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There are currently 123 users playing Freelancer on 45 servers.
May. 24, 2020
The Starport Forum Index > All Posts (Trainwiz)

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Re: Underspace Freelancer Clone
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Quote:

Bolte wrote:
Hahaha, that's not a total blatant complete rip off, at all.
But, how MS react to it might shed some light on if they still care about this game enough to slam em down.

inb4ceaseanddesist


Dunno, they seemed okay with it. Sounds have already been replaced, and you can't copyright UI position, nor do they have any outstanding patents on the tech. Not like that matters anyway, since you can rearrange and customize the UI's placement and color making positions a moot point.

Posted on: 2018/3/10 0:16
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Re: Underspace Freelancer Clone
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Oh hey, that's my game.

Posted on: 2018/3/6 21:57
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Re: /v/lancer strikes again?
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>Implying you were actually trolling and not just trying to cover up your retarded mistake.

Posted on: 2010/6/2 4:36
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Re: /v/lancer strikes again?
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Honestly, given that you're from /b/, I didn't expect anything less.
Also, LOLOLOL I TROL U.

Posted on: 2010/6/2 4:20
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Re: /v/lancer strikes again?
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retards like this is why I'm really thinking of pulling hte plug on my eve-online freelancer mod. But meh, If i see others ripping my mod apart and using the ships without proper credits I will let the TRADMARKED company know about it and let them come after you. Anyways With that said, I ask for this thread to be locked, removed and archived away. this whole thread is a troll attempt and thus should be stopped right away. So long and thanks for all the fish. . . . Lonestar


>implying EVE is good enough to warrant stealing from.

Posted on: 2010/6/2 4:11
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Re: /v/lancer strikes again?
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In the point of 3d models, no it is not. No matter what form the artwork is used for, the initial act of creation is given protection. Just because an object is placed into a mod does not void it's protection. I could, for example, create a model. That model could then be given to a team. That team decides to use it as a Liberty Destroyer. Then someone else decides to use the model, ripped from that mod, in their own work, be it another FL mod, or in a machinima vid, or as a render object for a Desktop. They need my permission to use it. Without my permission, they do not have a legal right to use it. You fail to discern the difference between being an object's use and the actual object itself.


Ok several things.
First off, more research on my behalf reveals that you would actually have to go and copyright that #$%%.
Second off, when the hell did we use models from you.

Posted on: 2010/6/2 4:10
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Re: /v/lancer strikes again?
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Quote:
Originally, i guess only some people in China will forget the "face" when talking about pirated software or others pirated thing.



What I mean uh.
I'm just... giving up on understanding you now, k.

Posted on: 2010/6/2 4:02
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Re: Gotta Hate Mod Theives
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Maybe you should try making analogies at them.

Posted on: 2010/3/27 6:01
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Curious: Making a splash screen
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Been trying to make a new splash screen and symbol, for starting up. But it crashes, despite me having it in TGA format and BMP format.
Is there a specific format for it then?

Posted on: 2010/2/8 8:19
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Re: 3D !!! System Editor (yes thats right)
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t works in Vista. The way I fixed it was go from 32 bit to 12 bit (or something lower than the 32) and change the screen to 1280 x 800


YES!
MY EDITOR THINGY WORKS

Posted on: 2010/2/7 19:06
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Re: Crash problems.
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I know, the only things I did were add in new ships, new encounters, link together systems with jumpholes, and new music.

Posted on: 2010/2/7 6:58
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Re: Crash problems.
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Yep, all I have know is the whole

"WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers"

Message

Posted on: 2010/2/7 6:43
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Re: Crash problems.
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Aye, tried removing any new music I had added, as well as the UTF files, but I'm still getting the crashes.

Posted on: 2010/2/7 6:37
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Re: Crash problems.
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Don't know if this helps or not, but I've modified some of the UTF files, added music and battleship encounters.

Posted on: 2010/2/7 5:31
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Re: Crash problems.
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Also, this only happens when my mod is installed, so I know vanilla ain't do nothing wrong.

Posted on: 2010/2/6 7:43
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