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All Posts (Xarian_Prime)
Re: FLIcon - a quick-n-dirty tool to generate NN_ICONs |
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very nice
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Posted on: 2014/6/22 10:35
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Re: greetings from RandallOne |
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Greetings
![]() Just a tip.. The mechanics can change between mods/servers, once you get the basic's down and your happy with your keymapping do the story (its awesome) then you'd be best to try a few mods out. Keep in mind that fighting a wave of NPC's and fighting a group (or even 1v1) in MP are vastly different beasts, again.. this can also be mod centric and playstyles and flightsyles can vary wildly from the original game. There are some utterly superb mods out there, and hopefully more to come.. the game never really stopped evolving over the years, it's a rich universe out there. Happy Hunting Freelancer.
Posted on: 2014/5/30 3:00
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Re: Serious Crash at 0x6EF54E0 |
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capture and return to base missions?
I used to get a big CTD at the end of a capture and return mission.. many years ago in my 1st experiments.. those calls look like mission calls.. right at that time when it tells you to return to ???? base.. if base is custom.. and there's a funked up zone call at the return phase.. boom.. game over. just sayin.. those calls.. remind me of that problem.
Posted on: 2014/4/14 5:25
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Re: FLStat data extraction tool |
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Thanks
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Posted on: 2014/3/31 15:08
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Re: Offset requests - ship spinning & docking speed |
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even if you get a decent anti-spin plugin.. I'd still highly recommend Startrader's formula for overall ship value excellence.
It's good to know, WHY things do things ![]() It does go a long way to stopping spinning in big ships upon collision.. but meh.. if someone rams you with the osiris.. your gonna move.. hehe i'd feel cheated if i didn't.
Posted on: 2014/3/29 6:54
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Re: Fixing errors found by FL Error Checker |
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Quote:
not as far as i know no.. hence our mutual confusion ![]() wasn't that hard to fix, so it's all good now
Posted on: 2014/3/21 15:27
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Re: Fixing errors found by FL Error Checker |
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![]() Yeah i have to wade through the *errors* and sift the real problems from the confusion.. the fun of addon .dlls and extra code lines.. lol (worth it though.. very .. worth it) I guess it's time to actually utilize all them ships i've spent years working on and fix this along the way, total replacement fix marathon.. here i come hehe. *grumbles* boring vanilla error prone trash *starts tearing chunks of code away*
Posted on: 2014/3/19 21:30
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Re: Fixing errors found by FL Error Checker |
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hehe.. i know how to fix it dwn, (thankx anyhoo) im just totally baffled as to why it's suddenly showing up now, and only in some factions... when others are ignored
I've been using 1.3 for ages now, this is a totally new "error" and from out of nowhere, as i said i haven't touched any NPC ship stuff for years (about 2 and a half now), and have run the EC 100's of times over the many years since.. I'm more curious as to if this is a checker glitch.. i just added a ton of ships.. maybe it's had a brainfart?? just checking with you guys before i spend hours doing something i'd rather not have to.
Posted on: 2014/3/18 23:41
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Re: Fixing errors found by FL Error Checker |
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I got a small problem, it's more confusing than anything else..
all of a sudden.. The checkers throwing out this.. 700 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10) 714 --> ' co_be_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11) 718 --> ' co_be_ge_armored_d1-19 ' ship level (1) is lower than the previous ship ' co_be_br_freighter_d7-19 ' (7) 756 --> ' co_alg_rh_freighter_d1-19 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10) 771 --> ' co_rs_ge_lifter_d1-19 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11) 850 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10) 890 --> ' co_alg_rh_freighter_d1-19 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter5_d12-19 ' (12) 892 --> ' rh_m_ge_fighter4_d1-10 ' ship level (1) is lower than the previous ship ' co_hsp_ge_train_d11 ' (11) 895 --> ' rh_m_ge_armored_d1-19 ' ship level (1) is lower than the previous ship ' rh_m_ge_train_d12-19 ' (12) 931 --> ' co_alg_ge_transport_d3 ' ship level (3) is lower than the previous ship ' co_alg_ge_fighter4_d8 ' ( ![]() 938 --> ' co_be_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' co_alg_ge_large_transport_d8 ' ( ![]() 941 --> ' co_ti_ge_fighter_d1-2 ' ship level (1) is lower than the previous ship ' co_nws_br_freighter_d6-19 ' (6) 943 --> ' co_ti_ge_transport_d1-2 ' ship level (1) is lower than the previous ship ' co_ti_ge_fighter4_d9-19 ' (9) 945 --> ' co_ti_ge_lifter_d1-19 ' ship level (1) is lower than the previous ship ' co_ti_ge_large_transport_d9-19 ' (9) 1011 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10) 1025 --> ' co_hsp_li_freighter_d1 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11) 1027 --> ' co_me_ge_lifter_d1-19 ' ship level (1) is lower than the previous ship ' co_hsp_li_freighter_d2-19 ' (2) 1062 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d11 ' (11) 1067 --> ' co_hsp_ge_fighter2_d5-9 ' ship level (5) is lower than the previous ship ' co_alg_ge_train_d10 ' (10) 1070 --> ' co_hsp_li_freighter_d1 ' ship level (1) is lower than the previous ship ' co_hsp_ge_fighter5_d13-19 ' (13) 1114 --> ' co_alg_rh_freighter_d1-19 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter5_d12-19 ' (12) 1175 --> ' co_os_ge_armored_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter5_d12-19 ' (12) 1230 --> ' co_alg_ge_transport_d1 ' ship level (1) is lower than the previous ship ' co_alg_ge_fighter4_d10 ' (10) 1244 --> ' co_be_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' co_be_ge_fighter4_d11-19 ' (11) 1246 --> ' co_be_ge_armored_d1-19 ' ship level (1) is lower than the previous ship ' co_be_br_freighter_d5 ' (5) 1511 --> ' fc_j_ge_csv_smuggler_d1 ' ship level (1) is lower than the previous ship ' fc_j_ge_csv_d11-19 ' (11) 1962 --> ' fc_lr_pi_fighter_smuggler_d1 ' ship level (1) is lower than the previous ship ' fc_lr_pi_elite_d11-19 ' (11) 1973 --> ' fc_lr_pi_freighter_d1 ' ship level (1) is lower than the previous ship ' fc_lr_pi_elite_smuggler_d11-19 ' (11) 1981 --> ' fc_lr_pi_freighter_smuggler_d1 ' ship level (1) is lower than the previous ship ' fc_lr_pi_freighter_d11-19 ' (11) 2066 --> ' gd_gm_ge_large_transport_d1-8 ' ship level (1) is lower than the previous ship ' gd_gm_ge_fighter6_d17-19 ' (17) 2073 --> ' gd_gm_ge_large_train_d12 ' ship level (12) is lower than the previous ship ' gd_gm_ge_train_d13 ' (13) 2076 --> ' gd_gm_ge_armored_d1-12 ' ship level (1) is lower than the previous ship ' gd_gm_ge_large_train_d14-19 ' (14) 2078 --> ' gd_gm_ku_freighter_d1-8 ' ship level (1) is lower than the previous ship ' gd_gm_ge_armored_d13-19 ' (13) 2324 --> ' gd_im_br_freighter_d1-4 ' ship level (1) is lower than the previous ship ' gd_im_ge_fighter6_d15-19 ' (15) 2327 --> ' gd_im_ge_transport_d1-4 ' ship level (1) is lower than the previous ship ' gd_im_br_freighter_d6-19 ' (6) 2339 --> ' gd_im_ge_large_train_d12 ' ship level (12) is lower than the previous ship ' gd_im_ge_train_d13 ' (13) 2342 --> ' gd_im_ge_armored_d1-12 ' ship level (1) is lower than the previous ship ' gd_im_ge_large_train_d14-19 ' (14) 2382 --> ' gd_z_bw_freighter_d1-6 ' ship level (1) is lower than the previous ship ' gd_z_ge_fighter6_d16-19 ' (16) Here's the problem.. i haven't touched that stuff for years, factions before line 700 and after use the exact same data with no error.. and for years the checker has never thrown this up.. I'm not about to go chasing rabbits that don't exist.. i am confused. I know what it should mean, but it makes no sense, it's flagging traders as fighters and messing with my head.. please tell me it's a glitch
Posted on: 2014/3/18 22:12
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Re: XRebirth |
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Oh and i forgot to add..
Tools.. we have much better tools these days than say 4 years ago.. much better than what i had to learn with anyways. I still get a warm fuzzy felling from HCMP and UTFed, and that "mod studio" thing is da'bomb when used alongside FLE.. i can do things in an hour that would have taken half a day.. man i can even build simple .sur's when i need to.. no more "trying to find a match" which i always thought was a dubious process at best. I even got to do my longtime dream of making new cloaks.. and seeing them become buyable/mountable/switchable.. We's far from dead, i don't know what's happened to the players (honest) and servers.. but as a modder.. it's still viable to be working on a mod.. there's things the kids haven't seen yet Timmy, things too scary for the newbie modder to wrangle.. there's still a place for me (lol)
Posted on: 2013/8/11 23:19
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Re: XRebirth |
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Take ye Thorazine Timmy (hehe)
We are... sadly.. probably the last 2 left from that old place, I don't know about your history (too busy counting buttons in my own cell) but it's where I started playing online.. where all my "ethics of play" were formed and where i got the 1st "ich" to change something inside Freelancer.. after seeing a flurry of variants somewhere around V2-V3. It also taught me very early, before i even started, that Modding FL can be taxing, painful.. and players outright ungrateful at times to all the days/months of work each build represents.. lol.. so i had a head start, Then i moved to a bigger mod.. after trying the "standards" of the time TEKs/Disco etc, I landed in WTS.. eventually ended up an Admin (lolz fun times.. ) then my net went Boom (lightning strike) and i was offline for 2 years (painful) That's when i really began modding.. No servers to play on.. not many of the mods i had were SP (if any) i NEEDED to mod to continue enjoying Freelancer.. that turned into a rather bloated and highly dubious First release when i got back, I got smacked around for theft.. shunned.. everyone i knew was gone replaced by a bevy of fresh faces and grumpy folks, it was a shock on all accounts.. but i learns how to navigate and quickly made friends with tons of top modders & shipbuilders.. time to start "again" lol Then Adoxa came... and for me at least.. i had a new game (that was like the old game, but better) to play with. Sol came.. and showered us with goodies, lol, you came bearing gifts from afar... a grand time to be enjoying the hobby indeed. Were still doing alot better than other games of the same if not half the age.. as a modder at my core i go looking before i even install anything for mods and community.. not alot left for the X series.. X2 modding is well dead (tumbleweeds) problems from those days still linger in the X community.. finding modders that have QQ'd the community is almost impossible.. same old nasty crap we've seen time and time again. It's why i blew up over that "thing" last year.. Seeing us start to fall apart over one thing, seeing the same crap i've seen in other games one MAJOR mod with all the toys.. on a slow painful release and tons of small nothing mods with not alot to offer EVERYBODY.. and the odd gem too.. whilst big older mods go belly up.. yeah I lost it. But it reminded me of something, something kinda cool.. we still have stuff to argue about.. and folks to argue with, can't say that for most of the games out there.. even Morrowind and Counterstrike/HL2 is on a mass dwindle of good peeps and content.
