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There are currently 22 users playing Freelancer on 35 servers.
May. 10, 2021
The Starport Forum Index > All Posts (FuryFreelancer)

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Re: How to set the default value in Freelancer?
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- You can't change the default variable names. Not without a hell of research into and editing the freelancer.exe file.

- Your best bet, therefore, is to use some form of anti-cheat for the server or be very vigilant

- Some variables are missing yes, and the game uses the defaults if none are present, as you suspected

- Also some variables that are present aren't actually used by the game, or have no noticeable effect

The 'hardcore' guys will be able to fill you in better with any more in-depth info, but I believe that's the jist of it

Posted on: 2009/4/7 13:00
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Re: Burger King announcement
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"Rotated 180 degress", ROFL! Yeah right. Like they don't just slam in all in how they like...

Posted on: 2009/4/1 16:07
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Re: conficker dedcetion tool
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You fuzzkszed that title up eh

So long people have the latest microsoft malicious software detection tool ran, it should all be fine.

Posted on: 2009/4/1 16:06
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Re: File Front
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No suprise. They've given people plenty of pre-warning and time to download and move stuff. Pretty silly to just store the one copy online though and not on a local hdd or optical disc...

Posted on: 2009/4/1 9:29
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Re: Crossfire 1.8
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Always drama...

Posted on: 2009/3/29 11:30
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Re: Request
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One word. LOL. Everyone take some time to chill out ffs.

Posted on: 2009/3/9 11:23
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Re: increasing chatlog?
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Hex-rays ;D ;D

Posted on: 2009/3/5 20:48
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Re: Questions about Compatibility (Vista Ultimate 64-bit)
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Exclude it. Don't wait for updates, ROFL

Posted on: 2009/3/3 21:10
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Re: Ship visibility (Long range visibility)
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Specify all the parameters for the ships: 99999, 99999, 99999, 99999, 9999

Posted on: 2009/2/27 22:21
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Re: House Name after System Name: Let's Solve this Basterd
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He's clever, lol Good job M0tah

I'm rolling with my 'workaround'. I actually like the region displayed in more places than just the system jump.

Posted on: 2009/2/24 8:41
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Re: Spew Error
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Aigle:

Code:

- Error in Mbases.ini on line 2837 - you have 2 entries on one line (individual_name & affiliation).
- You have duplicate reputation entries in multiple system files (as follows):
COL01 - line 412
COL02 - line 428
COL03 - line 278
COL04 - line 305
COL05 - line 270
COL06 - line 251
CYL01 - line 262
CYL02 - line 251
CYL03 - line 255
CYL04 - line 250
- Error in CYL04 system. Line 228. 2 entries on one line (nickname & pos).
- Suggestion. You should make new room entries, rather than pointing new bases to existing ones.
- Do you have pathfinding info all under control?
- Something seems to be up with 'br12_07_base' entry in mbases.ini. It's not present in any system file.
 From what I can tell, you need to sort this out to fit in COL06. I 'think'.
- Some system encounters don't quite add up. Not an 'error' though, just an optional fix.


I read what you put though about you wanting to remove the problematic system which is br12_07. It isn't in any system file or universe.ini so it should be safe to remove all references from mbases.ini. When exactly does it crash... as you say when you remove that entry it crashes. Something has to be referencing it still. In those files I looked through, none of them do, and if you have no other files with that it, it's quite puzzling indeed.

It could be something to do with the multiline error in that system, which may solve it if you rectify that. This happens with a dodgy text-edit. Not sure what you are using. I had this issue with either notepad or wordpad once (with wordwrap on), and I have never had it with a more professional editor such as Notepad++ or Editplus. They can handle large files well and represent the text (more specifically the newline characters and tabs) properly. Might be a consideration.


Posted on: 2009/2/23 20:49
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Re: House Name after System Name: Let's Solve this Basterd
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If you don't mind the system name and region showing up in missions, the navmap and various other places, then just reassign each vanilla system name to a new ids number, and include the region name as Tunicle said above. Then go through the resources .dll and remove the system suffix from each of the variable lines '%s'. Then as a final touch, remove the pre-done region names from the system infocards... 'LIBERTY', 'OUTCASTS' and so on. Looks much better on the info screens on the navmap. It's a workaround, and a fairly big one at that, with the compromise of having to have the region displayed in more places than you want (due to the system names IDS getting parsed from many locations), but I don't think it looks to shabby. Give it a go and report back ;D

Posted on: 2009/2/23 20:43
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Re: Sorted ??
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Yeah was gonna say mate... FL is one thing... RL is quite another. So is words vs. action.

Posted on: 2009/2/23 20:37
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Re: Spew Error
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No. I believe it's because it expect the standard naming convention of system prefix and number... with a max of 2 letters and 2 numbers. I don't think the actual number/letter thing matters, just the actual max length of 4 for the system... and then same deal for bases, but for a max of 12. Pity Joe doesn't still develop his FL programs. And no source available... well I remember him offering it up for a price... :-\ Out of luck I think man...

About the "blank line eater", I can't see how performance can take even the most slightly noticeable boost by removing blank lines. And not to mention the fact it makes the inis absolutely horrible to read through. Opinion I know, but from what i've done with a similar method it's a no go. And those who say it makes the mod smaller are plain looney! White space and return characters compress up to nothing on even the most conservative compression modes... end of

Posted on: 2009/2/23 20:35
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Re: Spew Error
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Hmm. Would you mind upping your universe, mbases and system ini(s) to take a look at? Or PM if you don't want it all public. I know a fresh eye can do wonders. Take all the problems i've had

Posted on: 2009/2/23 15:52
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