Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
82 user(s) are online (30 user(s) are browsing Forum)

Members: 1
Guests: 81

Eleriel, more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 92 users playing Freelancer on 39 servers.
March. 25, 2023
The Starport Forum Index > All Posts (Alucard)

Bottom Bottom   Previous Topic   Next Topic

(1) 2 3 4 ... 20 »


Re: Global Server workaround dll freeze the game when you leave
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
I thought I was only one that this happened to.

Posted on: 3/1 5:08
Top
Topic | Forum


MP starting position
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
It's been a long while since I coded a new starting position for MP. I have the save editor, what all is needed in the file so I dont ctd? I'm planning on making each system 1 by 1 and really dont want to use any of the existing systems at all. I'm also using most of the data already for reference but not adding it in for what I'm working on. I'll probably have more questions soon lol. Thanks.

Al

Posted on: 2/16 17:04
Top
Topic | Forum


Re: New Renderer (OpenGL 3.3)
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Very nice looking.

Posted on: 2/8 17:39
Top
Topic | Forum


Re: ALE Editor Alpha 4.1 Release
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Maybe next update?

Posted on: 2/8 17:37
Top
Topic | Forum


Re: ALE Editor Alpha 2 Release
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Quote:

Alucard wrote:
Any way to implement a x,y,z axis in view window?


Was this added in latest update?

Posted on: 2/3 6:42
Top
Topic | Forum


Re: 3D Model Showroom
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Most recent work. I feel it has a eve online feel. Probably going to make a few more models like this. Thoughts?

Attach file:



jpg  Light_freigher.jpg (233.46 KB)
743_627b2e8ede2ac.jpg 800X600 px

Posted on: 2022/5/11 4:38
Top
Topic | Forum


Re: Weapons cmps/3db
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Just a few of each. Nothing specific. Thanks.

Posted on: 2022/5/9 0:05
Top
Topic | Forum


Weapons cmps/3db
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Can anyone export a few turret and gun models to obj for me? Milkshape wont import any of the for some reason. I would just need a few so I can use them as reference for weapon sizes compared to ships.

Thanks

Al

Posted on: 2022/5/7 4:55
Top
Topic | Forum


Re: Sur file
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Yeah, I don't have 3ds max or I would use that exporter. I just check price of it, that's pretty expensive. But it's a professional tool, so there's that. I did figure out kinda why it didn't work. I forgot to use the convex tool in Milkshape. Once I used it, I got pretty close to a exact sur to model shape that works. Just takes a bit of time to do. Also is piper's ms tools the most update tool for ms?

@Treewyrm I'm guessing you probably use 3ds for more then Freelancer with the price tag that comes along with it.

Posted on: 2022/4/18 14:41
Top
Topic | Forum


Re: Sur file
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Original Model

Attach file:


zip original_size.zip Size: 51.57 KB; Hits: 46

Posted on: 2022/4/16 16:34
Top
Topic | Forum


Sur file
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
So, I'm having trouble getting this to work. It looks to fit 100%, but while in game I can shoot/fly right through it. Any ideas why? Also using piper's cmp exporter, it seems to drastically changes the size of the station. Maybe I'm not coding something right. Also there is a way to tell the radius of the station but I have forgotten so much of the years. Any how do I do that as well?

Attach file:


zip test_station.zip Size: 146.90 KB; Hits: 49

Posted on: 2022/4/16 16:26
Top
Topic | Forum


Re: .Ale knowledge zone
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Ha ha I'll take that with a grain of salt I kinda figured it would. I guess my coding of Freelancer is rusty as #$%%. The idea for it came from this:

https://www.youtube.com/watch?v=qJEBAPRt8AA

The ale is meant to have a sphere model and texture inside. The way I have its setup is so the textures change just like the surface of a sun.

I do know some limitations though. Like at a certain point the flare will disappear, though the sphere will not. I do not how Schmackbolzen has it measure space in the editor. Like if its measured the same in FL, then it's 50k from the ale itself.

I've made quite a few new FX/ales for FL, maybe Ill release a Ale pack once I've made sure they all work in game

I am curious on the coding of how you got it to show compared to my coding. Care to share?

Posted on: 2022/3/20 13:20
Top
Topic | Forum


Re: .Ale knowledge zone
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
I do understand what you are talking about a little and the entries are almost the exact as in the dyson Sphere ale, but with some tweaking. Here's how I see it in the ale editor:

https://ibb.co/nfp930h

https://ibb.co/nzMHnfH

The main tweaks I did:

Size of texture over life
Speed of texture appearing and disappearing
Lifetime of texture

I did go in and change some of the values you mentioned but still nothing.




Posted on: 2022/3/19 14:51
Top
Topic | Forum


Re: .Ale knowledge zone
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
Anyone want to see if they can get this ale/effect to work? I think I am coding the ini files wrong, thanks.

Attach file:


zip Sun.zip Size: 0.97 KB; Hits: 68

Posted on: 2022/3/15 1:38
Top
Topic | Forum


Re: .Ale knowledge zone
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 301
Offline
This is a good read for understanding some values in the different nodes. Big thank you to Treewyrm for writing this.


https://docs.google.com/document/d/1Fa ... DYr2sdvk/edit?usp=sharing

Posted on: 2022/1/8 17:15
Top
Topic | Forum



Top Top
(1) 2 3 4 ... 20 »



[Advanced Search]