in the new UTF editor. And here is how the docking bay surs stay. ![]() In OBJ-SUR converter, here is how the meshes look. ![]() To mention that i tried to put object center to 0,0,0 too, to automatic, add root mesh as "static", moving parts belonging to root, but this is the best result so far. Why those doors stay like that, any ideas ?
Posted on: 2017/5/1 7:46
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Re: .obj -> .sur converter |
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I have already the Max plugin. But why not see how this one works ?
Quote:
Why not blender .blend. 100% free, open source and you can do everything that you can do with 3ds.
Posted on: 2016/6/8 21:16
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Re: .obj -> .sur converter |
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Quote:
It's better than ms3d-s cmp exporters ?
Posted on: 2016/6/8 14:15
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Re: VSync issues in Windows 10 |
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Another solution would be virtualization. Running in a Win7 virtualized should work very good.
You can try VirtualBox or VMWare. Really didn't know Microsoft made such major changes in Win10 (i know, tablet and laptop or desktop running same OS with similar performances), seeing second person that complains about compatibility to FL, I'll think more about an upgrade.
Posted on: 2016/5/9 11:51
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Re: VSync issues in Windows 10 |
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Well you must edit the values at those offsets in a hex editor.
Anyway i uploaded common.dll from Freelancer folder/EXE/ for the game version 1.1 (i presume you have already this version). Just replace the one you have with this one (make a backup for safety anytime). Its edited with a 60 fps instead of 200 default.
Posted on: 2016/5/8 19:30
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