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There are currently 35 users playing Freelancer on 41 servers.
October. 17, 2019
The Starport Forum Index > All Posts (J.R.)

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Re: Can't seem to figure out the problem, please help
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You can check this file:

"YOUR-OS-Drive:\Users\YourUsername\AppData\Local\Freelancer\FLSpew.txt"

But i doubt this will be any help in this case.


good night folks

J.R. out...






P.S.:

I found something that "can" be helpful... depending on your Hardware.

What is your "native desktop resolution" ?
I heared that this CAN cause issues while detecting GFX-cards.

If it is like a 1920x1080 , then try to set this to a 1024x768 (just for test purposes)

Additional open up ".../myGames/Freelancer/PerfOptions.ini" (if exists) and set:

[Display]
size= 1024, 768
color_bpp= 32
depth_bpp= 24


Reboot with this setting and THEN try to fire up Freelancer...

Its just a shot in the dark... ´cause I´m running out of options... sorry

Posted on: 9/12 21:26
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Re: Can't seem to figure out the problem, please help
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Ok.
So it seems to be a major issue with your system.
You´d better restore the original Install as I said earlier and go on checking for the correct Hardware/Driver-setup of your PC.

1. Fact: The original Install of your Game should be ok. Since the problem remains the same.

2. Fact: The GFX-card seems not to be detected correctly due to some System-settings. (Maybe another driver can do the trick... or maybe another GPU on the CPU / Mainboard is occupied aswell and gets detected ?)

Thats all I can do for now... sorry mate... at least I tried... :/

Good luck... and maybe you report in when you´ve finally found a fix/solution for this.

Greetings
J.R.

Posted on: 9/12 21:16
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Re: Can't seem to figure out the problem, please help
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Ok.

There is one thing to try... just to be save that this issue is caused by your hardware/driver-settings ... or by the Freelancer-install itself.

Install my mod (just for a test) and try if it runs.
To do so just download the installer on my Homepage (www.enigmav4.de) and run it as Admin.

The installer should offer you an option to make a backup of your original Install. Please DO IT ! Continue after that with the "compatibility-check". The next page should offer you a "download-button" and after you downloaded it, an automatic-install of the mod. (sorry all in german language)
After you completed the Mod-install, try to fire up the game as usual. A Mod-Launcher appears which looks similar to the installer (only with a more colorful background-picture).

Do the compatibility-check and see if you can start enigmav4... If so, then there is something wrong with your original install.
If not, then... hmmm... i´m out of options...

To get back your old version of your install, fire up the INSTALLER again and go to the "Hilfe" Tab on the upper left.
There is an option to restore the backup you created in the first steps. (second-last option)

Greetings

J.R.

Posted on: 9/12 20:48
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Re: Can't seem to figure out the problem, please help
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Ok... thx for the reply.
This seems to be a major issue with the Graphics... maybe we can get the game started by skipping the Intro-Movies:

Disable the Startup movies in the "EXE/freelancer.ini" like this:

[Startup]
;movie_file = movies\MGS_Logo_Final.wmv
;movie_file = movies\DA_Logo_Final.wmv
;movie_file = movies\FL_Intro.wmv


If this doesn´t help, there´s only one thing left to try.... (at least from my side) but lets check this option first...

Greetings
J.R.

Posted on: 9/12 20:28
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Re: Can't seem to figure out the problem, please help
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BTW:

Here´s a config-data-base which should fix your graphics-card issue/warning.

PLS extract this into Freelancer/EXE-Folder...

Greetings

J.R.

Attach file:


zip flconfigdatabase.zip Size: 10.26 KB; Hits: 7

Posted on: 9/12 16:29
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Re: Can't seem to figure out the problem, please help
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I´m now trying to hunt down the Problem of yours... since we didn´t have any issues to run Freelancer on WIN 10-systems as long as you follow these steps:

1. Deinstall all previous installs of Freelancer.

If still existing:

2. Delete all remaining Files and Folders of the game-Location manually.

3. Delete "User/mydocuments/mygames/freelancer" folder.

4. (Maybe do a registry-clean with CCleaner or such)
After all this do a clean reboot of the PC.

From this point on MAKE SURE TO DO EVERY INSTALL AS ADMIN !!!

5. Do a clean "vanilla" install on a partition or drive which is NOT home of your OS !!!!!
AND try to install the DirectX-Version which comes with the original Copy of Freelancer (Theres a Folder on the CD)

(If prompted do a reboot after that.)

6. Install the OFFICIAL Patch of MS called 1.1 (although this doesnt change the version number to 1.1 it fixes some major bugs regarding account-creation and such)

7. Make sure to enable the Win-system-features "DirectPlay" AND "NET.Framework 3.5" (Install it if missing)

8. Replace "Freelancer.exe" with the NO-CD-Patch Version.

9. Make sure that no Anti-Virus or Firewall is blocking or deleting any Game-Content/Files or functions.

10. Try to start the game AS IS (no compatibilty-mode but AS ADMIN) and see how far you can get.

Please report in after that and we can try something else... (just for testing purposes)


Greetings

J.R.

