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There are currently 42 users playing Freelancer on 42 servers.
September. 21, 2023
The Starport Forum Index > All Posts (lonestar)

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Re: Models giveaway
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I do not mind if they are real life missile launchers, just remember that they need to be of different size from the smaller rockets, to the frigate sized Citadel launchers. And KICKING model I will attempt to make both a Pirate and a Battleship with it on there. Thanks again mate.

Lonestar

Posted on: 2011/1/1 9:49
Eve-online in a Freelancer world.
http://freelancercommunity.net/viewtopic.php?t=621
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Re: Models giveaway
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Quote:

SolCommand wrote:
Hey man.

No, you cannot download that. I made it for a game so I can't put it as "free-for-download" but who knows, maybe I'll make a new similar model sometime.


Aw, but I can respect that. its just it didn't say that it was for another game also hence why I was asking. Some of the other models that are for games are clearly marked in such ways. I think I'll try to take a whack at making something like that but no clue how bad mine will look.

Posted on: 2010/12/30 18:52
Eve-online in a Freelancer world.
http://freelancercommunity.net/viewtopic.php?t=621
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Re: Video from my Revelation Mod [5% of total]
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yea, and then you can just link the 30sec segments into one long video gha why didn't i think about that . *facepalm* heh thanks.

Posted on: 2010/12/30 8:41
Eve-online in a Freelancer world.
http://freelancercommunity.net/viewtopic.php?t=621
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Re: Models giveaway
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Got another question for you SolCommand, The Capital Ship Cannon WIP is that downloadable? I was unable to find a link in the open for it. I would like to mess around with it in Freelancer on some of the Eve Cruisers. I wonder how it would look on a Rokh. heh.

Thanks for your time for ALL your epic models.
Lonestar

Posted on: 2010/12/30 8:24
Eve-online in a Freelancer world.
http://freelancercommunity.net/viewtopic.php?t=621
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Re: Video from my Revelation Mod [5% of total]
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heh thanks, but I was asking what program you used as I have no clue what is out there besides fraps and that you have to pay for anything longer than 30 seconds I think. Or it was that way when I tested it out years back.

I must have misworded what I was saying. For English being my first I do make an awful lot of mistakes >.< But thanks for the pointers I'll have to try some of them. And Yes CCP did wonders with Eve-online I've been playing it since 2004 and seen it go though many many changes.

Posted on: 2010/12/30 7:43
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Video from my Revelation Mod [5% of total]
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. . . . . .
*picks up jaw from floor*
OH MY FRELLING GODDESS! ! !
Dang dudes that is epic! !

On a techncal note How did you make that Video? I'm in the works making a mod myself and would like to now how people are putting out these nice videos as I myself would like to push out a proof of concept video of my EveLancer mod.

Though I will admit I am having quality issues but I think with a proof of concept video if there content is there and looks like crap it matters not. There is ALWAYS room for improvement.

But for real guys GREAT job on the mod I'm real impressed.

Lonestar

Posted on: 2010/12/30 4:41
Eve-online in a Freelancer world.
http://freelancercommunity.net/viewtopic.php?t=621
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Re: Freelancer Wireframe
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Windoze 95, heh I still have a pc running windows 3.11 and 98. Mostly to run them old vintage dos games. But the pc power of those two pc are less than a Xbox 360 lol.

Posted on: 2010/12/30 4:17
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Models giveaway
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Sorry man, I don't have ANY pictures on the missile turrets >.<. But I'll take what I can get from you when you have time to do em. Its not crunch time for the missile bays. I still have a TON of work to do on EveLancer yet. But I Am looking for people to help me when they can were they can. As to help me along the way so I never hit that crunch time and start to run around arms raised going "Oh Noes!"

If you are wondering what I need send me a message so I don't hijack the tread, if I haven't already >.<

Posted on: 2010/12/29 3:18
Eve-online in a Freelancer world.
http://freelancercommunity.net/viewtopic.php?t=621
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[Freelancer Mod News]EveLancer
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Well for one Evelancer is the meeting of two great games into one world, well one universe. It takes the Microsoft game Freelancer and removes all from it and then adds all four main races from Eve-online including there ships, weapons, and hopefully there military. There will also be the sleepers and rouge drones acting as the part of the Nomands, including the Jove empire but like Eve will be close to player interactions.

For more information and pictures please feel free to goto the Web Site I have setup for the mod on Freelancer Community site.

Posted on: 2010/12/28 15:14
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Re: Question for the pro's
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Thanks a Ton there Star Trader, Time after time you have pulled though to help me. There has to be something I can do to repay you.

Posted on: 2010/12/28 12:04
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Models giveaway
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nice, and that's a lot of missile firepower, Can it perform a Death blossom? lol, just kidding It looks SWEEEEEET.

Posted on: 2010/12/28 12:02
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Models giveaway
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well thats the thing there ARE no missile bay models in Eve-online The ships just fire them from the center of the model. *yawn*

If your up to it, i would need rocket, standard, assault, heavy, heavy assault, cruise, torpedo, Citidel torpedo, and Citidel torpedo models in order of size. Rockets, Standard are frigate sized with the standard larger. assault, heavy, and heavy assault are cruiser sized, Cruise, and torpedo are battleship sized, and the Citidel are capital sized.

If you go over to www.eve-online.com and look in the item database they do have icons of each missile bay and more better description that here as this is just a sum up of them.

If you unable to make them I'd understand, and not sure if I put this in the first post, but Welcome back Mate.

Posted on: 2010/12/28 7:38
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Models giveaway
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Very ver nice SolCommand, I hate to do thus but would you be willing to help create missiles bays from Eve-Online since the game has none, and I'm creating a total conversion for it. I would like to have working Missile bays. If your up to it please let me know. It will be like 9 or 10 missile bays.

Thanks Mate!

Posted on: 2010/12/28 2:26
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Question for the pro's
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Yea that was all it was i re-imported the older cmp with hardpoints, Did the adjustments and then exported and doubled checked my hardpoint locations. And now I have a Badger MKI as the Rino, the Condor as the Patrot, and then Ibis and the starter ship.

But now i'm having skin troubles with the Ibis, while it is docked it has skin right, but one it undocks the skin is all messed up like the mat file is flipped. When making the Mat file i was using DDS texture. Any clues to help with that? Fixed, same texture name inside milkshape. Ibis and condor share same name. Fixing

Also how do change the Starting ship for mission one, the ship that Juni gives to you and how do you add the weapons to it? I Have it changed to the Ibis, but it has no guns on it and only 500 credits witch only buys one gun. Any help will be nice on this. The ibis uses HpTurret## and not HpWeapon## would that be the problem?

Thanks Again guys. EveLancer is starting to gather steam and begain to move forward once more.

Posted on: 2010/12/27 2:14
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http://freelancercommunity.net/viewtopic.php?t=621
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Re: Question for the pro's
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oh my goodness, I would NEVER have got that. Ok thanks, I'll have to reexport them I guess I'll rename the parts with the ship name that it will be to help avoid this again. Many many thanks Gibbon!

Posted on: 2010/12/26 11:13
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http://freelancercommunity.net/viewtopic.php?t=621
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