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May. 23, 2019
The Starport Forum Index > All Posts (Alucard)

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Re: Librelancer 2019.01
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Are you thinking of adding Adoxa's utf-xml editor in to this to edit ale files? Or creating a ale editor into it at all?

Posted on: 1/13 19:47
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Re: ALE lurker
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Amazing, can't wait to try it out. Any idea on release?

Posted on: 2015/11/6 20:19
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Re: Nomads content pack
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Stunning, to say the least. I've followed your work on Disco, your work on how to create custom FX is very
intriguing. Have not had a chance to dive in to it but will soon, I may have a lot of questions for you since
there is no editor for it yet. When I was coding ales some what all I could figure out were the
colors and alpha effects. What I was interested in learning was some fx like these:

explosions:
https://www.youtube.com/watch?v=5IZHTPRUGXE

and

Engine Flare
http://www.unadopted.co.uk/temp/eve-warp.png

and

Sun Flare
http://thevideogamebacklog.com/wp-con ... ads/2013/06/Sun-flare.jpg

Posted on: 2015/10/29 18:07
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Re: Free Hull textures!!
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Posted on: 2015/3/15 22:20
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Re: Free Hull textures!!
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Here's a sample, they will 512x512 tileable/seamless:

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And will be free to use. I'll make a zip for them and maybe add the .psd file too

Al

Posted on: 2015/3/15 16:02
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Re: Free Hull textures!!
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Got back into this, I'll post some new stuff tomorrow.

Posted on: 2015/3/11 19:58
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Re: OpenGL Rendering
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Looks great Schmackbolzen. +1 Sizer, you guys continue to always impress. +1

Posted on: 2015/1/17 19:09
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Re: It seems to me the genre isn't so dead anymore.
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Too bad Freelancer is not on there

Posted on: 2014/11/30 18:57
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Re: Modular Station
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Posted on: 2014/8/25 15:57
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Modular Station
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As topic header says, I'm currently working on stations and parts that I will release as a pack when completed, free to use as long as credit is given to me for models and textures. I am trying to keep a low ploy count and texture size of 512 x 512. Images coming soon...

Posted on: 2014/8/25 15:40
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Re: Unused features
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Good to know, thanks FF.
Any idea though why fl doesn't render starspheres clearly?

Posted on: 2014/6/15 19:28
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Re: Unused features
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Grave dig here, but where is the ini for Helloween's post #70?
Also is there a way to force fl to run

[Display]
size= 1600, 900
color_bpp= 32
depth_bpp= 32 instead of 24

If so does it make a difference, reason being the starspheres
I've made look great in photoshop (saved at 32bit tar) but as
soon as they are in fl, they are not as sharp or clear. Any work around?

Posted on: 2014/6/15 17:51
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Re: Modeling question
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Cool beans. Thanks.

Posted on: 2014/5/26 17:10
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Modeling question
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Well actually a few questions.

First,

When creating a say, a space station, is it ok to have holes in the model i.e. missing a face?
As long as face is not be seen, to make it easier to texture?

Second,

Saving a model as .3db, for modular parts, do I need to sur file
them to not disappear when almost off screen?

Thanks

Alucard

Posted on: 2014/5/26 15:23
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Re: Alucard's starsphere cube tutorial.
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I'll have to have a look on how I made them.

Posted on: 2014/5/24 19:27
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