Posted on: 9/12 15:52
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Re: Horizontal Tradelane Issues
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Hurray... hack works like a charm !

Thank you Xalrok. You realy made my day...

Greetings
J.R.

Posted on: 4/7 8:36
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Re: Horizontal Tradelane Issues
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Thanks for the nice hint Xalrok.
I did a search through the forums, but for some reason i didn´t stumble over this... :/

Very much appreciated !

I´ll try this hack and report in, after tests.

Greetings
J.R.

Posted on: 3/27 23:03
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Horizontal Tradelane Issues
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Hello folks.

I´ve been fiddling with horizontal oriented Tradelanes for a while. (left and right rings, instead of upper and lower)

So here is the Problem:
Lets say the first Tradelane i enter ingame is a standard one.
The activation-sequence and tunnel-animation will be displayed even on the other (horizontal model) so the tunnel and such is out of place. Even the NPCs use the standard upper and lower lane, although there are rotated to the left and right side in the second Tradelane they entered.

I already created an ADDITIONAL "basic_trade_lane_eq(_90)" in select_equip.ini to have a different appear of these lanes.
Tested this with the result:
The second type of animation will be displayed, when the "fist used" Tradelane calls this. After that, the other type of TL which calls the standard animation displays NONE of it.

With this in mind i assume:
If I use both Types of TLs in the game the "first used" animation-type will be displayed even on the other type of TLs (when using the same animation-call).
So it seems to be impossible to have both types of TLs without issues.

Is there a known way to prevent or fix this ?


Greetings

J.R.



Posted on: 3/23 9:40
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Building single-part-models out of multi-part-models
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Hi folks. <3
I´m looking for someone who is familiar with "converting a multi-part ship/station into a new SINGLE-PART-OBJECT.cmp" and its appropriate "MODEL.sur". This is desperatly needed for two of my models in ENIGMA V.4 ATG because of some minor bugs (how the server handles damage on multi-part-models).
Since these things do realy annoy me since AGES... ANY help would be VERY apprechiated.

To keep this post as short as possible:
Further details on the subject, as soon as there´s someone able/willing to help me with this issue...

Greetings

J.R.

Posted on: 2018/11/5 18:58
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Re: Need help with debugging
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Just a brainfart maybe:

I used to have the same issues when flying/mooring/docking a custom ship where the HPMount is pretty far from the nose of the model... so the model collides instead of reaching the dockpoint with its HPMount...
So I moved the Mount-HP in the model a couple of meters to the nose... Maybe this helps in your case too...

Greetings

J.R.


P.S.: Same result is available via raising the "docking-distance to reach" in the appropriate base-section in SolarArch.ini (see values behind the dock-hps)

Posted on: 2018/11/4 18:23
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Re: OpenGL Rendering
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Compared it with the previous examples and... Wow ! Looks very good man !
Well done @Schmackbolzen <3

THIS is the way it´s supposed to look like ! At least imho...

Greetings
J.R.

Posted on: 2018/8/28 12:08
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Re: Win 7 freelancer not working
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Suggestions:

1. DO NOT install Freelancer in "Program Files (x86)/Microsoft Games/Freelancer" but anywhere else.

2. Delete all save-games-files in your "my documents/my games/freelancer/Accts/SP" Folder. INCLUDING "restart.fl" !

3. Activate "DirectPlay" in your System-Settings (Windows-Legacy-Components)

4.Always run Freelancer with Administrator-Privileges

5. Check your AV-Settings for alerts or actions regarding Freelancer.exe and such...

6. Only if your Freelancer-Copy is the version that needs the CD in your optical drive: Replace the original Freelancer.exe with the NO-CD version (downloadable here on TSP).

Hope this helps...

Greetings
J.R.

Posted on: 2018/8/12 16:37
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Re: Another one failing by running Freelancer in Win 10
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Attached a zip with my flconfigdatbase.txt in this post...

Unzip it and copy the file into ".../Freelancer/EXE" Folder. This should fix the error-message regarding Graphics-Card. Let me know if it helps (at least with this particualar issue)

Greetings
J.R.

Attach file:


zip flconfigdatabase.zip Size: 10.26 KB; Hits: 57

Posted on: 2018/3/14 15:19
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Re: DALib Patch?
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Thank you @adoxa for clearings things up.

So its just a "fix" for singleplayer-issues.
I guess it wouldn´t be very helpful to ignore/skip those warnings in a Multiplayer-Mod since directplay is needed to connect with a multiplayer-server...

Greetings
J.R.

Posted on: 2018/3/11 7:12
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