Posted on: 2013/8/11 22:58
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Re: XRebirth |
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I figure i've got one more shot left in me.. lol.. the crazy often do :-p true though about getting sidetracked but im fairly certain (apart from one thing..) there will be minimal "new stuff" to get distracted by in the Freelancer world.. so it's a safe bet i won't find myself swimming in .cmp's and shifting lore & code around so everything makes sense again.
I don't have a *massive* vision.. just a rather big one (lol) I'd probably be done if not for the evil working's of Glock.. I had all my #$%% sorted.. then he goes and hands over the one shipset i cannot say no to, coveted almost.. a Mountain of Sol's meshes still lays unattended.. and i keep looking at the DS1 pack too with evil intent, Mixed with some Kuze for good measure.. and those Bane ships i swore i'd update.. yeah.. somewhere in all that im making a mod with actual lore too.. lol.. i'll be at it for a time yet hehe. My PS3 is a good distraction, been hitting Amalur a fair bit, some NFSHP and Little big planet for the quiet times.. lol, can't seem to find any "flying" games worth my time.. I even went and looked at PS1 titles but no colony wars so.. i always come back to the PC to fly it seems..
Posted on: 2013/8/10 5:14
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Re: XRebirth |
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Im still playing X2, and still modding it too... if i pickup another game.. lol i'll never find time to work on my Freelancer mod.
Had the urge to try EVE.. but retreated from that as i know that would have been the end of my "free time".. why do good things always happen when i pick my mod back up and try to stay focused.. lmao.. dam internetz, it's a conspiracy i tell ya's!! all that said.. I was looking at recent X games the other day.. seems the same stuff better gfx.. i may delve, but i really miss that "fear" of being loaded with codenames or perishables.. flying across the borderlands and getting pirated by another player.. "oh no's the loots!" something X games (nor anything else it seems) can't offer.. ![]()
Posted on: 2013/8/9 21:33
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Re: has anybody tried to put phys-x into the game ? |
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PhysX is mainly used for breakable or tear-able meshes, what Freelancer uses is a basic form of Havok, wich is still used to this day for colision data interpretation.. and still.. to this day fails from time to time...
You know it by it's signature.. the "catapult collision" that's when you blow up a bunch of bad guys, and find a few hanging about between the walls, sputtering and jumping but stuck. At best.. we could upgrade FL's Havok, and probably hate ourselves for it in a dogfight.. what we have now is just fine, mixing a few Plugins together and some code additions, One can seriously see/feel our physics at work, the space to work in is more than sufficient.. trust me, it's a serious "game changer" for both coder and player.. and some cool WOW from us old timers used to basic Freelancer's flight/weight model (ick.. never again.. lol). In short,, i agree with FF
Posted on: 2013/4/7 4:36
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Re: Star Wars 1313 |
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I was seriously looking forward to this game, it's been a long while since LA made a decent game yes, but this looked awesome, and i don't mean the shiny graphics, it looked to be a true SW-grit fest at the bounty hunter level backed by some of SW's best writers.. It would have meant the return of LA as a gaming company.. one last hurrah.
I have to wonder about Disney's motives in this.. was this a move to make licensing easier? cut out the middle man on old contracts.. or just a crummy move by a progressively greedy mouse.. The mouse better watch it though.. plenty of mouseketeer's yes.. but probably (in this day) just as many *jedi* loyalty's.. can seriously hurt your bank balance.. and many don't question who made what they see the LA logo, and think George made it himself (lol) Folks still ask "who's raven?" in regards to JKA , or think KOTOR was made by LA as well.. and i think Insomniac made TFU.. i'd have to dig it out.. been a while :-p But my point is made.. folks loved LA for just being a part of SW .. this is a kick to the detonator's.
Posted on: 2013/4/7 4:22
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